User:Andrew Linden/Office Hours/2009 01 08

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Transcript of Andrew Linden's office hours:

[17:03] Ellla McMahon: hello Simon :))
[17:03] Simon Linden: Hi Ella ... how's things?
[17:03] Ellla McMahon: Ok thanks ..and you ?
[17:04] Ellla McMahon: are you running Viewer 1.21 ?
[17:04] Simon Linden: pretty good ... working in the main Linden office today in SF, so pretty busy
[17:04] Simon Linden: No, this is the latest RC
[17:04] Ellla McMahon: aah cool :)
[17:04] Simon Linden: Having viewer problems?
[17:05] Ellla McMahon: I thought you had the PT bug, but its just my slow rezzing :(
[17:05] Simon Linden: rezzing has seemed slow lately
[17:05] Simon Linden: What's the PT bug?
[17:05] Sindy Tsure: heya simon
[17:05] Ellla McMahon: yes :( logins were diabled a few hours ago, which is unusual on a Thursday
[17:05] Ellla McMahon: Hello Sindy :)
[17:05] Simon Linden: Hi Sindy
[17:05] Sindy Tsure: seems to be almost a daily thing over the last couple weeks..
[17:06] Simon Linden: It got ugly over the holidays
[17:06] Sindy Tsure comes back, having scored an Ekim Linden bear :)
[17:06] Simon Linden: ... ugly and a lot of usage
[17:06] Ellla McMahon: yesm numbers have gone up, but it feels crap when it affects you :))
[17:06] Sindy Tsure: hi arawn
[17:06] Simon Linden: my bear hunt was broken ... someone rebuilt the sim at the end and deleted the bear dispenser
[17:06] Arawn Spitteler ponders Sheep: Did I hear it got to 72k, today?
[17:07] Simon Linden: It peaked just over 73k
[17:07] Sindy Tsure: no!! that stinks, simon!
[17:07] Sindy Tsure had fun chasing down your bear
[17:07] Sindy Tsure: even tho i got one directly from you
[17:07] Ellla McMahon: the numbers are great, hope they keep going up
[17:07] Sindy Tsure: i think the record's around 77k
[17:08] Sindy Tsure: i know i've seen 76 at leat a few times
[17:08] Sindy Tsure: *least
[17:08] Arawn Spitteler: I've been laggy, all day, and it might have been connnection
[17:08] Simon Linden: So Andrew is late, not sure if he's going to make it today
[17:08] Simon Linden: We might as well get started ... 1.25 is scheduled for next week, I believe
[17:08] Simon Linden: No news or changes there that I know of
[17:08] Sindy Tsure will be happy to see the release train moving again
[17:09] Simon Linden: We're going to be starting a short bug-fix sprint next week. I'm not sure how long it will go, but Andrew's the ringleader
[17:09] Simon Linden: We'll fix as much as we can, and try to hit some of the ones people have mentioned here
[17:10] Sindy Tsure thought she'd been hearing here that that's pretty much all you guys got to work on lately.. bugs, bugs, bugs..
[17:10] Ellla McMahon: ooh cool .. it seems to have started, quite a few Linden comments on JIRA
[17:10] Sindy Tsure: or is this an effort to get low-hanging fruit vs big ugly stuff?
[17:10] Simon Linden: I know Dan has been active looking at a lot of the texture bugs
[17:11] Simon Linden: Well, we have triage meetings where we look at the bugs and decide what to do. F
[17:11] Simon Linden: It's a balancing act between the pain the bug cause, how hard they are to fix, and how much we might break
[17:12] Simon Linden: I've been doing a little work on texture loading, which hopefully will get better soon
[17:13] Simon Linden: Any questions or topics you'd like to cover?
[17:13] Simon Linden: Hi Rex
[17:13] Rex Cronon: hi simon
[17:13] Sindy Tsure heard 1.25.10 had some texture loading improvements.. is that what you were working on?
[17:14] Sindy Tsure: heya rex & aaron!
[17:14] Rex Cronon: hi everbody
[17:14] Aaron23 DeCuir: hi peeps :)
[17:14] Sindy Tsure: you had talked about that a while ago.. something to do with loading textures off the disks maybe?
[17:14] Rex Cronon: what is going on here?
[17:14] Sindy Tsure: something happening multiple times instead of once
[17:14] Arawn Spitteler's wondering: When we have sims, running on the open grid, with selectable physics engines, how would intersim linked avatars be handled on unlink? I don't even know, how llSitTarget can manage to teleport people across four borders.
[17:15] Simon Linden: yes, that's the code. It finally had some testing recently, so it's getting polished and merged back into our main code soon
[17:15] Rex Cronon: my viewer wants to tp somewhere without me requesting it?
[17:15] Sindy Tsure: aaron is one of the few people i know geekier than me..
[17:15] Simon Linden: A TP request from someone else?
[17:15] Rex Cronon: no
[17:15] Aaron23 DeCuir smiles
[17:15] Rex Cronon: a tp started by itself
[17:15] Simon Linden: but it asked you?
[17:15] Arawn Spitteler: Map TP?
[17:15] Rex Cronon: no
[17:16] Simon Linden: ah, you hit cancel?
[17:16] Sindy Tsure: screenshot with "Include interface' checked?
[17:16] Rex Cronon: the blank screen with progress bar, and yes i hit cancel
[17:16] Sindy Tsure: oh..
[17:16] Rex Cronon: weird
[17:16] Sindy Tsure: double tp bug?
[17:16] Rex Cronon: looks like it
[17:16] Arawn Spitteler: Could he have cancleled, on a forced TP
[17:17] Simon Linden: that might be in ... packet that got lost on the web somewhere and arrived very late
[17:17] Sindy Tsure: http://jira.secondlife.com/browse/VWR-2638 ?
[17:17] Sindy Tsure: can you move, rex?
[17:17] Sindy Tsure: "After teleporting, a second teleport starts automatically. When second teleport is cancelled, avatar can't move. Can sit down, but can't stand up, can't walk. Trying to teleport doesn't do anything, no error, no teleport, nothing happens."
[17:17] Rex Cronon: yes, everything seems ok otherwise
[17:17] Sindy Tsure declares user error.. :P
[17:17] Simon Linden: he may have hit cancel fast enough ... well, glad you're still here :)
[17:18] Sindy Tsure: hm.. maybe not ok..
[17:18] Sindy Tsure sees rex float off into the void
[17:18] Rex Cronon: oh, i guess i can't move
[17:18] Simon Linden: that's pretty interesing behavior
[17:18] Rex Cronon: oh i move
[17:18] Rex Cronon: very weird
[17:19] Sindy Tsure: 1.25 server is mostly bugs, simon?
[17:19] Sindy Tsure: and some performance stuff?
[17:19] Sindy Tsure wonders what the next big thing is or if it's mostly bugs for a while..
[17:19] Simon Linden: yes, that's mostly it
[17:20] Sindy Tsure: with h4 and mono done, you guys just get to leave early every day now, right? :)
[17:20] Simon Linden: Originally the Homestead code was in that version, but due to the delays it was moved into 1.24 to make it out for Jan. 5th's annoucement
[17:20] Simon Linden: We've got enough to keep busy :)
[17:21] Sindy Tsure: any new on the script limits stuff? think jack said that LL was going to provide more tools to measure what scripts are doing on sims..
[17:21] Sindy Tsure: as a mainland dweller, i hope some of that makes it onto my ui
[17:21] Sindy Tsure: or is that a question for babbage?
[17:22] Simon Linden: No news ... that's a good example of some of the work that gets in the way of bug fixes
[17:22] Simon Linden: Babbage would be best for that, I think
[17:22] Rex Cronon: arawn, r u really looking for more info about httpin?
[17:23] Simon Linden: There was some work recently about throttling attachment scripts ... if a sim gets slow, decrease the time spent on attachments in order to keep the frame rate up
[17:23] Arawn Spitteler: I've got the URL, but OI'm lost on the shape of text, and navigating pages.
[17:23] Rex Cronon: http://wiki.secondlife.com/wiki/LSL_http_server/beta
[17:23] Sindy Tsure: hadn't heard that before, simon.. like that waaaaay better than just throttling scripts in-general..
[17:23] Rex Cronon: oh, ok. u can come to periapse's office hour tomorrow at 3pm slt
[17:24] Rex Cronon: testing...
[17:24] Sindy Tsure hasn't been following the new http stuff..
[17:25] Sindy Tsure: is that sorta http server on a prim?
[17:25] Rex Cronon: yes:)
[17:25] Arawn Spitteler: Something like
[17:25] Sindy Tsure: sweeeet
[17:25] Rex Cronon: your own server hosted on a prim:)
[17:26] Rex Cronon: check the link i pasted:)
[17:26] Arawn Spitteler: There' a quetion. StreamingMedia is presently parcel wise, but different set-ups can handle different flows.
[17:26] Sindy Tsure has it open :)
[17:26] Simon Linden: I know the dev who worked on that, it sounds pretty cool
[17:26] Sindy Tsure: is there still the 1k limit?
[17:26] Rex Cronon: i wonder if it will generate more lag?
[17:26] Sindy Tsure wonders about getting youtube vids into sl without an external web server
[17:26] Simon Linden: What do you mean by 'different setups can handle different flows?"
[17:27] Arawn Spitteler: My system struggles, and hasn't a graphics card, but other systems might be happy running multiple movies in world.
[17:28] Sindy Tsure: can you do more than one at a time?
[17:28] Sindy Tsure thought it was per-parcel
[17:28] Simon Linden: hmm, I don't think so ... since it's one per parcel
[17:28] Arawn Spitteler: Not yet, but it should be possible, when clients upgrade
[17:29] Arawn Spitteler: We should be able to label out textures, with Web-Cam refrences, and simply limit how many of these we want.
[17:29] Sindy Tsure: thnik that would require new sim code, too
[17:29] Sindy Tsure: or maybe putting urls in prim descriptions or something
[17:29] Simon Linden: Almost all of that code is done on the viewer and has been driven by that development group
[17:29] Arawn Spitteler: Sim only carries the link to the instructions, but it might be an expansion to the Texture Code.
[17:30] Arawn Spitteler: I guess it is mostly viewer side, except for labelling textures.
[17:30] Sindy Tsure: like.. a new asset type?
[17:30] Aaron23 DeCuir: speaking of viewer development - is the wiki goign to be updated soon
[17:31] Aaron23 DeCuir: thre are differences in the new code and that wiki doesnt address
[17:31] Simon Linden: I don't know, being a server guy. Which wiki do you mean?
[17:31] Aaron23 DeCuir: i was downloading the latest rc - and flowing the steps
[17:31] Sindy Tsure hopes the build instructions get updated..
[17:31] Aaron23 DeCuir: but it didn't work with the new directory structure
[17:32] Simon Linden: I remember seeing some chatter on the sldev mailing list about build instructions, but didn't read about it
[17:32] Aaron23 DeCuir: ok
[17:32] Sindy Tsure points aaron at hyang, who publishes a customer viewer.. bit of a mac fiend, though
[17:33] Aaron23 DeCuir: ah ok
[17:33] Sindy Tsure: and one of those crazy people with GTM+ timezones, not GMT-..
[17:33] Simon Linden: Soft had an Open Source meeting today at 2:00, so maybe something was brought up there. I'm pretty sure that others would point it out if the build steps were wrong
[17:34] Sindy Tsure: the change to cmake has had parts of the wiki change to saying "Coming soon" or "out of date" etc..
[17:34] Sindy Tsure hasn't checked recently, though
[17:34] Aaron23 DeCuir nods - is a transcript pubished yet?
[17:34] Simon Linden: ugh, sounds like someone just needs to do the updating
[17:34] Aaron23 DeCuir chuckles, yep
[17:35] Sindy Tsure: last transcript is 12/18
[17:35] Sindy Tsure: unless i'm looking at the wrong spot.. http://wiki.secondlife.com/wiki/Open_Source_Meeting
[17:35] Simon Linden: That's probably the last meeting, so hopefully it will be updated soon
[17:35] Sindy Tsure wouldn't mind getting back into that soon.. have a few bugs i think are easy to fix..
[17:36] Sindy Tsure: unless you guys want to send me the server code - would rather work on that :)
[17:36] Simon Linden: That's always a heated dicussion in the office :)
[17:36] Sindy Tsure: i'd need some machines, too.. for my own little minigrid
[17:36] Sindy Tsure: think open source sims will ever happen?
[17:37] Sindy Tsure: from L
[17:37] Sindy Tsure: L
[17:37] Arawn Spitteler: In cas I hitthe Powerball, how much are Simulators going for?
[17:37] Simon Linden: Well, OpenSim is chugging along ... I'm not sure about it coming from us, however
[17:37] Sindy Tsure: 295/month!
[17:38] Sindy Tsure wonders about scaling - opensim is c# on windows, yes?
[17:38] Arawn Spitteler: Zero for Open Grid. U$295 is for a region, but twhat's it cost, for an actual noisy box?
[17:38] Simon Linden: I really don't know
[17:38] Sindy Tsure: for sim host hardare? you could probably build one for a few hundred..
[17:39] Simon Linden: Well, you can get various hosting options ... it all depends on how much you want to spend and they kind of bandwidth and performance you want
[17:39] Sindy Tsure: don't need phycho graphics cards.. big savings there..
[17:39] Sindy Tsure: *psycho
[17:39] Aaron23 DeCuir: out of curiosity simon, what are your db servers built on - hw wise?
[17:40] Simon Linden: I think the bigger question will be interoperability ... the value of SL is really the people using it, and the stuff they've built
[17:40] Sindy Tsure: anybody know if opensim supports physix?
[17:40] Simon Linden: I forget the specs, but they are monster machines ... since that's our performance bottleneck, we've tried to get the best hardware we could
[17:40] Sindy Tsure: *physx? the add-on physics cards..
[17:41] Aaron23 DeCuir: monster pcs or monster as in ibm or hp servers?
[17:41] Sindy Tsure: phone.. 'scuse..
[17:41] Simon Linden: hmm, I don't really know. They're rack-mounted servers in the colos somewhere
[17:42] Aaron23 DeCuir: how abotu the disks - some level of raid?
[17:42] Arawn Spitteler: Have you seen CG's build, in Aric's parcel?
[17:42] Arawn Spitteler: Simulators tend to be 25 to a rack, or 16 to a linden
[17:43] Simon Linden: I don't really know the details ... we have a group of LL people that focus on the operations side of the grid
[17:43] Simon Linden: Hi Andrew
[17:43] Aaron23 DeCuir: k
[17:43] Andrew Linden: Hello, I made it, but late.
[17:43] Andrew Linden: I had to download a new client too.
[17:43] Rex Cronon: hi andrew
[17:43] Arawn Spitteler: RC5?
[17:43] Andrew Linden: Whatcha guys talking about?
[17:43] Arawn Spitteler: I've been having even more lag today
[17:44] Arawn Spitteler: Price of Simulators, for when I hit the powerball.
[17:44] Andrew Linden: I was thinking maybe I'd just stay quiet and let Simon lead it.
[17:44] Simon Linden: Kind of wandering around topics today
[17:44] Rex Cronon: server farms, hardware:)
[17:44] Simon Linden: We need a provactive question :)
[17:44] Rex Cronon: what is the status of megaprims:)
[17:45] Simon Linden: Same as last week, I think :)
[17:45] Aaron23 DeCuir: oooo good one rex :)
[17:45] Aaron23 DeCuir: what's that?
[17:45] Andrew Linden: The only news I have, which Simon may have mentioned, si that we're going to have a little team work on bugs for a week or two... soon.
[17:45] Rex Cronon: :)
[17:45] Sindy Tsure: heya andrew!
[17:45] Andrew Linden: Usually we have one or two devs at any time fixing simulator bugs.
[17:45] Sindy Tsure: svc-22!
[17:45] Simon Linden: I knew that was going to come up
[17:45] Andrew Linden: Simon has been great at fixing a few on the side for us.
[17:46] Andrew Linden: And I'm able to fix an occasional bug in my spare time as wele.
[17:46] Sindy Tsure: provocative issues?? let's talk about openspace sims!!
[17:46] Andrew Linden: In this team we'll have 4 to 6 devs working together
[17:46] Andrew Linden: so we'll try to fix any easy ones on the queue
[17:47] Andrew Linden: and then maybe pile up on a few related bugs
[17:47] Sindy Tsure: strike team..
[17:47] Sindy Tsure looks happy that LL is doing that
[17:47] Andrew Linden: don't know what the categories would be... maybe we'll focus on exploits and just high priority bugs first
[17:47] Andrew Linden: As to megaprims...
[17:48] Andrew Linden: I'm still hopeful that I'll be able to find time to work on that this quarter
[17:48] Andrew Linden: or whatever the current quarter is
[17:48] Andrew Linden: I'm always way optimistic about what I can actually get done
[17:48] Sindy Tsure: oh getting them to work more correctly or maybe enabling creation of larger prims in the viewer?
[17:48] Andrew Linden: which is why I have about 100 bugs assigned to me internally that I'm not able to work on
[17:48] Sindy Tsure: *on getting..
[17:49] Andrew Linden: so one of the things I'm going to do this quarter is clean up that list
[17:49] Andrew Linden: and free those bugs up so that other dev's can find them in the "open" bug list
[17:49] Rex Cronon: you should have pow-wow(i think that is what is called)
[17:50] Andrew Linden: Well, megaprims will start with the solution to the prim-encroachment problem
[17:50] Andrew Linden: most of that work is done, but the branch it is in has become stale
[17:50] Andrew Linden: because we didn't have time to complete it
[17:50] Andrew Linden: so I'm going to try to bring it upt to date
[17:50] Sindy Tsure: oh?
[17:50] Andrew Linden: and finish it.
[17:50] Andrew Linden: If I could get that done this quarter I'd be very happy.
[17:50] Sindy Tsure: like me being able to return objects that aren't centered on my land but have parts over it?
[17:51] Andrew Linden: Correct Sindy.
[17:51] Arawn Spitteler: Prim Encroachment isn't just Megaprim
[17:51] Rex Cronon: who knows? maybe, bye easter, there will be mega eggs around:)
[17:51] Sindy Tsure: that'd be quite nice..
[17:51] Andrew Linden: No Arawn, but I feel that fixing prim-encroachment is a pre-requisite for megaprims.
[17:51] Sindy Tsure: the gteam will certainly appreciate it, i think
[17:51] Andrew Linden: yes
[17:51] Andrew Linden: anyway, that is the limit to my megaprim aspirations right now
[17:51] Andrew Linden: I
[17:52] Arawn Spitteler: I'd justgo by Boundig Box, and not accept Path-Cut as an excuse.
[17:52] Andrew Linden: I'm not even going to plan out further than that
[17:52] Andrew Linden: not for scheduling anyway
[17:52] Sindy Tsure: hm.. have to be careful there, arawn
[17:52] Andrew Linden: Yeah, the simulator side will be more exact than bounding box
[17:53] Arawn Spitteler: Did we ever sort the problme at Steam Sky City?
[17:53] Andrew Linden: but there is going to be a little bit of slop... not sure how much
[17:53] Andrew Linden: but your neighbor will be able to overlap by 0.1m at least, I would guess
[17:53] Sindy Tsure could live with that
[17:53] Andrew Linden: ? Steam Sky City ?
[17:53] Andrew Linden: what problem was that?
[17:54] Arawn Spitteler: Estate Owner using megaprims, to build the floors of the parcels.
[17:54] Andrew Linden: ah, hrm not sure
[17:54] Andrew Linden: I'll have to get that code back up and running to see what it does about that case
[17:54] Andrew Linden: I'm not sure what estate-owner-overrides exist in it yet
[17:55] Andrew Linden: Qarl Linden did the work
[17:55] Andrew Linden: then handed it off to me to finish
[17:55] Andrew Linden: Lessee, there was another mention of big regions earlier, right?
[17:56] Sindy Tsure: last few weeks!
[17:56] Andrew Linden: I forget the topics that were tossed out today.
[17:56] Andrew Linden: er... offered up.
[17:56] Simon Linden: not today ... although it did bounce around the office a bit :)
[17:56] Arawn Spitteler: SVC-22, which causes vehicles to be returned, while travelling roadways.
[17:56] Sindy Tsure smiles
[17:56] Andrew Linden: That's right, Simon has published a first-pass internal proposal or project outline.
[17:57] Sindy Tsure: actually not roadways, arawn - that's when you cross into a sim and the parcel on the border is full
[17:57] Andrew Linden: Ah right, one of my favorite bugs SVC-22
[17:57] Sindy Tsure: a proposal for big sims?
[17:57] Andrew Linden: I'm hoping to be able to focus on region crossings this quarter. Let us hope.
[17:57] Arawn Spitteler: The fast Hobo Train is not allowed to travel some areas of roadway, because it isn't a vehicle, until the rider shows up
[17:57] Andrew Linden: Er, not focus but "work on" for a while.
[17:57] Simon Linden: right ... a working document exploring how it might be done
[17:58] Sindy Tsure: many would vote you emperor if you made sim vehicle crossings solid, andrew!
[17:58] Simon Linden: There are a lot of built-in assumptions about the grid, with 1 region always 256x256 and one per simulator ... down to stuff like map tiles
[17:58] Arawn Spitteler: Magician, at least; Region Crossings are the ajor bug, in traveelling between region.
[17:59] Sindy Tsure: are you proposing that big sims are isloated, simon? or can they have normal-sized sims as neighbors?
[17:59] Andrew Linden: Yes, I think we had a vote earlier this week.
[17:59] Andrew Linden: Border corssings won out over interest-list problems (how object data is streamed into view)
[17:59] Simon Linden: Sindy - those are exactly the questions I was thinking about and writing up. It would be best if they could have neighbors, but easiest if they didn't
[17:59] Sindy Tsure nods
[18:00] Sindy Tsure: oh.. interest-list stuff..
[18:00] Arawn Spitteler: Open Space Sims had four times as many neighbors.
[18:00] Sindy Tsure waffles on which she wants more
[18:00] Arawn Spitteler wants more on his waffles
[18:00] Sindy Tsure: openspace sims have more neighbors?
[18:00] Sindy Tsure: per cpu?
[18:01] Arawn Spitteler: Per CPU, yes, so the sims can handle the greater neighbor number, but the Map would still have to be happy, with double wide sims.
[18:02] Arawn Spitteler: Double Size Sims would have similar functionality, to Open Space Ideals, but not as many neighbors.
[18:02] Sindy Tsure: not sure that's the same issue.. openspace is just a regular sim but they run 4 per cpu instead of 1 per cpu and have fewer prims..
[18:02] Andrew Linden: Oof, right the map would have to be able to handle big regions
[18:02] Sindy Tsure: they're still 256x256
[18:03] Simon Linden: One idea someone floated I liked a lot - make a regular sim a 3x3 grid, so you could have your island with some good ocean around it
[18:03] Arawn Spitteler: Map is the limiting factor, but should be programmable. With Open Grid, places on the map become salable.
[18:03] Sindy Tsure: that was my other question.. would a 4x big sim have 4 region names or just 1?
[18:03] Arawn Spitteler: If the map can handle, it would just be one name.
[18:04] Sindy Tsure: 3x3?
[18:04] Simon Linden: yep, that exactly the kind of thing I've been gathering in the proposal
[18:04] Andrew Linden: what about the X,Y limits? scripts could move to x=537
[18:04] Andrew Linden: imagine all the content that would break
[18:04] Sindy Tsure: 513?
[18:04] Rex Cronon: not really
[18:04] Andrew Linden: well, if it is 3x3 then >512 would be allowed
[18:05] Simon Linden: 3x3 grid squares, or the size of 9 regions. 2x2 would also be nice, but the center is a crossing point
[18:05] Rex Cronon: you can already move to that position if is a sim there, son no broken content
[18:05] Andrew Linden: ah ok
[18:05] Arawn Spitteler: What crossing point, if it's a single CPU?
[18:05] Sindy Tsure gives up on numbers for the rest of the night
[18:06] Andrew Linden: "single process"
[18:06] Arawn Spitteler: 2X2 would give the same Prim Density sas were promised in Open Grid, but in a single blob. An alternative, is to factor the meters
[18:07] Andrew Linden would really like to overhaul the terrain-data-pipeline before attempting Big Regions.
[18:07] Arawn Spitteler: One Doomsday Scenario, is that the Universe is just a mote, and God is talking to an eye surgeon
[18:07] Simon Linden: Figuring out how to deal with viewers is another issue ... should this big region look like a single region (more efficient) or the current multiple regions? (compatible with all existing viewers)
[18:07] Sindy Tsure: lol@arawn
[18:08] Simon Linden: It's a big project, but an interesting one to talk about
[18:08] Simon Linden: .. and that's all it is at this point :)
[18:08] Andrew Linden: Ah yes, we seem to have run out of time.
[18:08] Sindy Tsure: d'oh
[18:08] Andrew Linden: Simon, send me the full transcript and I'll publish it.
[18:08] Simon Linden: ok, will do
[18:09] Andrew Linden: Thx
[18:09] Sindy Tsure: ty andrew & simon!
[18:09] Arawn Spitteler'll check what others are eating.
[18:09] Simon Linden: Thanks everyone for coming
[18:09] Andrew Linden: Thanks for coming everyone.