Talk:PRIM ALPHA MODE
Revision as of 14:08, 21 September 2014 by Winter Ventura (talk | contribs) (I was misinterpreting a bug with rendering related to PRIM_ALPHA_MODE changes to faces with Specular and/or Normals maps)
The caveats are currently all messed up (referencing a texture parameter which doesn't exist, and all the set_caveats don't show up for some reason). Maestro Linden 15:18, 20 June 2014 (PDT) Never mind - fixed it by restarting from scratch. Maestro Linden 16:32, 20 June 2014 (PDT)