User:Andrew Linden/Office Hours/2009 08 20

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Revision as of 02:07, 15 November 2009 by Ardy Lay (talk | contribs) (Created page with '* [2009/08/20 16:58] Ardy Lay: Hi Andrew * [2009/08/20 16:58] Twisted Laws: hello * [2009/08/20 16:59] Mealea Ying: Hya! * [2009/08/20 16:59] Fem Darcy: hi * [2009/08/20 16:5...')
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  • [2009/08/20 16:58] Ardy Lay: Hi Andrew
  • [2009/08/20 16:58] Twisted Laws: hello
  • [2009/08/20 16:59] Mealea Ying: Hya!
  • [2009/08/20 16:59] Fem Darcy: hi
  • [2009/08/20 16:59] Andrew Linden: I'm here early so that everthing will rez and I can sit down before 17:00.
  • [2009/08/20 16:59] Mealea Ying: hahahahahaha!
  • [2009/08/20 17:00] GG Office Hours HUD v1.5: 5:00 PM: Andrew Linden: Technical issues, SL architecture, physics engine
  • http://slurl.com/secondlife/Denby/213/45/34 (Starts now)
  • [2009/08/20 17:00] Twisted Laws: yeah, its taking a minute or two lately
  • [2009/08/20 17:00] Mealea Ying: thats good planing!
  • [2009/08/20 17:00] Meeter: Welcome to Linden office hours
  • [2009/08/20 17:00] Reed Steamroller: Hi Andrew :D
  • [2009/08/20 17:01] Reed Steamroller: Andrew, in a recent presentation at SL6B T Linden demoed polygon mesh support in the Second Life viewer. I was wondering if you could shed any light on which format would be supported for 3D objects? Would it be something standard like COLLADA, or another format developed in house?
  • [2009/08/20 17:01] reddot99 Republic: collada is a format for rigged figures
  • [2009/08/20 17:01] reddot99 Republic: not simple objects,
  • [2009/08/20 17:02] Andrew Linden: Yes Reed. The main LL dev working on that mesh project is Runitai Linden.
  • [2009/08/20 17:02] Andrew Linden: I believe that Runitai is in favor of COLLADA
  • [2009/08/20 17:02] Stickman Ingmann: Runitai posted a high-rez version of the mesh/light video on youtube. http://www.youtube.com/watch?v=swh6gY_dEH0
  • [2009/08/20 17:03] reddot99 Republic: that means a number of programs would be unable to use it wouldnt that?
  • [2009/08/20 17:03] Patty1 Rosca: hello everyone
  • [2009/08/20 17:03] xstorm Radek: i have a great bug for you Andrew *GIGGLES* :)~[2009/08/20 17:03] xstorm Radek: may i give it to you ?
  • [2009/08/20 17:03] Andrew Linden: I believe Simon is on vacation today.
  • [2009/08/20 17:03] Stickman Ingmann: Mealea has a friend.
  • [2009/08/20 17:03] Squirrel Wood: I tella you! Is conspiracy! :p
  • [2009/08/20 17:04] Stickman Ingmann: To my right, Patty. :)
  • [2009/08/20 17:04] Andrew Linden: Sure xstorm, let me have it.
  • [2009/08/20 17:04] Mealea Ying: hehehehe!
  • [2009/08/20 17:04] Reed Steamroller: Ok, awesome :D The demo also showed what looked like raytraced indirect illumination... which I don't think can be pulled off in real time? Might you have any details in how you all pulled that off?
  • [2009/08/20 17:04] Patty1 Rosca: excue mealea
  • [2009/08/20 17:04] Mealea Ying: not to worry
  • [2009/08/20 17:04] Mealea Ying: Im quite durable
  • [2009/08/20 17:04] Andrew Linden: No Reed, it would be best if you were to ask Runitai. He knows all about it.
  • [2009/08/20 17:05] GG Office Hours HUD v1.5: 5:00 PM: Andrew Linden: Technical issues, SL architecture, physics engine
  • http://slurl.com/secondlife/Denby/213/45/34 (Started 5 minutes ago)
  • [2009/08/20 17:05] Reed Steamroller: kk, thanks for your help andrew :D
  • [2009/08/20 17:05] reddot99 Republic: oh hey, more bugprims
  • [2009/08/20 17:05] Morgaine Dinova: Hi peeps. AFK in kitchen mostly, or I'll implode.
  • [2009/08/20 17:05] Gianna Borgnine: gianna borgnine
  • [2009/08/20 17:05] Andrew Linden: I try not to think about the render engine too much... my brain is already too full of info, and I might get jealous that Runitai's project is more interesting than my own.
  • [2009/08/20 17:05] Reed Steamroller: hahaha
  • [2009/08/20 17:05] Reed Steamroller: ok
  • [2009/08/20 17:05] Sebastean Steamweaver: Hehe
  • [2009/08/20 17:05] Techwolf Lupindo lol
  • [2009/08/20 17:05] xstorm Radek: Andrew i found a group of board griefers that found a way to mess with textures data in a persons cache
  • [2009/08/20 17:05] Patty1 Rosca: *GIGGLES*:)~[2009/08/20 17:05] Patty1 Rosca: *GIGGLES* :)~[2009/08/20 17:05] Sebastean Steamweaver: Hey folks
  • [2009/08/20 17:05] Reed Steamroller: I'll be happy to harass him for you.
  • [2009/08/20 17:06] reddot99 Republic: wait, thats a acorn
  • [2009/08/20 17:06] Sebastean Steamweaver: I'll get off the table as soon as I know where it is.
  • [2009/08/20 17:06] Patty1 Rosca: hi seb
  • [2009/08/20 17:06] Mealea Ying: hahahahahaha!!!!!!!!
  • [2009/08/20 17:06] Stickman Ingmann: Speaking of which, what's your current project, Andrew? Still bug fixing?
  • [2009/08/20 17:06] Andrew Linden: wait for it... wait for it... It will rez into view eventually.
  • [2009/08/20 17:06] Reed Steamroller: Thanks for your help Andrew, much appreciated.
  • [2009/08/20 17:06] Patty1 Rosca: nuts
  • [2009/08/20 17:07] reddot99 Republic: its always bugfixing,
  • [2009/08/20 17:07] Andrew Linden: Yes Stickman, just fixing bugs and shepherding bugs into the nexte server branch (1.30)
  • [2009/08/20 17:07] Stickman Ingmann: Nuts indeed.
  • [2009/08/20 17:07] lonetorus Habilis: xstorm, not only texture data, but also the ability to place objects with any creator name in any inventory, has surfaced
  • [2009/08/20 17:07] Stickman Ingmann: Is 1.30 going to be mostly bug fixes? The current release notes are sparse. Or should I say release note.
  • [2009/08/20 17:07] Andrew Linden: I've got two branches pending merge into 1.30, each with about six or seven bug fixes.
  • [2009/08/20 17:07] Techwolf Lupindo: Windows or Linux client exploit?
  • [2009/08/20 17:08] Andrew Linden: From MY perspective it is all bug fixes. I think there are a few features that are going to be in server-1.30.
  • [2009/08/20 17:08] lonetorus Habilis: probably a win build
  • [2009/08/20 17:08] Stickman Ingmann: Op, horse down! I think we lost Seb.
  • [2009/08/20 17:08] Rex Cronon: hello everybody
  • [2009/08/20 17:08] Sebastean Steamweaver: Take two!
  • [2009/08/20 17:08] Stickman Ingmann: Hi Rex.
  • [2009/08/20 17:08] Rex Cronon: hi
  • [2009/08/20 17:09] Sebastean Steamweaver: What'd I miss?
  • [2009/08/20 17:09] Stickman Ingmann: So mesh support probably won't be going into 1.30.
  • [2009/08/20 17:09] Andrew Linden: server-1.30 is up on the preview grid now, but it is not the final 1.30 -- still several bug-fix branches to go to into it
  • [2009/08/20 17:09] Stickman Ingmann: Just a review of what Andrew's doing: bug fixes. And some acorns.
  • [2009/08/20 17:09] Sebastean Steamweaver: Acorns?
  • [2009/08/20 17:09] Andrew Linden: not all of them are my branches -- some fixes to some projects are waiting to get in
  • [2009/08/20 17:09] lonetorus Habilis: stick, didnt nyx say its only being explored internally so far? :)
  • [2009/08/20 17:09] Stickman Ingmann: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.30
  • [2009/08/20 17:09] Squirrel Wood: Be careful when you click the squirrels nose for your ears may start bleeding soon after :p
  • [2009/08/20 17:10] Stickman Ingmann: Doesn't mean I can't bother people about it, Ionetorus. I just make sure I ask the right had before the left had has had a chance to complain about it.
  • [2009/08/20 17:10] xstorm Radek: Andrew do you think its best i show Nyx linden what has happen ?
  • [2009/08/20 17:10] Andrew Linden: alas, the acorn jokes are going over my head. Anyone care to explain them to me?
  • [2009/08/20 17:10] Patty1 Rosca: *GIGGLES*:)~[2009/08/20 17:10] Patty1 Rosca: *GIGGLES* :)~[2009/08/20 17:10] reddot99 Republic: ii think its normal sillyness
  • [2009/08/20 17:10] Stickman Ingmann: I don't get it either. Some acorns magically appeared. I think it's Squirrel's nose that triggers it.
  • [2009/08/20 17:11] Stickman Ingmann: :D
  • [2009/08/20 17:11] Patty1 Rosca: ouch
  • [2009/08/20 17:11] xstorm Radek: its ok be glad they go over Andrew
  • [2009/08/20 17:12] Sebastean Steamweaver: I don't think the joke was anything crude :P
  • [2009/08/20 17:12] Andrew Linden: xstorm, perhaps I missed it? What bug are you talking about?
  • [2009/08/20 17:12] reddot99 Republic: andrew, any ideas on where i might find a commit log for the veiwers?
  • [2009/08/20 17:12] Tammy Nowotny: hello
  • [2009/08/20 17:12] xstorm Radek: i sent you a screen shot after i was attack to day by a spam prim
  • [2009/08/20 17:13] xstorm Radek: now all my graphics are messed up
  • [2009/08/20 17:13] reddot99 Republic: lemme see that screenshot xstorm
  • [2009/08/20 17:13] Andrew Linden: I saw the screenshot but didn not notice... oh ok
  • [2009/08/20 17:13] Mealea Ying: may I see too?
  • [2009/08/20 17:14] xstorm Radek: every one that has come in contack with this grief prim is having skin load problems and graphic problems
  • [2009/08/20 17:14] reddot99 Republic: i bet i know what it might be,
  • [2009/08/20 17:15] xstorm Radek: i have to not only dump my cache but do a reinstall clean every time
  • [2009/08/20 17:15] reddot99 Republic: that is, if it'll finish loading
  • [2009/08/20 17:15] Stickman Ingmann: That sounds fun, xstorm!
  • [2009/08/20 17:15] Sebastean Steamweaver: May I see it also Xstorm?
  • [2009/08/20 17:16] Mealea Ying: oh drat....
  • [2009/08/20 17:16] Techwolf Lupindo: xstrom, got a copy of that prim? I can test it in snowblobe and other linux clients.
  • [2009/08/20 17:16] Tammy Nowotny: O wd be happy to take a look too
  • [2009/08/20 17:16] Mealea Ying: back soon hopefully
  • [2009/08/20 17:16] Andrew Linden: I put the texture on that wall to the west
  • [2009/08/20 17:16] reddot99 Republic: ah i think i kknow this one but why do i load ok?
  • [2009/08/20 17:16] xstorm Radek: no i had to have G Team pick it up and remove it
  • [2009/08/20 17:17] Andrew Linden: Unfortunately I don't know how the bug is being triggered.
  • [2009/08/20 17:17] reddot99 Republic: i loaded just fine in that snapshot
  • [2009/08/20 17:17] Andrew Linden: This is the first I've heard of the spam object.
  • [2009/08/20 17:17] reddot99 Republic: how many relogs have you done xstorm?
  • [2009/08/20 17:17] xstorm Radek: its some sort of script
  • [2009/08/20 17:17] reddot99 Republic: need to get the logs from that session
  • [2009/08/20 17:17] Andrew Linden: reddot99, you were asking about a commit log... I don't know of anywhere that we publish that
  • [2009/08/20 17:17] xstorm Radek: and the script has a lot of slave scripts in it
  • [2009/08/20 17:18] Andrew Linden: the viewr commits come in from several different branches
  • [2009/08/20 17:18] Andrew Linden: it would be some work to collect them all
  • [2009/08/20 17:18] reddot99 Republic: any unpublished ones? that could be picked up?
  • [2009/08/20 17:18] reddot99 Republic: i'm fine sortinng through it myself
  • [2009/08/20 17:19] Andrew Linden: hrm... actually it wouldn't be too hard to grab all the relevant SVN logs
  • [2009/08/20 17:19] Tammy Nowotny: I have been listening to lost of old Dead recordings on archive.org
  • [2009/08/20 17:19] Andrew Linden: but some devs work in mercurial side branches and then merge all their work at once... I dunno if they properly comment on those merges
  • [2009/08/20 17:19] Techwolf Lupindo: All the SVN logs says "Snapshot from internail" thats it.
  • [2009/08/20 17:20] Tammy Nowotny: Tammy Nowotny
  • [2009/08/20 17:20] Twisted Laws: http://svn.secondlife.com/trac/linden/anydiff?new_path=%2Fbranches%2Fviewer_1-23&old_path=%2Fbranches%2Fviewer_1-23&new_rev=&old_rev=
  • [2009/08/20 17:20] Andrew Linden: any mercurial changes would have their own commit logs
  • [2009/08/20 17:20] Andrew Linden: reddot99, I'd recommend asking Robla Linden or some of the other Linden's that work with the open source groups.
  • [2009/08/20 17:21] Andrew Linden: It would be a nice thing to do to publish what commit history is not confidential
  • [2009/08/20 17:21] reddot99 Republic: and it'd help searching for older stuff
  • [2009/08/20 17:21] Andrew Linden: however, I make changes to some of the public libs regarding exploits... those commits would have to be visible *after* the fixes were deployed
  • [2009/08/20 17:22] Andrew Linden: for example, I fixed a bug in the XFer system in server-1.27.2, which was in a lib that the viewer also uses.
  • [2009/08/20 17:22] reddot99 Republic: that the script permissions cracking thing?
  • [2009/08/20 17:23] Andrew Linden: anyway, I think it would be a nice service... dunno if we'll be able to get it done soon.
  • [2009/08/20 17:23] Andrew Linden: Yes, related to that reddot99, a component of it.
  • [2009/08/20 17:23] Techwolf Lupindo: That script expolit was fixed .3
  • [2009/08/20 17:24] Techwolf Lupindo: er...i was wrong..htere is a .2 not .3. my bad.
  • [2009/08/20 17:24] Andrew Linden: BTW, if I don't answer a question you should try re-asking it. Sometimes the chat scrolls by too fast for me and I miss them.
  • [2009/08/20 17:24] reddot99 Republic: oh hey http://svn.secondlife.com/trac/linden/timeline
  • [2009/08/20 17:24] xstorm Radek: is there may be a bug in the assets server that some one found a way to trigger to mess up how a person av looks i have seen a number of avatar problems as of late
  • [2009/08/20 17:25] Andrew Linden: hrm...
  • [2009/08/20 17:25] Andrew Linden: actually there might be a way... I noticed a little exploit a while ago and fixed it in one of the aforementioned server-1.30 branches that are pending merge
  • [2009/08/20 17:26] Andrew Linden: dunno if it is being used, but in theory it might be able to mess up how someone looks... temporarily to new arrivals
  • [2009/08/20 17:26] Andrew Linden: but it wouldn't mess it up for anyone who already sees the avatar
  • [2009/08/20 17:26] Andrew Linden: so... nevermind
  • [2009/08/20 17:26] Maggie Darwin: Oh....is it called "Viewer 1.23"? :-)
  • [2009/08/20 17:26] reddot99 Republic: that could be an issue
  • [2009/08/20 17:27] Andrew Linden: Is viewer-1.23 messing people up? I hadn't heard.
  • [2009/08/20 17:27] xstorm Radek: ah then i may know how they are doing it then but i will have to do more testing to know more
  • [2009/08/20 17:27] Andrew Linden: I thought 1.23 was pretty stable.
  • [2009/08/20 17:27] Maggie Darwin: No more so than the others I guess.
  • [2009/08/20 17:27] Techwolf Lupindo: Thats what Q said. Most stable viewer ever.
  • [2009/08/20 17:27] xstorm Radek: emerald / and snowglobe
  • [2009/08/20 17:27] Maggie Darwin: In fact, the worst avatar problem I've seen lately were with the new Emerald
  • [2009/08/20 17:28] Maggie Darwin: Oh...Snwoglobe, yes. I'm not current on SG though
  • [2009/08/20 17:28] Techwolf Lupindo: Everyone keep seeing me as a head, tail, and paws untill I started using emerald.
  • [2009/08/20 17:28] xstorm Radek: im using snowglobe
  • [2009/08/20 17:28] Sebastean Steamweaver: That's a culling issue Tech
  • [2009/08/20 17:28] Andrew Linden: Bummer... the viewer group is working hard on the Viewer2009 project, or whatever they are calling it. The only improvements to viewer-1.23 would come from snowglobe I would expect.
  • [2009/08/20 17:28] Sebastean Steamweaver: If they zoom in, they'll see the actual avatar, but otherwise they just see your attachments, floating in space.
  • [2009/08/20 17:29] Maggie Darwin: You do understand that calling it Viewer2009 ensures it won;t ship till Q3 2010 at the earliest?
  • [2009/08/20 17:29] Stickman Ingmann: Can you say anything about Viewer 2009, Andrew?
  • [2009/08/20 17:29] Andrew Linden: Does LL provide a built snowglobe installer?
  • [2009/08/20 17:29] Andrew Linden: If so perhaps those with crashy viewers should try it out.
  • [2009/08/20 17:29] Tammy Nowotny: yu shd call it Viewer 2011
  • [2009/08/20 17:29] Ardy Lay: Yes
  • [2009/08/20 17:29] Techwolf Lupindo: But everyone was seeing me like that. And zooming didn't fix it.
  • [2009/08/20 17:29] Stickman Ingmann: They do, Andrew.
  • [2009/08/20 17:29] Maggie Darwin: Tammy: That would only delay it further.
  • [2009/08/20 17:30] Meeter: Timecheck : office hours is half over
  • [2009/08/20 17:30] xstorm Radek: im starting to see the hole then so whats going on is the griefers found out how to trigger the bug thats not good im glad not to many of them know as of yet
  • [2009/08/20 17:30] xstorm Radek: i hope it gets fix soon
  • [2009/08/20 17:30] Tammy Nowotny: LOL Maggie
  • [2009/08/20 17:30] Ardy Lay: https://lists.secondlife.com/pipermail/sldev-commits/2009-August/003040.html
  • [2009/08/20 17:30] Ardy Lay: Latest SG build
  • [2009/08/20 17:31] Maggie Darwin: If they would just call it Viewer2007 we'd have it already. :-)
  • [2009/08/20 17:31] xstorm Radek: thank you Ardy :-)
  • [2009/08/20 17:32] Andrew Linden: Heh yeah.
  • [2009/08/20 17:32] Ardy Lay: You are welcome.
  • [2009/08/20 17:32] Sebastean Steamweaver: Andrew, is there any news on that list of "quick and easy" bugs? Babbage said he was going to go over it with Gisele.
  • [2009/08/20 17:32] Sebastean Steamweaver: Err
  • [2009/08/20 17:32] Sebastean Steamweaver: Quick and easy features*
  • [2009/08/20 17:32] Andrew Linden: That timeline link earlier had info about public facing SVN changes.
  • [2009/08/20 17:32] reddot99 Republic: hm, oldest visible commits are from 2007
  • [2009/08/20 17:32] Andrew Linden: Those changes are published whenever we have some chunk of code merged into the viewer trunk, or one of the main side branches, I think.
  • [2009/08/20 17:33] reddot99 Republic: that when veiwer went open source abbout?
  • [2009/08/20 17:33] Twisted Laws: thats when it went opensource red
  • [2009/08/20 17:33] Andrew Linden: However, the detailed commits of many of those changes are lost. They are often large merges of collections of changes.
  • [2009/08/20 17:34] reddot99 Republic: ok, so i'd have to start looking throuch nonpublic logs to find it, maybe
  • [2009/08/20 17:34] Andrew Linden: Yeah, I think we announced open sourcing the viewer in early 2007.
  • [2009/08/20 17:34] Andrew Linden: What exactly are you looking for reddot99?
  • [2009/08/20 17:35] Andrew Linden: Or are you just wanting to view whatever commit comments could be public.
  • [2009/08/20 17:35] reddot99 Republic: the latest version i'd be able to steal the vehicle camera code from
  • [2009/08/20 17:35] Andrew Linden: Oh...
  • [2009/08/20 17:36] reddot99 Republic: did i say something wrong?
  • [2009/08/20 17:36] Andrew Linden: I'll make a note. Maybe I'll be able to do a binary search for where that camera stuff got lost.
  • [2009/08/20 17:36] lonetorus Habilis: red, for that turret gun thing?
  • [2009/08/20 17:36] reddot99 Republic: yep,
  • [2009/08/20 17:37] reddot99 Republic: thinking if i find it i can get somebody to move it into snowglobe or emerald
  • [2009/08/20 17:38] Sebastean Steamweaver: Andrew, is there any news on that list of "quick and easy" features? Babbage said he was going to go over it with Gisele.
  • [2009/08/20 17:38] Andrew Linden: No news.
  • [2009/08/20 17:38] Andrew Linden: Gisele Linden is our new "Product Manager" for the server-side stuff, I think.
  • [2009/08/20 17:38] Andrew Linden: So she'll be interested in features we can add to the server
  • [2009/08/20 17:39] Sebastean Steamweaver: Yeah, Babbage introduced her at his hours a couple weeks ago. He said she was the "go-to- person for LSL.
  • [2009/08/20 17:39] Andrew Linden: lately there has been much focus on the viewer side work
  • [2009/08/20 17:39] Andrew Linden: but very little attention to server features
  • [2009/08/20 17:39] Andrew Linden: but in my mind the server features are the more interesting
  • [2009/08/20 17:39] Stickman Ingmann: On that note, anything you can reveal about Viewer 2009?
  • [2009/08/20 17:39] xstorm Radek: i like to see a way to backup items belonging to a persons inventory to cut down on assets lost
  • [2009/08/20 17:40] Andrew Linden: I was planning on mentioning those "quick and easy" LSL features to Gisele whenever I get a meeting with her.
  • [2009/08/20 17:40] Andrew Linden: So I'm glad that Babbage also knows about the list.
  • [2009/08/20 17:40] Andrew Linden: I've got a few other projects I want to mention to Gisele:
  • [2009/08/20 17:40] Andrew Linden: (1) Megaprim liberation
  • [2009/08/20 17:41] Andrew Linden: (2) Static objects collide across region boundaries
  • [2009/08/20 17:41] xstorm Radek: i will vote yes for them
  • [2009/08/20 17:41] Tammy Nowotny: an LSL feature I wd love to see wd be to allow scripts to return objects belomging to a specified avatar
  • [2009/08/20 17:41] reddot99 Republic: andrew, the change logs from post opensource aree very dettialed
  • [2009/08/20 17:41] Tammy Nowotny: and/or specific objects
  • [2009/08/20 17:41] Andrew Linden: (3) Avatar motion overhaul
  • [2009/08/20 17:41] xstorm Radek: 3 we need
  • [2009/08/20 17:41] Andrew Linden: oh really reddot99? ok good news
  • [2009/08/20 17:42] Techwolf Lupindo: llobjectresize would have a huge effect on sim performance in the long run.
  • [2009/08/20 17:42] reddot99 Republic: https://lists.secondlife.com/pipermail/sldev-commits/2008-September.txt
  • [2009/08/20 17:42] lonetorus Habilis: avatar motion, what do you have in mind for that?
  • [2009/08/20 17:42] reddot99 Republic: that one is 424 pages log
  • [2009/08/20 17:43] reddot99 Republic: long
  • [2009/08/20 17:43] Andrew Linden: reddot99, the first thing to do is to checkout the oldest copy of the repository to see if the CAMERA_DECOUPLED flag is used there
  • [2009/08/20 17:43] Andrew Linden: if not then your open-source search will be in vain
  • [2009/08/20 17:43] Maggie Darwin: "Know Your Lindens" ....who is Gisele?
  • [2009/08/20 17:43] Andrew Linden: if it is there, you can do a binary search... checking out the middle of the timeline, and then up or down depending on if you find it there or not
  • [2009/08/20 17:43] Stickman Ingmann: [17:38] Andrew Linden: Gisele Linden is our new "Product Manager" for the server-side stuff, I think.
  • [2009/08/20 17:44] Ardy Lay: Andrew, have you looked over the data collected about avatar script load that I have been hearing bits about? Seems some people wear an alarming script load. :-)
  • [2009/08/20 17:44] Stickman Ingmann: Stuff scrolls by fast. :)
  • [2009/08/20 17:44] Andrew Linden: or you could focus on changes to the particular file it was found in and look for relevant changes there
  • [2009/08/20 17:44] xstorm Radek: there is a problem of vewer not seeing the right image at time
  • [2009/08/20 17:44] xstorm Radek: Patty and i have one problem that has happen a number of times
  • [2009/08/20 17:44] Andrew Linden: What problem is that xstorm?
  • [2009/08/20 17:45] xstorm Radek: our cam pops back to seeing a sim we was in and not the one we are in at this time
  • [2009/08/20 17:45] xstorm Radek: some items in inventory seem to do it
  • [2009/08/20 17:45] Patty1 Rosca: like a different place then we are
  • [2009/08/20 17:45] Andrew Linden: Huh... a neighboring region? or one far away from a teleport?
  • [2009/08/20 17:45] reddot99 Republic: i'd have to first figure out how that works, and what the function was named
  • [2009/08/20 17:46] xstorm Radek: far away
  • [2009/08/20 17:47] Andrew Linden: very odd. sounds like a viewer bug though -- it has full control of the render offset
  • [2009/08/20 17:47] Andrew Linden: are your avatars in the region far away?
  • [2009/08/20 17:47] Patty1 Rosca: for me it happens when i open the invnetory box
  • [2009/08/20 17:47] lonetorus Habilis: yeah, like cam is not being reset on tp arrival
  • [2009/08/20 17:47] Sebastean Steamweaver: Sorry, popping back in
  • [2009/08/20 17:47] Sebastean Steamweaver: Tech, you meen llSetObjectScale?
  • [2009/08/20 17:47] xstorm Radek: no just our cam
  • [2009/08/20 17:47] Tammy Nowotny: I used to get that a long time ago, like way back in late 2006
  • [2009/08/20 17:47] Andrew Linden: Patty1 do you have a reliable way to reproduce the glitch?
  • [2009/08/20 17:47] Patty1 Rosca: if i open my inventory my viewer opens to last sim i was in momentary
  • [2009/08/20 17:48] xstorm Radek: we can try to do a screen shot if it happens again i think
  • [2009/08/20 17:48] Andrew Linden: Have you looked for that bug report in jira?
  • [2009/08/20 17:48] Andrew Linden: But the glitch is only momentary, right?
  • [2009/08/20 17:48] Andrew Linden: Perhaps a movie recording of it would work.
  • [2009/08/20 17:49] Patty1 Rosca: no im not on snowglobe
  • [2009/08/20 17:49] Maggie Darwin: Sounds like a video mem thing
  • [2009/08/20 17:50] Maggie Darwin: I had a crash once where just before I went off completely I was left staring at a still frame of where I was departing from my last TP before the crash
  • [2009/08/20 17:50] Andrew Linden: Before everything is renderd (terrain, objects, avatar) the offset position is calculated. It must be happening there *before* the render of the frame starts.
  • [2009/08/20 17:50] xstorm Radek: ok i have to relog it seems im getting glifs all over now
  • [2009/08/20 17:50] Techwolf Lupindo: I had the camera do strange things when two clients open and switching from flycam and not on both clients.
  • [2009/08/20 17:50] Maggie Darwin: Yeah, I've leaked up to 1.9gig vsize, I need to relog soon too.
  • [2009/08/20 17:51] Tammy Nowotny: actually what I used to get was, I wd try to TP, I wd be stuck where I TPed from but I wd hear chat from where I was trying to TP to
  • [2009/08/20 17:51] Andrew Linden: I suspect most viewer LL devs would say "two simultaneous viewers is not a supported feature"
  • [2009/08/20 17:51] Andrew Linden: or something like that
  • [2009/08/20 17:51] Patty1 Rosca: is anyone else having a long delay issue when they log out of sl
  • [2009/08/20 17:51] Andrew Linden: happy that it works most of the time
  • [2009/08/20 17:51] Tammy Nowotny: how do you define "lomg"?
  • [2009/08/20 17:51] Maggie Darwin: Only when I crash on the way out, which happens frequently
  • [2009/08/20 17:51] Techwolf Lupindo: I had a 2.5G coredump from SL the other day.
  • [2009/08/20 17:52] Patty1 Rosca: sl want log off when i close the window
  • [2009/08/20 17:52] Tammy Nowotny: *long
  • [2009/08/20 17:52] Andrew Linden: I think the long shutdown time might be indicative of a large memory footprint.
  • [2009/08/20 17:52] Maggie Darwin: It's indicative of a big dump
  • [2009/08/20 17:52] Techwolf Lupindo: 64bit system and client don't have huge memory problems like 32 system currry have.
  • [2009/08/20 17:53] Maggie Darwin: Well, youll pardon me if I don't go to a 64bit OS so Sl can leak with impunity
  • [2009/08/20 17:54] Andrew Linden: hehe
  • [2009/08/20 17:54] lonetorus Habilis: memory is cheap these days ;)
  • [2009/08/20 17:54] Maggie Darwin: The other clever suggestion I hear is "CPU affinity"
  • [2009/08/20 17:54] Maggie Darwin: It's not so cheap that I'm willing to buy it to support bad code.
  • [2009/08/20 17:55] Meeter: Timecheck : office hours is almost over
  • [2009/08/20 17:55] Ardy Lay: Why do we always pummel Andrew with viewer issues?
  • [2009/08/20 17:55] Patty1 Rosca: hes the only one that will listen
  • [2009/08/20 17:55] Maggie Darwin: Because the viewer guys don't show up at OH?
  • [2009/08/20 17:55] lonetorus Habilis: because its more tangible?
  • [2009/08/20 17:55] Andrew Linden: No, but the server stuff is not changing very fast right now, and we've talked it over to death already.
  • [2009/08/20 17:56] Andrew Linden: Do they not Maggie?
  • [2009/08/20 17:56] Andrew Linden: Who holds office hours these days?
  • [2009/08/20 17:56] Maggie Darwin: All the controversial server stuff belongs to Babbage
  • [2009/08/20 17:56] Ardy Lay: This was amusing in an alarming sort of way: [3:56] Babbage Linden: so, according to xan's analysis, the median SL avatar has 100 scripts in their attachments and uses 780KB of scripts in those attachments
  • [3:57] Babbage Linden: at the 90th percentile, avatars are using 2.8MB of attachment script and have 300 scripts attached
  • [3:57] Babbage Linden: and there is at least 1 avatar with 7612 attached scripts using 98MB of memory
  • [2009/08/20 17:56] Sebastean Steamweaver: Babbage did clarifythat he thought the last one was a greifer, who probably couldn't log in :P
  • [2009/08/20 17:56] Andrew Linden: Those are recent stats, from last week or two I think.
  • [2009/08/20 17:57] Maggie Darwin: Well, the problem is obvious. It's those damn avatars. Just get rid of them.
  • [2009/08/20 17:57] Andrew Linden: Or maybe that was just when I read the bug comments about it.
  • [2009/08/20 17:57] Ardy Lay: I was gonna blame Rodney Linden for thae last one. :-)
  • [2009/08/20 17:57] Sebastean Steamweaver: Hehe
  • [2009/08/20 17:57] Stickman Ingmann: I have to agree with Maggie. Get rid of the avatars, get rid of the problem.
  • [2009/08/20 17:57] Tammy Nowotny: this place wd run so much better without all those avatars mucking things up
  • [2009/08/20 17:57] Maggie Darwin: well, Q has been a no show for a couple...last one Nyx showed up and multitasked through the whole thing
  • [2009/08/20 17:58] Andrew Linden: Oh, was it a triage meeting?
  • [2009/08/20 17:58] Tammy Nowotny: I saw Q not too lomg ago--- maybe 2 weeks ago
  • [2009/08/20 17:58] xstorm Radek: i just about crashed yet again odd
  • [2009/08/20 17:58] Maggie Darwin: This script memory limit nonsens is...nonsense.
  • [2009/08/20 17:58] Andrew Linden: Nonsense? How so Maggie?
  • [2009/08/20 17:58] Maggie Darwin: The Mono engine is bloated, so now we're going to make script memor a rationed resource
  • [2009/08/20 17:59] Ardy Lay: Don't use MONO. :-)
  • [2009/08/20 17:59] Maggie Darwin: And charge it to *parcels*
  • [2009/08/20 17:59] reddot99 Republic: well, its also reasonable to say the lsl engine is bloated
  • [2009/08/20 17:59] Maggie Darwin: Including, apparently for vehicles
  • [2009/08/20 17:59] Andrew Linden: Well, it is a resource. Right now, since people can use as much of it as they like, they do.
  • [2009/08/20 17:59] Maggie Darwin: In vieew of SVC-22, I don;t see how you can charge a parcel for vehicle script memory
  • [2009/08/20 17:59] JIRA-helper: http://jira.secondlife.com/browse/SVC-22
  • [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/20 17:59] Meeter: http://jira.secondlife.com/browse/SVC-22
  • [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/20 17:59] JIRA-helper: [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/20 17:59] Meeter: [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/20 18:00] Andrew Linden: I've noticed that SL residents will wander into many an improbable corner of possibility space.
  • [2009/08/20 18:00] Meeter: Thank you for coming to Linden office hours
  • [2009/08/20 18:00] Maggie Darwin: "People" including the script engine devs.
  • [2009/08/20 18:00] Maggie Darwin: Who get theirs for free.
  • [2009/08/20 18:00] Ardy Lay: It's a freaking scritping language people, not an RDBS, it isnt designed to hold megabytes of data for each of multiple users.
  • [2009/08/20 18:00] Andrew Linden: For Arawn's sake I should probably mention SVC-93 and some other number I forget.
  • [2009/08/20 18:00] Meeter: http://jira.secondlife.com/browse/SVC-93
  • [#SVC-93] llSetPrimitiveParams PRIM_ROTATION and llSetRot incorrectly implemented for child prims
  • [2009/08/20 18:00] Maggie Darwin: Well, it *can't* hold megabytes, so that's a non issue
  • [2009/08/20 18:00] Sebastean Steamweaver: SVC-2885 :)
  • [2009/08/20 18:00] Meeter: http://jira.secondlife.com/browse/SVC-2885
  • [#SVC-2885] llSetObjectScale and llGetObjectScale
  • [2009/08/20 18:01] Stickman Ingmann: VWR-2374
  • [2009/08/20 18:01] Meeter: http://jira.secondlife.com/browse/VWR-2374
  • [#VWR-2374] Allow Deformations by Reading Position Information in BVH Files/Animations
  • [2009/08/20 18:01] Sebastean Steamweaver: MISC-3077
  • [2009/08/20 18:01] Meeter: http://jira.secondlife.com/browse/MISC-3077
  • [#MISC-3077] Meta-Issue: List of Linden-Confirmed Easy Changes/Additions With Large Returns
  • [2009/08/20 18:01] Sebastean Steamweaver: since we're JIRAing :P
  • [2009/08/20 18:01] Sebastean Steamweaver: Anybody else? :D
  • [2009/08/20 18:01] lonetorus Habilis turns on the flood filter
  • [2009/08/20 18:01] Techwolf Lupindo: Using mono is just as bad as using Java.
  • [2009/08/20 18:01] Maggie Darwin: vwr-8841
  • [2009/08/20 18:01] Meeter: http://jira.secondlife.com/browse/VWR-8841
  • [#VWR-8841] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [2009/08/20 18:01] Ardy Lay: http://jira.secondlife.com/browse/SVC-4273
  • [2009/08/20 18:01] Meeter: [#SVC-4273] Allow attachments to set media for its wearer regardless of location
  • [2009/08/20 18:01] Andrew Linden: Hehe, ok thanks everyone. I've got to go.
  • [2009/08/20 18:02] Andrew Linden: Thanks for showing up.
  • [2009/08/20 18:02] Sebastean Steamweaver: Take care Andrew
  • [2009/08/20 18:02] Stickman Ingmann: Thanks Andrew. :)
  • [2009/08/20 18:02] Ardy Lay: Bye Andrew.
  • [2009/08/20 18:02] Rex Cronon: tc andrew
  • [2009/08/20 18:02] reddot99 Republic: see ya andrew
  • [2009/08/20 18:02] Patty1 Rosca: see you ty Andrew