User:Andrew Linden

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Work

I'm a C++ developer at Linden Lab. I work mostly on the simulator, in particular the physics engine and anti-grief tools/features.

Office Hours

The location of my office hours are located at:

Tuesdays 11:00-12:00 SLT at http://slurl.com/secondlife/Denby/213/45/34

Thursdays 17:00-18:00 SLT at http://slurl.com/secondlife/Denby/213/45/34

Transcripts of Office Hours

2009.06 -- 02, 04, 09, 11, 16, 18, 23, 29


2009.05 -- 05, 07, 12, 14, 19, 21, 26, 28

2009.04 -- 02, 07, 09, 14, 16, 21, 23, 28, 30

2009.03 -- 03, 05, 10, 12, 17, 19, 24, 26 31

2009.02 -- 03, 05, 10, 12, 17, 19, 24, 26

2009.01 -- 06, 08, 13, 15, 20, 22, 27, 29

2008.12 -- 02, 04, 09, 11, 16, 18, 23, 29

2008.11 -- 04, 06, 11, 13, 18, 20, 25

2008.10 -- 02, 07, 09, 14, 16, 21, 23, 28, 30

2008.09 -- 02, 04, 09, 11, 16, 18, 23, 25, 30

2008.08 -- 05, 07, 12, 14, 19, 21, 26, 28

2008.07 -- 01, 03, 08, 10, 15, 17, 22, 24, 29, 31

2008.06 -- 03, 05, 10, 12, 17, 19, 24, 26

2008.05 -- 01, 06, 08, 10, 15, 17, 22, 27, 29

2008.04 -- 01, 03, 08, Mentors_QA_09, 10, 15, 17, 22, 24

2008.03 -- 04, 06, 11, 13, 18, 20, 25, 27

2008.02 -- 05, 07, 12, 14, 26, 28

2008.01 -- 03, 08, 10, 15, 17, 22, 24, 29, 31

2007.12 -- 04, 06, 13, 18, 20, Mentors_QA_21, 27

2007.11 -- 01, 06, 08, 13, 15, 20, 27, 29

2007.10 -- 02, 04, 09, 11, SLDev Forum 16, 16, 18, 23, 25, 30

Misc

I've posted a "more than pseudocode" description of how llPushObject() is implemented in Havok4.

Seifert Surface and Lex Neva have proposed code for an llPushObjectLinear() method for more sane and predictable behavior.

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