Difference between revisions of "Template:LSL Constants/Status/ko"

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{{!}} {{#var:comment}}
{{!}} {{#var:comment}}
{{!}}-
{{!}}-
{{!}} {{LSL Const|STATUS_BLOCK_GRAB_OBJECT|integer|ihex=1024|hex=0x400|c=}}
{{!}} {{LSL Const/ko|STATUS_BLOCK_GRAB_OBJECT|integer|ihex=1024|hex=0x400|c=}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE/ko|FALSE]]}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE/ko|FALSE]]}}
{{!}} {{#var:comment}}
{{!}} {{#var:comment}}

Latest revision as of 23:05, 16 May 2012

상수 기본값 설명
STATUS_PHYSICS 0x001 FALSE
STATUS_ROTATE_X 0x002 TRUE
STATUS_ROTATE_Y 0x004 TRUE
STATUS_ROTATE_Z 0x008 TRUE
STATUS_PHANTOM 0x010 FALSE
STATUS_SANDBOX 0x020 FALSE
상수 기본값 설명
STATUS_BLOCK_GRAB 0x040 FALSE
STATUS_DIE_AT_EDGE 0x080 FALSE
STATUS_RETURN_AT_EDGE 0x100 FALSE
STATUS_CAST_SHADOWS 0x200 TRUE
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE
STATUS_DIE_AT_EDGE - 만약 물체가 스크립트에 의해 생성된다면, 기본값은 TRUE이다.
상수 설명
STATUS_PHYSICS 0x001
STATUS_ROTATE_X 0x002
STATUS_ROTATE_Y 0x004
STATUS_ROTATE_Z 0x008
STATUS_PHANTOM 0x010
STATUS_SANDBOX 0x020
상수 설명
STATUS_BLOCK_GRAB 0x040
STATUS_DIE_AT_EDGE 0x080
STATUS_RETURN_AT_EDGE 0x100
STATUS_CAST_SHADOWS 0x200
STATUS_BLOCK_GRAB_OBJECT 0x400