User:Andrew Linden/Office Hours/2009 12 15
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[10:55] | Ardy Lay: | Hello Simon |
[10:56] | Arawn Spitteler: | Salute, Simon; So soon? |
[10:56] | Simon Linden: | Another meeting ended a little early |
[10:56] | Cerdita Piek: | Hello Simon :) |
[10:56] | Simon Linden: | Hello |
[10:57] | Sahkolihaa Contepomi: | Hey Simon. |
[10:58] | Arawn Spitteler: | I've had a vehicle behaving oddly. My Ivory Soap doesn't seem to be averse to 1.34, but my new Rail Sled tends to fly |
[10:59] | Simon Linden: | On region crossings, or just normal movement? |
[10:59] | s greeter | says: Hello Sahkolihaa, Questar, Cerdita, Simon, Arawn, Random, Ardy, Fawn, Bronson, Ashiri, and Becky. |
[10:59] | Arawn Spitteler: | Normal Movement, what it does on region crossings is more predictable chaos. |
[10:59] | Bronson Blackadder: | hiya rex :) |
[10:59] | Random Person: | hello* |
[11:00] | Rex Cronon: | hi:) |
[11:00] | Welcome to | Linden office hours |
[11:00] | Ardy Lay: | Hello Andrew |
[11:00] | Andrew Linden: | Hi Ardy |
[11:00] | Simon Linden: | Hmm, I can't think of anything off the top of my head that would have changed vehicle behavior in 1.34 |
[11:00] | Sahkolihaa Contepomi: | Hey Andrew. :) |
[11:00] | Random Person: | oh hey xstorm |
[11:00] | Arawn Spitteler | randomly says: Hi, Random. Did you hear about SVC-22 and SVC-93, not to mention SVC-2931? |
[11:00] | llSetLinkPrimitiveParams content | breakage, only moves agents 54 meters now |
[11:00] | ROTATION and | llSetRot incorrectly implemented for child prims |
[11:00] | Vehicles crossing | region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full |
[11:00] | Cerdita Piek: | Hello Andrew :) |
[11:01] | Rex Cronon: | hi andrew |
[11:01] | Sahkolihaa Contepomi: | Can finally hear voice after fixing it earlier. |
[11:01] | Andrew Linden: | hello |
[11:01] | Sahkolihaa Contepomi: | o_o |
[11:01] | Random Person: | ohh, yea llSetPrimitiveParams always had little problems |
[11:01] | Rex Cronon: | that looks like starship engterprise made of prims:) |
[11:01] | Arawn Spitteler: | I only mentioned as a matter of Ritual |
[11:01] | Andrew Linden: | What is it xstorm? A stone USS Enterprise? |
[11:02] | Arawn Spitteler: | If they ever get fixed, this hour ends in Chaos. |
[11:02] | Simon Linden: | Looks like plywood :) |
[11:02] | Andrew Linden: | er... wooden |
[11:02] | Arawn Spitteler: | It's a ultralight rail vehicle |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Andrew Linden: | Ah, it it Arawn's |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:02] | Rail Sled: | Touched. |
[11:03] | Arawn Spitteler: | Is someone touching it? |
[11:03] | Rex Cronon: | qustion is: who isn't? |
[11:03] | Ardy Lay: | Hehe |
[11:03] | Simon Linden: | Hmm, we're still on 1.34.0, so we may get interrupted by a restart soon |
[11:03] | Andrew Linden: | ok some quick news... |
[11:03] | Random Person: | oh ok |
[11:03] | Simon Linden: | The 1.34.1 roll is in progress |
[11:04] | Andrew Linden: | Babbage is embarking on a project he's calling "Efficient Scripts" |
[11:04] | Random Person: | oh? |
[11:04] | Rex Cronon: | "Efficient Scripts"? |
[11:04] | Andrew Linden: | really it boils down to this: he is going to implement llSetLinkPrimitiveParams and also the llGet |
[11:05] | Simon Linden: | "Doing some stuff with fewer scripts" |
[11:05] | Andrew Linden: | the goal being to make it possible to replace many simple scripts with one on the root |
[11:05] | Rex Cronon: | we already have set. what we need is get |
[11:05] | Cerdita Piek: | without dealy, right? that would be great! |
[11:05] | Andrew Linden: | that relates to MISC-3077 so I thought I would mention it |
[11:05] | List of | Linden-Confirmed Easy Changes/Additions With Large Returns |
[11:05] | Cerdita Piek: | delay* |
[11:05] | Random Person: | oh yea that would be great |
[11:06] | Andrew Linden: | so, I'm going to avoid that project and try to get some of the other stuff done for MISC-3077 |
[11:06] | Andrew Linden: | dunno when Babbage hopes to complete |
[11:06] | Arawn Spitteler: | llGetLinkPrimitiveParams should retunr something useable in llSetLinkPrimitiveParams, so PRIM_ROT_GLOBAL and PRIM_ROT_LOCAL should be in order. |
[11:06] | Andrew Linden: | I'd like to get something into server-1.36, but I'm running out of time |
[11:07] | Andrew Linden: | so you guys should bug me about update news on MISC-3077... it might be the only way I can find time for it |
[11:07] | Andrew Linden: | I've got all this other stuff to do. I need reminders. |
[11:07] | Andrew Linden: | Right now I've got four maint-server branches ready to be tested and merged |
[11:07] | Andrew Linden: | but the QA department is so busy they haven't gotten around to any of them yet |
[11:08] | Andrew Linden: | maint-server-1.35-001 through -004 |
[11:08] | Andrew Linden: | some of these are weeks old, I've mentioned them before |
[11:08] | Andrew Linden: | but mostly security fixes |
[11:08] | Andrew Linden: | not very many public bugs in those branches |
[11:09] | Andrew Linden: | anyway that is the current state of things, and what I'm working on |
[11:09] | Andrew Linden: | We've got Havok7 working on Linux. |
[11:09] | Ardy Lay: | I like security fixes. A lot of people have been feeling very insecure lately. |
[11:10] | Sahkolihaa Contepomi: | Havok7? o_o |
[11:10] | Andrew Linden: | I'm hoping to try to bundle that up for handijng to QA, but not sure how much more work is needed. |
[11:10] | Andrew Linden: | Yeah, it is just a drop in replacement. No new features. |
[11:10] | Ardy Lay: | Any benefits? |
[11:10] | Andrew Linden: | But maybe we can take more advantage of the physics engine after Havok7. |
[11:11] | Andrew Linden: | No immediate benefits. Slightly faster physics engine probably. |
[11:11] | Random Person: | no CryEngine Physics like Blue Mars yet huh |
[11:11] | Random Person: | maybe in 2.0 |
[11:11] | Random Person: | lol |
[11:11] | Random Person: | i tried that out recently |
[11:11] | Andrew Linden: | It would be nice to actually demonstrate some change there... so maybe we'll have to do some optimizations and benchmarks just to justify handing it to QA. |
[11:12] | xstorm Radek: | Havok still has bugs |
[11:12] | xstorm Radek: | big nasty bugs in it |
[11:12] | Andrew Linden: | Not sure yet. That relates to the extra work that may need to be done. |
[11:12] | Andrew Linden: | That's the news. |
[11:12] | Andrew Linden: | SVC-22 is not fixed. |
[11:13] | Simon Linden: | I have some news ... the project I've been working on is opening up for use : https://blogs.secondlife.com/community/land/blog/2009/12/15/linden-homes-are-open-for-viewing-on-nascera |
[11:13] | xstorm Radek: | when i was on the test server i was getting avatar push drift |
[11:13] | Arawn Spitteler: | What would it take, for 22 to be fixed? The sim would have to recognize, that the object is waiting for its rider to arrive |
[11:13] | Simon Linden: | It's a new land offering for premium account holders |
[11:13] | Random Person: | yea ive read about that |
[11:13] | xstorm Radek: | I wish that had not happen |
[11:14] | Simon Linden: | Arawn - it would be some work in the region crossing code, possibly some more info being sent between regions and better handling of vehicles and riders |
[11:14] | Andrew Linden: | xstorm, you know your mic is open right? |
[11:14] | Random Person: | it does rpmote premium account creation |
[11:14] | Arawn Spitteler | doesn't use Voice: Does he sound like Darth Vader? |
[11:14] | Random Person: | it looks good |
[11:15] | xstorm Radek: | its like what the hell not only do i feel that it was long over do but now it will only hurt the economic of SL to open it so late now |
[11:16] | Arawn Spitteler: | If the prim doesn't know whether it's being ridden, could that be related to the lap sitting bug? |
[11:16] | Simon Linden: | Hopefully it will be another reason to have a premium account and also lead to more land ownership |
[11:16] | Simon Linden: | What's the lap sitting bug? |
[11:16] | Arawn Spitteler: | Where two avatars sit on the same cushion? |
[11:17] | Arawn Spitteler: | The Goddess Bastet forbade me from lobbying on that point, but I'm surprised it isn't known |
[11:17] | xstorm Radek: | think of all the builders that was just starting to learn not only how to build but to make money too |
[11:17] | Arawn Spitteler: | Would Freebie Houses compete with real builders? |
[11:17] | xstorm Radek: | now to start the free land system back up after so damn long a lot of people will get pissed off from it |
[11:18] | Arawn Spitteler: | It's Premium competing with Island Rentals, that worries me |
[11:18] | Random Person: | well, i think appealing to residents with land ownership on a personal level like this would be good, since people paying for premium accounts are most likely already creating things in-world |
[11:18] | Random Person: | it would help them establish a regular area for their items even if they opened stores on these locations |
[11:18] | xstorm Radek: | have you looked at what has happen to mainland as of late ? |
[11:18] | Random Person: | it makes sense |
[11:19] | Random Person: | well yea |
[11:19] | Random Person: | it will hurt poeple trying to flood the scene with empty sim rentals yes |
[11:19] | Random Person: | lol |
[11:19] | Random Person: | but those developing projects will recognize it as a great opportunity |
[11:19] | Random Person: | i think* |
[11:19] | xstorm Radek: | so many people have left mainland its not funny and LL has dead land sitting there till they feel the market is getting better befor they go to sale it |
[11:20] | xstorm Radek: | in what way is this helping land owners ? |
[11:20] | Simon Linden: | That's our hope as well ... feedback from existing landlords has actually been pretty good ... most don't care about the 512 sq m market, as that's too small, and want to see more people getting land ownership |
[11:20] | Rex Cronon: | what is not so good is that everybody will bestuck with prefab hobbit homes:) |
[11:21] | Arawn Spitteler: | Good, that'll encourage them to trade up |
[11:21] | Simon Linden: | Right Rex ... it's pretty well constrained, so if you want to do more, trade up |
[11:21] | xstorm Radek: | Island owners do not care |
[11:21] | Random Person: | if LL raises the par then the economy responds right |
[11:21] | Random Person: | so if anyhting, it will make land renters devleop more clever setups |
[11:21] | Random Person: | to compete |
[11:22] | xstorm Radek: | so we are going back to the free land and free home deal yet again ? |
[11:22] | Arawn Spitteler: | Islands are closing down, at present. Mystic Academy isn't the only school competing for refugees |
[11:22] | Rex Cronon: | i see an opportunity for 1prim sculptie huses used to cover the hobbit homes:) |
[11:23] | Rex Cronon: | sculptie houses* |
[11:23] | Arawn Spitteler: | I understand First Land was considered to be a generally good result, but had been gamed |
[11:23] | Simon Linden: | The info is at https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat |
[11:23] | xstorm Radek: | if i remember right a crap load of people used the free land system to make money from it till it was shut down ! |
[11:23] | Random Person: | i see it as an opportunity to create in peace also without having to be in a public sandbox |
[11:23] | Random Person: | as well lol |
[11:23] | Simon Linden: | I think there's debate on that 'good result', but this program is definitely trying to address the problems it had |
[11:24] | xstorm Radek: | i just see it as a bad circle |
[11:24] | Simon Linden: | We'll see ... it's in a limited offering starting this week, and will get the full roll-out next year |
[11:25] | xstorm Radek: | the community based programs will have worked if there was not so many damn greedy people there to mess it up |
[11:25] | Random Person: | didn't they already give free land to residents though with premium acocunts, it just wasn't a marketable format previously |
[11:25] | Andrew Linden: | Simon there is more work to be done on that project right? We'll be having some tweaks to it over the next few months right? Or not? |
[11:26] | Simon Linden: | There is still some work to be done, but not much on my part ... I worked on the back-end systems so people can pick and get their land allocated automatically |
[11:26] | Simon Linden: | At this point, most of the work is building the land |
[11:27] | Arawn Spitteler: | So, it's Michael's show? |
[11:27] | Simon Linden: | The LDPW group, yes. A bunch of the Moles are also working on it |
[11:28] | xstorm Radek: | ok just call me mean and old but i see it as so many places that SL had and not many will remember it unles its built like luskwood was built |
[11:29] | xstorm Radek: | you can have free land if you build it like a community based system |
[11:29] | xstorm Radek: | just do not fill up a sim with homes |
[11:29] | Random Person: | lol |
[11:29] | Random Person: | well that would be bad |
[11:29] | Random Person: | i'd say poeple deserve professional 3D modelers for that project |
[11:29] | Ardy Lay: | Luskwood is 100% privately owned. Are you thinking of Lusk Estates? |
[11:29] | xstorm Radek: | i have seen it many times in the past |
[11:29] | Random Person: | if they were to publically launch it |
[11:30] | office hours | is half over |
[11:30] | xstorm Radek: | Lusk it was part of LL at one time |
[11:30] | xstorm Radek: | i forget what it was called lol |
[11:31] | xstorm Radek: | bad memory Ardy |
[11:31] | xstorm Radek: | but hey make it like Luskwood it looks better |
[11:31] | Arawn Spitteler: | Build the homes under a megaprim bridge, and call it Troll Wood |
[11:32] | xstorm Radek: | in any case you need roads and paths |
[11:32] | xstorm Radek: | lol |
[11:32] | Random Person: | i think it would help SL virtual real estate to be honest |
[11:32] | xstorm Radek: | i have seen to many time homes right next to each other packed in |
[11:32] | Random Person: | just because it will make the current sea of boring sims have to up their game |
[11:33] | Random Person: | if they want traffic |
[11:33] | Arawn Spitteler: | It's the people, that make the community. |
[11:33] | Random Person: | yea |
[11:33] | Arawn Spitteler: | I think there was talk, of allowing premium virtues to be used on Islands |
[11:34] | Arawn Spitteler: | That would forstall complaints of dishonest competition, for the most part, I'd hope |
[11:34] | xstorm Radek: | ok so may be im a little grumpy about it but i have been fighting for community centers to be place on the continents with building themes to help new people and have not seen it happen yet |
[11:35] | Arawn Spitteler: | Did you file a Jira? |
[11:35] | Bronson Blackadder: | you havent seen building themes? |
[11:35] | xstorm Radek: | i was told to do tickets lol |
[11:35] | Bronson Blackadder: | nautilus or bay city? |
[11:35] | Arawn Spitteler: | New Feature Jira, so people can vote |
[11:35] | xstorm Radek: | bay city is far from a mix theme |
[11:36] | Bronson Blackadder: | you didnt say mixed |
[11:36] | xstorm Radek: | we are talking about continents |
[11:36] | xstorm Radek: | not a small hand full of sims |
[11:37] | xstorm Radek: | if people wish to like like the sims do i will make you the green glowing gem lol |
[11:37] | xstorm Radek: | live |
[11:37] | xstorm Radek: | i will pipe down now |
[11:39] | Andrew Linden: | I thought we wre going to have themed communities to encourage new residents to hang around, but havent' been paying attention to that effort |
[11:40] | Bronson Blackadder: | seen some of it with bay city and nautilus |
[11:41] | s trying | to pull away from the table |
[11:41] | Sahkolihaa Contepomi: | Why did I read Nautilus as the file manager in GNome then? >_> |
[11:41] | Bronson Blackadder: | lol |
[11:41] | Simon Linden: | There's been more talk of that kind of thing lately ... better experiences for people as they enter, not just throwing them into the infohubs without any direction |
[11:42] | Bronson Blackadder: | of course I dont think its a good idea to take an entire continent and control it rigidly with a theme |
[11:42] | Bronson Blackadder: | that could restrict creativity with the residents |
[11:43] | Bronson Blackadder: | but smaller areas like bay city or nautilus rock for visual quality |
[11:43] | Andrew Linden: | On the other hand... if the world is big enough, maybe there is room for a themed continent. |
[11:43] | Arawn Spitteler: | Don't we have one? |
[11:43] | xstorm Radek: | mix theme |
[11:43] | Ardy Lay: | Andrew, is there any particular reason why someone that is banned by name is still allowed to fly over the parcel and drop garbage on the people below? I can understand letting "everyone" fly over at high altitudes but not people that have been explicitly banned. |
[11:43] | Bronson Blackadder: | we do have enough continents for variety and choices |
[11:44] | xstorm Radek: | take little part of what people like from around the world and in folk lore and mix it |
[11:44] | Andrew Linden: | Someone entered a bug on that one Ardy. Anyone remember the number? |
[11:44] | Arawn Spitteler: | Land Holders can be griefers too, but banned should mean htat garbage doesn't drop |
[11:45] | Bronson Blackadder: | I think ban lines go up to 700 meters |
[11:45] | Bronson Blackadder: | or somthing near that |
[11:45] | Simon Linden: | Are the droppping it from up high? |
[11:45] | xstorm Radek: | no |
[11:45] | Arawn Spitteler: | 768? |
[11:45] | xstorm Radek: | bandlines go only to 96 m |
[11:45] | Bronson Blackadder: | I think 96 is just for regular no entry |
[11:45] | Bronson Blackadder: | ban goes higher |
[11:46] | Arawn Spitteler: | 96? Ass-Hole Lines go to 50 above grade |
[11:46] | Bronson Blackadder: | lol |
[11:46] | Bronson Blackadder: | thats a good term |
[11:46] | xstorm Radek: | not in corsica continent |
[11:46] | Ardy Lay: | They are going however high they need to to get over the ban put on them just moments prior when they blatently violated the CS in a PG region. |
[11:46] | Simon Linden: | I'll bet that's an artifact of some of the permission checks ... there's some code that grandfathers the ability to be on a parcel, so the check is done on entering and rezzing |
[11:46] | Simon Linden: | I got burned on that once and we had to revert one of our new simulator versions |
[11:47] | xstorm Radek: | we are only getting a 96 M max high at the trendone sim |
[11:47] | Random Person: | hey, you mentioned earlier about improving script use*, i wanted to as if you guys plan to remove the sleep from linkprimparams |
[11:47] | Andrew Linden: | brb... |
[11:47] | Random Person: | wanted to know if* |
[11:48] | Ardy Lay: | I have the parcel set to allow everyone access. |
[11:48] | xstorm Radek: | but banlines do not seem to matter for some people |
[11:48] | Simon Linden: | I'm not sure if we're going to change any existing functions, but with the new ones they're looking at ways to eliminate the delays but prevent them from flooding the updates |
[11:48] | xstorm Radek: | it seems some group of griefers found away around banlines |
[11:49] | Andrew Linden: | baCK |
[11:49] | Arawn Spitteler: | I heard of a case, where a sim owner stiffed a builder, banned, but kept the build. Shouldn't banning return all the prims, of that builder? |
[11:49] | xstorm Radek: | wb |
[11:49] | Ardy Lay: | What happens is the zero-day accounts come in, deliberately get banned then return to 4000 meters or so and unload more offensive garbage so I take great offence at calling me names for wanting explicit bans to work. |
[11:49] | xstorm Radek: | no |
[11:49] | xstorm Radek: | prims and items will not be return if a person is ban |
[11:50] | Arawn Spitteler: | Would such be a new feature? How should it be phrased? |
[11:50] | Rex Cronon: | i heard something similar arawn from a builder |
[11:50] | Ardy Lay: | I would LOVE for explicit bans by name to return the named avatar's objects. |
[11:50] | Krystal Renard: | hello, Random said you were talking about changes to link prim params i thought id come by and offer a suggestion which would help |
[11:50] | Random Person: | that would help me for my future projects as well yea |
[11:50] | xstorm Radek: | in the past i have had items stolen with no pay when a owner used a ban |
[11:50] | Simon Linden: | What's that,Krystal? |
[11:51] | Andrew Linden: | Can anyone thing of a scenario where banning someone should NOT return content they own/created |
[11:51] | xstorm Radek: | just ignore them |
[11:51] | Andrew Linden: | and should it be owned, created, or both? |
[11:51] | Arawn Spitteler | suggests, she also log on to Babbage's Hour at 3 (bleepng) AM |
[11:51] | Ardy Lay: | Andrew, owned. |
[11:51] | Krystal Renard: | it would be nice to see a llSetLinkPrimitiveParamsList function where you could specify a list of links to apply the paramater list to so say i want to set prim size to link 23, 34, and 35 instread of needing 3 calls i could just feed it a 2nd list containing the prim numbers to set the settings to and do it all in one call |
[11:51] | Rex Cronon: | if payment was made no return, but if no payment.. |
[11:52] | xstorm Radek: | hhmmm that do sound good |
[11:52] | Ardy Lay: | Krystal, I would vote for that. |
[11:52] | xstorm Radek: | i will vote for it too |
[11:52] | Krystal Renard: | cuz theres many cases where you need to apply params to some prims but not ALL_CHILDREN |
[11:52] | Random Person: | me as well |
[11:52] | Random Person: | lol |
[11:52] | Simon Linden: | I'm in a meeting tomorrow morning to discuss the new functions, so I'll bring that up |
[11:52] | Krystal Renard: | and you need seperate scripts to do that |
[11:52] | Melchizedek Blauvelt: | got my vote |
[11:52] | Random Person: | thanks simon |
[11:52] | Andrew Linden: | Krystal, Babbage Linden is working on that feature. I'll know more about it next week perhaps. I'm going to attend a meeting to review his plan tomorrow. |
[11:53] | Krystal Renard: | thanks just wanted to suggest it since were on the topic ^^ |
[11:53] | Ardy Lay: | SVC-2546 |
[11:53] | Explicit Ban | Altitude of 800m Exploited Under Havok4 - Raise Explicit Ban Altitude from 800m to 4096m |
[11:53] | xstorm Radek: | post a link and let us vote for it |
[11:53] | Krystal Renard: | sweet ty ^^ |
[11:53] | Simon Linden: | That makes sense, and would cut down on function calls (and also bundle the changes into one place) |
[11:53] | Ardy Lay: | SVC-3062 |
[11:53] | Explicit ban | on user did not block reentry below the 800m ceiling |
[11:53] | Krystal Renard: | thats all i really wanted to suggest ^^ |
[11:53] | Morgaine Dinova: | Ban lines were a bad idea gone wronger. If you want private areas, don't conflate that with destroying the countryside. |
[11:54] | Simon Linden: | Andrew - do you remember why the ban lines don't go up higher? |
[11:54] | Simon Linden: | Morgaine - do you mean the way they are shown, or the fact that they exist at all?> |
[11:54] | xstorm Radek: | i remember when it happen |
[11:54] | Morgaine Dinova: | The reason that was given was "It destroys the world". And indeed it does. |
[11:54] | Arawn Spitteler: | 768 used to be build height. Ass-Hole Lines get in the way of normal flight |
[11:55] | office hours | is almost over |
[11:55] | xstorm Radek: | it happen the same time the LOD number 00 got drop |
[11:55] | Andrew Linden: | Simon, the hope at the time was to keep the high altitudes open for travel |
[11:55] | Andrew Linden: | I think at the time we may have even had limited teleports (no point-to-point) |
[11:55] | Ashiri Sands: | my neighbour has assholelines on, yet all of his/her build is about 800m... pointless |
[11:55] | xstorm Radek: | yes but dropping it lets griefers bother people |
[11:56] | Andrew Linden: | but also... it would be possible to ban someone all the way around a parcel they own |
[11:56] | Andrew Linden: | which is a form of griefing |
[11:56] | Random Person: | oh i see |
[11:56] | Random Person: | yea |
[11:56] | Morgaine Dinova: | If you don't want griefers to bother people, add measures to make their effects (and them) not visible. Don't ruin the world for everyone. |
[11:57] | Arawn Spitteler: | Turn the parcel invisible, to disallowed persons? |
[11:57] | xstorm Radek: | well whats better to have a banline and let a paying person on a paying account stay in SL or let a griefer on a free account get there ways and still grief people |
[11:57] | Arawn Spitteler: | I may hgave jiraed that |
[11:57] | Andrew Linden: | easier said than done, but yes I agree that we need more "technical" solutions to griefing |
[11:58] | Morgaine Dinova: | Yep. And vice versa, make yourself and your property invisible to them --- a nice virgin forest in its place will do fine. |
[11:58] | Cerdita Piek: | Sometimes, in a RP someone is banned for some time, minutes, hours, that *should not* also return any of the objects as the ban is for a very differernt reason than griefing. changing that could have catastrophic consequences |
[11:58] | Arawn Spitteler: | Then, they should role play, that they've been banned |
[11:58] | Andrew Linden: | RP? Roll Play? |
[11:58] | Morgaine Dinova: | AR is non-scalable, because humans aren't scalable. That means you need to find a technical solution. |
[11:58] | Cerdita Piek: | there are objects that do it automatiically. |
[11:59] | xstorm Radek: | why even bother with a paid account if the person paying has no rights to keep a griefer from there land ? |
[11:59] | Arawn Spitteler: | Stray Objects of disallowed people shouldn't be on the parcel's prim count |
[12:00] | Thank you | for coming to Linden office hours |
[12:00] | Andrew Linden: | sorry, I've got to go. I've got another meeting that starts now. |
[12:00] | Sahkolihaa Contepomi: | See you Andrew. |
[12:00] | Ashiri Sands: | Thank You Andrew |
[12:00] | Random Person: | oh ok, have a great day andrew |
[12:00] | Becky Pippen: | Thanks Andrew! |
[12:00] | xstorm Radek: | they can do it with overhanging prims from a rez zone or a LL road with build and rez turn on |
[12:00] | Rex Cronon: | tc amdrew |
[12:00] | Melchizedek Blauvelt: | Same here, thanks for having us Andrew and Simon |
[12:00] | Cerdita Piek: | thank you Andrew, take care |
[12:01] | xstorm Radek: | thank you Andrew aand simon :-) |
[12:01] | Simon Linden: | I have to run too ... thanks everyone for coming |
[12:01] | Cerdita Piek: | thank you Simon, take care |
[12:01] | Becky Pippen: | Thanks Simon! |
[12:01] | Sahkolihaa Contepomi: | See you Simon. |
[12:01] | Simon Linden: | Bye all |
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