Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
|Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. | |Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. | ||
|- | |- | ||
{{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[ |e= ]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.}} | {{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[ |e= ]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.}} | ||
|[ [[integer]] {{HoverText|type|Character type.}} ] | |[ [[integer]] {{HoverText|type|Character type.}} ] | ||
|[ {{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}} ] | |[ {{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}} ] | ||
|Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. | |Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included. | ||
|} | |} |
Revision as of 14:09, 6 June 2012
Option | V | Parameters | Default | Description |
---|---|---|---|---|
[ GCNP_RADIUS ] | 0 | [ float distance ] | [ 20.0 ] | Limits how far out to search for a navigation point. |
[ GCNP_STATIC ] | 1 | [ integer use_static_mesh ] | [ FALSE ] | Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. |
[ CHARACTER_TYPE ] | 6 | [ integer type ] | [ CHARACTER_TYPE_NONE ] | Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included. |