Talk:Why UUID Flipping is Bad

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

RE: Falcon Linden

I can understand why UUID flipping is bad but removing the ability to change the mesh by script is a bit drastic. Couldn't it be throttled instead? Like once per 10 seconds? -- Strife (talk|contribs) 22:21, 27 October 2010 (UTC)

Oh never mind, the article says you are doing exactly that. -- Strife (talk|contribs) 22:23, 27 October 2010 (UTC)

Sculpty UUID Flipping

One of the suggestions is to use texture swapping where possible since we shouldn't/can't use mesh swap. But isn't a sculpty UUID swap the same as a texture swap? Since the sculptmaps are textures I'd assume they'd have the same impact on LL's servers. Is there more to it than that? -Adeon Writer 17:13, 10 December 2010 (UTC)

Sure, in this instance the client would have to rebuild the sculpty mesh from scratch, the polygon positions, normals, etc. Re-creating the sculpty mesh 10 times every second for a 10fps object. That's like constantly changing the LOD that fast. --Nexii Malthus 23:19, 23 February 2011 (PST)

LSL Functions?

As stated in the article UUID flipping will be throttled, but I can't find any information about lsl functions. Is it planned to implement lsl functions for mesh(flipping) until the mesh release? --Kuraiko Yoshikawa 12:48, 29 June 2011 (PDT)

Hi, "throttled" became "won't be possible at all", so we won't get functions for it. :/ --Cerise Sorbet 13:14, 29 June 2011 (PDT)
Heya, really? That's a real shame! --Kuraiko Yoshikawa 14:00, 29 June 2011 (PDT)