Constant


Type

Description

VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY

32

float

slider between 0 (no deflection) and 1 (maximum strength)

VEHICLE_ANGULAR_DEFLECTION_TIMESCALE

33

float

exponential timescale for the vehicle to achieve full angular deflection

VEHICLE_ANGULAR_FRICTION_TIMESCALE

17

vector

vector of timescales for exponential decay of angular velocity about the three vehicle axes

VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE

35

float

exponential timescale for the angular motor's effectiveness to decay toward zero

VEHICLE_ANGULAR_MOTOR_DIRECTION

19

vector

angular velocity that the vehicle will try to achieve

VEHICLE_ANGULAR_MOTOR_TIMESCALE

34

float

exponential timescale for the vehicle to achive its full angular motor velocity

VEHICLE_BANKING_EFFICIENCY

38

float

slider between 1 (leans out of turns), 0 (no banking), and +1 (leans into turns)

VEHICLE_BANKING_COEF

?

float

the angle of the roll rotation, and sometimes the vehicle's velocity along its preferred axis of motion. Range between 1 and 1.

VEHICLE_BANKING_MIX

39

float

slider between 0 (static banking) and 1 (dynamic banking)

VEHICLE_BANKING_TIMESCALE

40

float

exponential timescale for the banking behavior to take full effect

VEHICLE_BUOYANCY

27

float

slider between 1 (doublegravity) and 1 (full antigravity)

VEHICLE_HOVER_HEIGHT

24

float

height the vehicle will try to hover.

VEHICLE_HOVER_EFFICIENCY

25

float

slider between 0 (bouncy) and 1 (critically damped) hover behavior

VEHICLE_HOVER_TIMESCALE

26

float

period of time for the vehicle to achieve its hover height

VEHICLE_LINEAR_DEFLECTION_EFFICIENCY

28

float

slider between 0 (no deflection) and 1 (maximum strength)

VEHICLE_LINEAR_DEFLECTION_TIMESCALE

29

float

exponential timescale for the vehicle to redirect its velocity to be along its xaxis

VEHICLE_LINEAR_FRICTION_TIMESCALE

16

vector

vector of timescales for exponential decay of linear velocity along the three vehicle axes

VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE

31

float

exponential timescale for the linear motor's effectiveness to decay toward zero

VEHICLE_LINEAR_MOTOR_DIRECTION

18

vector

linear velocity that the vehicle will try to achieve

VEHICLE_LINEAR_MOTOR_TIMESCALE

30

float

exponential timescale for the vehicle to achive its full linear motor velocity

VEHICLE_LINEAR_MOTOR_OFFSET

20

vector

offset from the center of mass of the vehicle where the linear motor is applied.

VEHICLE_REFERENCE_FRAME

44

rotation

rotation of vehicle axes relative to local frame

VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY

36

float

slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle zaxis to world zaxis (vertical)

VEHICLE_VERTICAL_ATTRACTION_TIMESCALE

37

float

exponential timescale for the vehicle to align its zaxis to the world zaxis (vertical)
