Talk:Pseudo-random Number Generator

From Second Life Wiki
Revision as of 08:57, 11 February 2008 by JetZep Zabelin (talk | contribs) (unsigned comment)
Jump to navigation Jump to search

rand can be optimized to and will be mono safe as...

integer rand(integer spread) {
    	seed2 = (seed2 * seed2Mod + 0xB);
	return (seed1Mod = ((seed1 = (seed1 * (seed2Mod = seed1Mod) + 0xB)) * seed2)) % spread;
}

-- Strife Onizuka 11:25, 21 November 2007 (PST)

I like to try to keep the code human-readable at first, but I'll add this as the optimized version. Thanks --Xaviar Czervik 09:55, 26 November 2007 (PST)

If we use 2 seeds, could we XOR "^" the seeds after modifiing the seeds, instead of "+" or "*"? to make it faster? —The preceding unsigned comment was added by Ollj Oh