User:Andrew Linden/Office Hours/2008 01 03

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Transcript of Andrew Linden's office hours:

[17:03] Caitlyn Jashan: thanks max.. be back in a bit..
[17:03] Max123450 Blackadder: power
[17:03] Max123450 Blackadder: nosafe
[17:03] Caitlyn Jashan: MAX knock it off
[17:03] Sidewinder Linden: max... do you really need to be doing that?
[17:03] Max123450 Blackadder: sorry
[17:04] Caitlyn Jashan: behave
[17:04] Max123450 Blackadder: Never used this gun for so long
[17:04] Arawn Spitteler: Am I still on line? My TV seems to've been cut off
[17:04] Sidewinder Linden: arawn - you seem ot be here...
[17:05] Arawn Spitteler: Is OI supposed to be accesible, in Beta? It was still closed, when I was last there.
[17:05] Max123450 Blackadder: BULLET
[17:05] Andrew Linden: Ok, office hours are back in session.
[17:06] Sidewinder Linden: hmm it should be i'll check - closed as in no access permissions, or closed as in down?
[17:06] Andrew Linden: Hey Max123450, could you go shoot somewhere else? We're holding office hours here.
[17:06] Arawn Spitteler: The probability wave of Tuesday collapsed Negative
[17:06] Max123450 Blackadder: I just wanted to apologize
[17:06] Arawn Spitteler: Closed, as in you have to be a Mentor or a Linden, to get in
[17:06] Sidewinder Linden: ok.. i'll check arawn
[17:07] Andrew Linden: There should be an OI, however I hadn't heard that it should be accessible to all
[17:07] Arawn Spitteler: I don't buy much, but haven't seen my L$5000 either
[17:07] Andrew Linden: I think we usually put it there to make sure that any accounts that haven't yet left OI can log into the beta
[17:07] Arawn Spitteler: I remember Beta requiring a certain age.
[17:07] Andrew Linden: Sidewinder, we usually slam everyone's L$ to L$5000 in the beta whenever we update the db
[17:08] Sidewinder Linden: true... it would have the same perms as on the public second life system... i am just not sure if it had been tinkered with
[17:08] Arawn Spitteler: Okay, so I still don't get my picture taken with that dragon
[17:08] Sidewinder Linden: i was thinking it was time to refresh the db anyway with this next deploy... i'll check to be sure that gets done as well
[17:08] Arawn Spitteler: I just wasn't sure how it should have been tinkered with
[17:09] Arawn Spitteler: And Crash Me still seems to be crashed. I'm afraid I might have used a metaphysical attack
[17:10] Sidewinder Linden: i took crash me offline, since we were not seeing new physics crash modes... were you finding new ways to crash it?
[17:10] Arawn Spitteler: Physical Objects fall through the ground, when last I was there
[17:10] Sidewinder Linden: still... wasn't there a bug like that that was fixed (i thought before that build...)
[17:10] Arawn Spitteler: I found a couple griefers, who wanted to play games with the G-Team, so I sent them
[17:10] Andrew Linden: Crash Me on the SL proper? Aren't all regions now back on Havok1 for the time being Sidewinder?
[17:10] Sidewinder Linden: how were you getting them to fall through the ground?
[17:10] Sidewinder Linden: yes on sl proper it's all back to h1
[17:10] Sidewinder Linden: were you talking abouit crash me on the public system, or on the beta preview?
[17:11] Arawn Spitteler: Crash Me 3, just set anything physical, and let go
[17:11] Sidewinder Linden: was this before the rolling restart this week, or after?
[17:11] Arawn Spitteler: Before, haven't been there since
[17:11] Sidewinder Linden: hmm ok
[17:12] Andrew Linden: I think I recall getting an IM over the holidays about some objects falling through the ground
[17:12] Arawn Spitteler: It just seems an odd setting for any Crash Me, that the ground was phantom
[17:12] Andrew Linden: That would be a bug Arawn, however I haven't yet been able to look at it.
[17:12] Andrew Linden: Lemme give a little udpate on the state of Havok as of today
[17:12] Kitto Flora: Hello
[17:13] Sidewinder Linden: hi kitto
[17:13] Arawn Spitteler: Hi,m Kitto
[17:13] Andrew Linden: Sidewinder can correct me if I say something wrong...
[17:13] Andrew Linden: We're set to build a new version and test it tomorrow, I think
[17:13] Andrew Linden: Sidewinder, what is the state of the QA request?
[17:14] Sidewinder Linden: i believe it has been built and is ready for qa testing. dan said that he could do that tomorrow, so hopefully if all goes well we could deploy to the beta preview later in the day.
[17:14] Andrew Linden: There is a little detail... we'll probably have to bump the revision number up... I just fixed a crash bug related to the mass_properties changes
[17:14] Kitto Flora: Whats got fixed?
[17:14] Andrew Linden: so we'll have to build again and update the list of bugs
[17:15] Sidewinder Linden: ok
[17:15] Andrew Linden: there was one bug I fixed after the QA Request revision was set...
[17:15] Andrew Linden: one of the ones Ryozu was complaining about... "landing" animation overrides attachment forces
[17:16] Andrew Linden: It isn't in the internal jira, and I'm not sure if there is a public jira item for it yet
[17:16] Andrew Linden: but it was something we talked about in two office hours, so I figured I should fix it
[17:16] Sidewinder Linden: what ist he symptom of that problem? (trying to remember)
[17:16] Sidewinder Linden: cool
[17:16] Andrew Linden: I'll hunt for the public jira # later
[17:16] Sidewinder Linden: i'll check to see if we should do a new build before dan gets it tomorrow
[17:16] Sidewinder Linden: *if we can
[17:17] Avandy Alsop shouts: I WON!
[17:17] Dew Belfire shouts: you lose
[17:17] Andrew Linden: the problem is that if you have a jetpack or something and hit an obstacle while flying... you can come to a complete stop -- the jetpack's force is defeated while you are in the "landing" animation
[17:17] Andrew Linden: which happens if you are hitting something very fast
[17:17] Sidewinder Linden: ahh right
[17:17] Andrew Linden: it is a real bug... that behavior didn't exist in Havok1, and it was an easy fix
[17:18] Sidewinder Linden: cool
[17:18] Kitto Flora: Sounds like what happens when you hit a NO ENTRY line while flying
[17:18] Andrew Linden: ok soo... other update news...
[17:18] Andrew Linden: I've completed the new mass_properties work, so we now compute mass, center of mass, and inertia tensor with fresh buggy code that I wrote
[17:19] Andrew Linden: we no longer ask Havok4 for that info
[17:19] Andrew Linden: so.... attachments should now have the right mass
[17:19] Andrew Linden: whether they are attached or just sitting in-world
[17:19] Andrew Linden: Lemme take a look at the list of bugs fixed...
[17:20] Sidewinder Linden: that's cool... and that could potentially fix some of the vehicle behaviors, right - large attachment-based vehicles that seem to have the wrong amount of inertia?
[17:20] Andrew Linden: Some improvements to viewer camera oscillations
[17:21] Andrew Linden: Kelly fixed a bug related to bad parcel counts caused by "selection" info not getting cleared from objects that had been selected
[17:22] Andrew Linden: SVC-1071 -- no mod objects cannot be rescaled by scripts inside them
[17:22] Andrew Linden: (dunno... that was the title of the bug)
[17:22] Sidewinder Linden: and a problem where the disable collissions option was not fully disbaling them has now been resolved
[17:22] Andrew Linden: I guess it should be "no-mod objects should not be rescaled by scripts..."
[17:22] Sidewinder Linden: *disabling
[17:23] Andrew Linden: And a few others... no major vehicle bugs fixed yet. I'm about to start.
[17:23] Kitto Flora: So if you buy a morphing vehicle tahts no-mod, it can no longer morph either?
[17:24] Dew Belfire: did you know they have a scripts that keep objects in a place that returns them
[17:24] Andrew Linden: Dunno Kitto, it will have to be tested.
[17:24] Arawn Spitteler: I've seen such in Zero's office, but it looks easy
[17:25] Kitto Flora: resizing by script it out of my area, but I can see where it would be good to have to work even though the object is no-mod
[17:25] Andrew Linden: Dew, are you refering to temp-on-rez refresshers?
[17:25] Andrew Linden: Oh right... the shape changing or child-prim-repositioning bug
[17:25] Arawn Spitteler: All the owner has to do, is shut down the script, while it's rezzing times out
[17:26] Kitto Flora: Any news on the problem with hollow object that have thir origin below ground "going off world" ?
[17:26] Andrew Linden: Kitto, I haven't fixed that one yet.
[17:26] Dew Belfire: i have this script that you you put in anything and the land will not return it
[17:26] Andrew Linden: but thanks for reminding me.
[17:26] Andrew Linden: That is one that I could probably fix on the side while compiling for another bug
[17:26] Kitto Flora: Good :)
[17:27] Kitto Flora: I did testing over the holidays, have good and bad news...
[17:27] Sidewinder Linden: dew - do you have a copy of that script that we could take a look at?
[17:27] Dew Belfire: sure
[17:27] Dew Belfire gave you no autoreturn single.
[17:27] Kitto Flora: Want to hear?
[17:27] Sidewinder Linden: sure!
[17:27] Andrew Linden: Tell me the good news
[17:28] Kitto Flora: Good news : I compared smoothness of ride of monorail between H1 and H4. I cant see a difference
[17:28] Sidewinder Linden: :)
[17:28] Kitto Flora: In H4 the tripping height seems to be slightly less
[17:28] Kitto Flora: That is when a block slides over a joint that has a step in it
[17:29] Andrew Linden: And the bad news?
[17:29] Kitto Flora: how big the step is that males the block stick.
[17:29] Kitto Flora: Its a bit worse in H4
[17:29] Kitto Flora: The other good news is I tried the reported change in return time
[17:29] Kitto Flora: IF the sim is lagged
[17:29] Kitto Flora: I Lagged H4 Wish to TD = 0.5
[17:29] Kitto Flora: The 1 min object return time stayed the same
[17:30] Kitto Flora: However the ll..Timer()
[17:30] Kitto Flora: That slows down
[17:30] Kitto Flora: Probably expected
[17:30] Kitto Flora: And the BAD news...
[17:30] Andrew Linden: As I recall there is a bit of slop on the parcel autoreturn... it runs every minute or so, and requires the object be over at the time that it runs.
[17:31] Kitto Flora: OK - well the 1 min stayed good all the time withing 5 secs...
[17:31] Kitto Flora: The BAd
[17:31] Kitto Flora: I hade a lagger device dropping twidy moving physicals in a hollow shphere
[17:31] Gaius Goodliffe: Actually, if that's true now it's a change from a few months ago. Used to be a 2 min autoreturn could be 1-2 minutes, and 1 min could make things go away in a matter of seconds.
[17:31] Kitto Flora: to cause the lag
[17:31] Kitto Flora: The hollow sphere has a bounding box issue!
[17:32] Kitto Flora: The physicals either sat on the 'top'
[17:32] Sidewinder Linden: in what sense kitto?
[17:32] Kitto Flora: or dropped right through
[17:32] Kitto Flora: That thing does not act hollow
[17:33] Andrew Linden: ah right. He's talking about the "boxification" of concave prims problem (RCCS in action)(
[17:33] Sidewinder Linden: is that true only when the simulator is heavily lagged?
[17:33] Sidewinder Linden: right...
[17:33] Kitto Flora: Mmm - might be
[17:33] Sidewinder Linden: under heavy load, the simulator will simplify hollowed shapes
[17:33] Kitto Flora: Too ka while to build up lag
[17:33] Sidewinder Linden: the good news, is that in the new build - the one being tested
[17:33] Kitto Flora: I'd have to test for that then
[17:33] Sidewinder Linden: we will only hollow smaller shapes - something roughly smaller than an avatar
[17:34] Sidewinder Linden: if that's the case, you would see that funny behavior all of a suddent stop when the physics load goes back down
[17:34] Sidewinder Linden: (things would fall into the hollow again)
[17:34] Kitto Flora: OK
[17:34] Kitto Flora: Its probably that kknown effect then
[17:35] Andrew Linden: Sidewinder, I thought the RCCS (Runtime Collision Control System) was also changed to NOT boxify static content
[17:35] Sidewinder Linden: i think so, but am not 100% sure...
[17:35] Andrew Linden: Yeah, I'm not 100% sure either
[17:35] Andrew Linden: however if that is the case then it is good and bad -- it has tradeoffs
[17:36] Sidewinder Linden: i'm sure we talked abouit it. i'm just not sure if it was pupt in.
[17:36] Kitto Flora: Well I have a test system now on H4
[17:36] Andrew Linden: I'll ask Simon Linden to summarize the changes he made when he gets back in
[17:36] Kitto Flora: I can run it again and see if its as you describe -v- TD
[17:36] Sidewinder Linden: according to the jira, it *looks* like he did both, since the comment before "fixed" was a description of both changes
[17:36] Andrew Linden: Ok
[17:37] Sidewinder Linden: kk sounds good kitto - i'l blog once we have the beta preview refreshed
[17:37] Sidewinder Linden: oh btw... is there any reason not to refresh the beta preview database with this update?
[17:37] Andrew Linden: Dan Linden is going to want to close the preview while he tests, Sidewinder.
[17:37] Sidewinder Linden: various folks have been asking for individual account updates and it's a couple of months old at this point
[17:37] Sidewinder Linden: kk
[17:37] Andrew Linden: Are you planning on updating just the regions for him to test, or the whole thing?
[17:37] Kitto Flora: I'd loose some test stuff Ive made
[17:37] Sidewinder Linden: just the regions for him to test first... that's what's been done
[17:38] Gaius Goodliffe: I'd love a refresh personally if it's not done globally.
[17:38] Andrew Linden: Ah ok.
[17:38] Sidewinder Linden: then we'll close to update the rest - or that's what i thought we'd do
[17:38] Sidewinder Linden: does that make sense?
[17:38] Gaius Goodliffe: Alternately, I'd love an H4 sim on the main grid. :)
[17:38] Andrew Linden: Gaius, you mean an inventory refresh, right?
[17:38] Gaius Goodliffe nods.
[17:38] Sidewinder Linden: can do that gaius.. as soon as we have the next build up
[17:38] Sidewinder Linden: im me
[17:38] Sidewinder Linden: i'll set up the inv refresh for you in a min
[17:38] Andrew Linden: Sidewinder, you did that once, right? Its just some button on the web-based tools?
[17:38] Sidewinder Linden: yup almost there
[17:39] Gaius Goodliffe: Crash Me 3 seems to have come back as H1 after the last rolling restart.
[17:39] Kitto Flora: What are you going to update? Inventories, or the sim contents or both?
[17:39] Andrew Linden: Ok, I could probably find it but don't know where it is yet.
[17:39] Sidewinder Linden: everything is havok1 after the last restart
[17:39] Gaius Goodliffe sighs.
[17:39] Gaius Goodliffe: It was nice having some H4 here.
[17:39] Sidewinder Linden: it will be back as h4 in a few days
[17:39] Andrew Linden: Everything here on SL proper.
[17:39] Sidewinder Linden: we're planning to do a new h4 build and that will get pushed hopefully early next week, if we pass qa
[17:39] Gaius Goodliffe: cool
[17:40] Sidewinder Linden: kitto - personal inventories... i wasn't planning to update the regions themselves, but if you need one to be refreshed we can do that
[17:40] Kitto Flora: No, goo d if you DONT update the region
[17:40] Sidewinder Linden: OK! :)
[17:40] Kitto Flora: Cause then I can leave Rezzd test stuf
[17:40] Andrew Linden: Kitto made a test suite of objects that are sitting in his inventory
[17:41] Kitto Flora: ANd will have it after personal Inv update
[17:41] Sidewinder Linden: would you like yours refreshed now as well?
[17:41] Felony Fabre: greetings earthlings :)
[17:41] Kitto Flora: Dont refresh me yet :)
[17:41] Arawn Spitteler extends earthy greetings to Felony
[17:42] Andrew Linden: I thought you were an alien Arawn.
[17:42] Felony Fabre: lol
[17:42] Dew Belfire: lol
[17:42] Sidewinder Linden: k gaius - on next login your beta preview inventory should match the one you're using now on the main system... kitto - yours *won't* be changed! :)
[17:42] Felony Fabre: sorry to interrupt ...
[17:42] Kitto Flora the elf in SL looks around for earthlings that the Vogons missed.
[17:42] Arawn Spitteler has been hanging about this world since the moon was born
[17:42] Kippie Friedkin: Oops..think I'm intruding on a meeting here. Sorry guys!
[17:42] Gaius Goodliffe: Excellent. :D
[17:42] Kippie Friedkin heads back to her own island!
[17:42] Sidewinder Linden: kippie - this is office hours for the havok4 physics engine update project
[17:43] Andrew Linden: These are some Linden office hours. You're welcome to take a seat and participate if you like.
[17:43] Kippie Friedkin: oh! Gotcha. :)
[17:44] Kitto Flora: I wonder if that C of G fix will affect the engine ona helix problem.
[17:44] Kitto Flora: Be real nice if it did
[17:44] Andrew Linden: Actually Kitto, the new center of mass should match what the Havok engine was reporting
[17:44] Andrew Linden: There was a bad center of mass bug months ago, but that has been fixed
[17:45] Andrew Linden: for a long time now
[17:45] Kitto Flora: Does H4 have 'centrifugal force'?
[17:45] Andrew Linden: Ye-eesss... however cetrifugal force is an apparent force caused by non-inertial reference frames
[17:46] Arawn Spitteler has seen quite a helix on Kitto's track, and experienced a train wreck there.
[17:46] Kitto Flora: Is that the same as H1?
[17:46] Andrew Linden: It isn't a "real force". Centripetal force is the force that keeps an object in a circular path
[17:46] Kitto Flora: What I'm looking for is the cause of a big lean
[17:46] Andrew Linden: Oh right
[17:47] Andrew Linden: I belive that bug is caused by some code in the vehicle action itself
[17:47] Kitto Flora: OK
[17:47] Andrew Linden: But refresh my memory on the current state of the bug? Your trains don't lean in H4 around corners? or lean the wrong way?
[17:48] Kitto Flora: They lean on H4 on the helix
[17:48] Kitto Flora: They dont lean on h1
[17:48] Andrew Linden: lean out or in?
[17:48] Kitto Flora: On flat turns they dont lean on either
[17:48] Kitto Flora: Both
[17:48] Kitto Flora: Sometimes in sometimes uot
[17:49] Andrew Linden: Hrm...
[17:49] Kitto Flora: depends on if going up or down and right or left-handed helix
[17:49] Kitto Flora: Its always the same way for the combination
[17:49] Andrew Linden: I think I'll have to actually see it in action. Kitto, you've got a region on the preview with that helix?
[17:49] Kitto Flora: No
[17:49] Andrew Linden: ok, well, I'm taking up vehicle stuff next.
[17:50] Kitto Flora: The helix is wrecked because of the 'out of world' problem
[17:50] Kitto Flora: Though if that cant be fixed I can rebuild the thing
[17:50] Andrew Linden: I'm first going to try to see if I can identify and fix a few very commonly reported bugs
[17:50] Kitto Flora: Also Wish H4 wont run a train fast.
[17:50] Gaius Goodliffe: Out of world problem?
[17:50] Andrew Linden: but am willing to look into your lean problem after a few days of working on vehicles
[17:51] Kitto Flora: hollow prims with root in a spike of groud are returned becase they 'went off world'
[17:51] Sidewinder Linden: kitto do you happen to remember the jira for that lean problem?
[17:51] Gaius Goodliffe: ah ok
[17:51] Kitto Flora: No, but I can find ift I Spect
[17:51] Andrew Linden: Ok, tell you what... I'll fix the "out of world" problem for hollow prims first ,then we can revisit the helix
[17:51] Kitto Flora: YEah
[17:51] Kitto Flora: Thats good
[17:52] Andrew Linden: I've written it down on my little piece of paper list of things to do
[17:52] Kitto Flora: Maybe engine on its own in Wish H4 will show it ok
[17:52] Kitto Flora: I can turn other stuff off
[17:53] Andrew Linden: Now that I'm no longer deep into the mass properties stuff
[17:54] Andrew Linden: I'm going to try to make an effort to fix bugs we talk about here in the office hours
[17:54] Andrew Linden: so I can announce progress each week
[17:54] Andrew Linden: besides vehicles... any important bugs anybody wants to bring up?
[17:55] Sidewinder Linden: hmm awfully quiet :)
[17:55] Andrew Linden: s'ok there are lots in jira
[17:55] Kitto Flora: Not so many bugs left :)
[17:55] Sidewinder Linden: heh
[17:56] Gaius Goodliffe: oh
[17:56] Sidewinder Linden: andrew - is it ok if i do a quick "what's next" for the public side of this?
[17:56] Andrew Linden: beside vehicles
[17:56] Felony Fabre: bought a 28 inch flatscreen monitor today ... the bugs don't bother me as much :)
[17:56] Andrew Linden: go ahead Sidewinder
[17:56] Sidewinder Linden: rofl felony
[17:56] Sidewinder Linden: ok...
[17:56] Gaius Goodliffe: I did notice earlier that llSetPrimitiveParams is doing weird thigns with the wrong faces sometimes..
[17:56] Sidewinder Linden: so the good news is that yes, a lot of folks are saying "we're getting closer"
[17:56] Sidewinder Linden: gaius is that in jira yet?
[17:57] Gaius Goodliffe: It might be... I seem to recall it being discussed before. But I'll take a look...
[17:57] Sidewinder Linden: we have started an "early adopter program" and are copying entire regions to the beta preview so that folks can check whether havok4 behaves with their entire sim all built up
[17:57] Kitto Flora: SVC 1093 is the hollow prims ... off world
[17:57] Sidewinder Linden: and before this rolling restart had 21 regions on the main second life public system running havok4 (they'll be put back after this update)
[17:58] Sidewinder Linden: with this update, i believe that we will have cleared up enough bugs to do another expansion, and that we'll be ready to have some public dance clubs and other such "high load places" try havok4 in real production use
[17:58] Sidewinder Linden: hopefully over the next few weeks we will expand the number of places on the main system running havok4, although because of some open issues we will not be putting it in places where
[17:58] Sidewinder Linden: a) vehicles are really important
[17:58] Sidewinder Linden: b) there are borders with havok1 regions (so not on the mainland)
[17:59] Kitto Flora: SVC 884 was fixed a while back, but its still marked 'UNRESOLVED' ?
[17:59] Sidewinder Linden: we'll also generally either be focused on new test regions where either there is a consistent crash problem, or specific types of content that we want to have tested
[17:59] Gaius Goodliffe: It can also bust builds that have linked megaprims, but I suppose that inevitable sooner or later.
[18:00] Sidewinder Linden: the hope is that we'll get lots of good feedback on "the last things that need to be fixed before we can use havok4 in a widespread way", while making sure that anyone involved is "opting in" understanding the caveats
[18:00] Andrew Linden: Uh... megaprims can be linked beyond the linkability rules in Havok1?
[18:00] Gaius Goodliffe: They can be linked in ways that are inside the rules of H1, but outside the new H4 rules.
[18:01] Sidewinder Linden: hmm can you describe a case where that is true?
[18:01] Andrew Linden: Interesting... I've been looking for linkability cases that work in H1 but fail in H4
[18:02] Gaius Goodliffe: Where all the centers are within the limits for H1, so it passed, but when H4 does the new radius thing in its calc, it fails due to the size of the prim.
[18:02] Andrew Linden: Oh right
[18:02] Andrew Linden: Well, since this is a megaprim issue it may get short shrift until we can fix megaprims right.
[18:02] Gaius Goodliffe nods.
[18:02] Gaius Goodliffe: I figured as much.
[18:03] Andrew Linden: Not sure... kinda depends on the complaints received
[18:03] Gaius Goodliffe: It's going to bust a few things in a few places, but we knew the risks when we built things with megaprims...
[18:03] Andrew Linden: SVC-884 is set to "fix pending"
[18:04] Andrew Linden: I take it that means... "claims to have been fixed but not yet deployed" ?
[18:04] Kitto Flora: It as deployed long back
[18:04] Kitto Flora: was
[18:04] Kitto Flora: And every update since, I rececked it
[18:04] Kitto Flora: and its still fixed
[18:05] Andrew Linden: I noticed that someone set a bunch of bugs owned by me to "fixed pending" that should have been actually set to "resolved"
[18:05] Andrew Linden: ok, I'll mark SVC-884 as resolved
[18:05] Kitto Flora: A while back I got a bunch of Jira message about peole changing settings
[18:05] Kitto Flora: COuld not see why. No comments on stuff found or fixed
[18:06] Dew Belfire: g2g so you guys
[18:06] Felony Fabre: have a nice evening dew
[18:06] Sidewinder Linden: see you dew - tahnks for stopping in
[18:06] Dew Belfire: np
[18:07] Andrew Linden: I have to go too. Hopefully more bugs announced as fixed next week.
[18:07] Felony Fabre: happy new year by the way ... keep up the good work :)
[18:07] Gaius Goodliffe: Sounds good. Thanks, Andrew.