User:Andrew Linden/Office Hours/2009 10 27

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Transcript

  • [11:00] Moon Metty: hi Simon
  • [11:00] Welcome to Linden office hours
  • [11:00] Simon Linden: Hello everyone
  • [11:00] Jenne Dibou: Hello!
  • [11:00] patmamu Sandalwood: hi simon
  • [11:00] Mandy Marseille: hi
  • [11:00] Opensource Obscure: hello simon
  • [11:00] Rex Cronon: hi simon
  • [11:00] Ardy Lay: Go Go Gadget Interest List!!
  • [11:01] Simon Linden: Interesting, I got the Meeter start message but no sound this time. Must have missed the message for it...
  • [11:01] Moon Metty: hi Ardy :)
  • [11:01] Ardy Lay: Hi
  • [11:01] Moon Metty: i heard the sound
  • [11:01] Morgaine Dinova: Hi Simon :-)
  • [11:01] Moon Metty: but sounds sometimes don't load at all, there's a jira about it
  • [11:01] Opensource Obscure: hey CG, nice to see you!
  • [11:01] Moon Metty: CG :)
  • [11:01] Morgaine Dinova: Oh, hi CG, nice to see yopu here :-)
  • [11:01] Moon Metty: what a nice surprise
  • [11:02] Techwolf Lupindo smiles
  • [11:02] Techwolf Lupindo: I was in a voice call...
  • [11:02] Morgaine Dinova: I miss the old CG OH meetings :-)
  • [11:02] CG Linden is just here to listen while compiles are compiling
  • [11:02] Moon Metty: good idea
  • [11:02] Ovaltine Constantine: Ooh whats compiling?
  • [11:02] CG Linden: libQt
  • [11:02] Opensource Obscure: hello Andrew
  • [11:02] Moon Metty: hey Andrew :)
  • [11:03] Techwolf Lupindo: http://xkcd.com/303/
  • [11:03] Andrew Linden: Hello everyone.
  • [11:03] Mandy Marseille: hi
  • [11:03] Rex Cronon: hello andrew
  • [11:03] JB Hancroft: Hi Andrew
  • [11:03] demitri Stradjinski salutes
  • [11:03] s translator: / me salutes
  • [11:03] Janet Rossini: hi all
  • [11:03] Rex Cronon: hi
  • [11:03] Techwolf Lupindo: Wow..you managed to get the source code to quicktime? I thouhg apple was parnaiond about that.
  • [11:03] Arawn Spitteler: Hi,m Zandra, Janet.
  • [11:04] Techwolf Lupindo: :-)
  • [11:04] Zandra Blogger: hi
  • [11:04] Simon Linden: Let's see ... I think the 1.32 server pilot roll is happening soon, but not sure of exact timing. I was dragged into a bug fix yesterday for it
  • [11:04] Moon Metty: tomorrow the central servers
  • [11:04] Andrew Linden: Yeah I was just looking for that info Simon.
  • [11:05] Simon Linden: A minor issue with access permission (PG/M/A) if you'd lost your home location
  • [11:05] Khamon Fate: 2009-10-28, Wednesday, 8am - Deploy to centrals
  • [11:05] Khamon Fate: 2009-10-29, Thursday, 8am - Deploy to pilot sims
  • [11:05] Andrew Linden: Oh, is that going to block it?
  • [11:05] Arawn Spitteler gets mention of SVC-22 and SVC-93 out of the way, since no show stopper is ever getting fixed: Do we have any idea what 1.30 did you my boat?
  • [11:05]
  • [11:05]
  • [11:05] Khamon Fate: 2009-11-04, Wednesday, 7am - Deploy to even numbered sim hosts
  • [11:05] VMNF Korpov: Hi everyone.
  • [11:05] Khamon Fate: 2009-11-05, Thursday, 7am - Deploy to odd numbered sim hosts
  • [11:05] Rex Cronon: hi
  • [11:05] Simon Linden: I don't know if that fix is going in. I don't think it's a blocker ... it's in 1.30 as well. We just found it a few days ago
  • [11:06] Andrew Linden: Ah, not a blocker if it is in 1.30 I think.
  • [11:06] Simon Linden: Yep
  • [11:07] Simon Linden: Not much else happening ...
  • [11:07] Simon Linden: So unless there are other annoucements, we can throw it open for questions and chaos...
  • [11:07] Arawn Spitteler: I'm going to have to visit some witches, and pray over halloween, given when 1.32 is coming out
  • [11:08] JB Hancroft: "prey" ?
  • [11:08] Andrew Linden: So I was looking at someone's speculative roadmap for SL and saw "object hierarchy" scheduled for 2011. It's on someone's map.
  • [11:08] Morgaine Dinova: Wow
  • [11:08] JB Hancroft: 2011?
  • [11:08] Moon Metty: here are the release notes, btw http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.32
  • [11:08] Techwolf Lupindo: That joke is really getting old.
  • [11:08] Geo Meek: who is the someone?
  • [11:08] Janet Rossini: does that mean nested linking?
  • [11:08] JB Hancroft: Does LL plan that far out, really?
  • [11:08] Ovaltine Constantine: What would "object hierarchy" be?
  • [11:09] JB Hancroft: I don't know of any software company that actually does any real work out beyond 15 months.
  • [11:09] Simon Linden: Multi-level linking
  • [11:09] Morgaine Dinova: Well Qarl and Nyx and Papi and others have often given their support to the idea of hierarchical objects.
  • [11:09] Andrew Linden: Yes, that joke is old. We've been wanting to fix object hierarchy for a long time.
  • [11:09] Arawn Spitteler: We haven't pivots, in SL, and should really have object followers
  • [11:09] Rex Cronon: geee. only 2 years until objects are made of rees:)
  • [11:09] Andrew Linden: yes, linked sub parts, basically.
  • [11:09] Rex Cronon: of trees*
  • [11:10] Janet Rossini: plywood trees, i suppose. actually i have an odd thing happening that i wanted to ask about.
  • [11:10] Arawn Spitteler: Doors might be able to wear doorknobs.
  • [11:10] Simon Linden: What's that, Janet?
  • [11:10] VMNF Korpov: That would be great to unlink large parts or send messages to multiple parts :-) !
  • [11:10] Ovaltine Constantine: Well the world's gonna end in 2012, maybe they want to get everything done by then
  • [11:10] Morgaine Dinova: It's the way everything is engineered in RL, and VWs need to follow suit. Without it, we'll never be able to stand on the shoulders of giants and build using their components.
  • [11:10] JB Hancroft: Ovaltine :)
  • [11:10] Janet Rossini: i have an object on my roof that seems to restart whenever i log in ... and there is nothing in it that should do that. i was wondering if the region could be restarting on log in or the object getting an on_rez ...
  • [11:11] Rex Cronon: not talking aobt plywood trees:)
  • [11:11] Janet Rossini: i assume it is just something i don't understand but thought i'd ask if something has changed
  • [11:11] Andrew Linden: What evidence suggests that the object is "restarting"?
  • [11:11] Simon Linden: Well, it doesn't sound like a region restart, because that would kick you and everyone else off the region. You'd notice that
  • [11:12] Janet Rossini: it displays number of prims by owner ... and collects info from remote sensors in other parcels in the region. so it starts with local counts, janet 4 etc, and then extends to the total,
  • [11:12] Janet Rossini: janet, 5, 200 ...
  • [11:12] Moon Metty: it sounds like an attachment
  • [11:12] Janet Rossini: and whenever i arrive, it is always showing zero
  • [11:12] Janet Rossini: as if it had just started ...
  • [11:12] Janet Rossini: i can instrument it of course, and i will ... but just wondered if it sounded familiar
  • [11:13] Morgaine Dinova: Here's the wiki page on Hierarchical Objects, with lots of Jira links off it -- https://wiki.secondlife.com/wiki/Prim_and_Object_Hierarchy
  • [11:13] Janet Rossini: it is displaying in settext
  • [11:13] Andrew Linden: It's on the roof, so not an attachment.
  • [11:13] Arawn Spitteler: If it's just a client side problem, it shouldn't show the zero
  • [11:13] Janet Rossini: most likely is some odd thing in my script but thought i'd see if it rang a bell
  • [11:13] Janet Rossini: yes not attachment
  • [11:13] JB Hancroft: Does it do this when you TP into the region, also?
  • [11:13] Janet Rossini: it has done that as well, yes
  • [11:14] JB Hancroft: Are you using lLSensorRepeat()? perhaps that's still running...
  • [11:14] Arawn Spitteler: What if someone else goes there first?
  • [11:14] Andrew Linden: No, it doesn't ring a bell. It sounds like an error in the LSL script, since I'd expect to get more reports of spurious on_rez() events.
  • [11:14] Moon Metty: strange
  • [11:14] Janet Rossini: yes my suspicion as well (i always assume it's me)
  • [11:14] Janet Rossini: just thought i'd drop by, check in, and inquire. thanks
  • [11:15] Opensource Obscure: i'm not a vehicle expert, i only use them rarely. when i use the Library Kart, sometimes it happens that movement/control in straight on direction stops working ... while the back direction keeps working. any idea about the cause? did you ever see anything similar?
  • [11:15] Andrew Linden: It's not a temp-on-rez object is it?
  • [11:15] Janet Rossini: not temp on rez
  • [11:15] Moon Metty: does it respond immediately when you arrive?
  • [11:15] VMNF Korpov: A debugger would be a nice addon :-) !
  • [11:16] Rex Cronon: the same thing that opensource describes happned ot me too:(
  • [11:16] Ardy Lay: There are some agent info functions that only return useful data if the agent is in region. Sounds like you are using one of them to get data about agent object ownership in the parcel.
  • [11:16] Andrew Linden: Opensource, I don't recall seeing that problem with the Kart. It happens on flat ground?
  • [11:16] Opensource Obscure: yeah, on ground
  • [11:16] Opensource Obscure: no wait, not sure
  • [11:16] Janet Rossini: yes it does use llKey2Name ... i imagine it's possible when that fires the first time i might reset something. i'll look at that
  • [11:16] Opensource Obscure: maybe after some collisions
  • [11:17] Andrew Linden: Hrm... Ardy's idea is a good one. Janet, did you write the script? or buy it?
  • [11:17] Opensource Obscure: didn't yet find a way to repro it.
  • [11:17] Janet Rossini: wrote it.
  • [11:17] Rex Cronon: even a smalll bump is enoght to stop the kart
  • [11:17] Rex Cronon: but if u go backwards u can climb a 90degree wall
  • [11:17] JB Hancroft: woo hoo!
  • [11:18] Janet Rossini: yes good thought ardy ... [heads for wiki]
  • [11:18] Janet Rossini: aw twisted suggests might be a group ownership thing. quite possible
  • [11:18] Janet Rossini: :) tx
  • [11:19] Andrew Linden: Opensource and Rex, that sounds like a real bug in the vehicle code. There must be some asymmetry between forward and backwards motion.
  • [11:19] Mandy Marseille: We are building a truck, sort of a pickup from the 20s. As part of a skill game it would carry physical sacks... I'd like to ask: would it be too big strain for the sim if 2-3 such trucks would run up and down?
  • [11:19] Andrew Linden: Unfortunately my memory of that code is now fuzzy. I just remember struggling with Havok4 to try to retain as much original behavior as possible. There is a lot of hackery in there.
  • [11:19] Opensource Obscure: time to put a new vehicle in the library? how's the process for that, if there is any?
  • [11:19] Arawn Spitteler: Collisive Carriage?
  • [11:20] Mandy Marseille: yes it carries sacks that bounce up and down:)
  • [11:20] Simon Linden: Mandy - a few vehicles shouldn't be a problem
  • [11:20] Mandy Marseille: ty
  • [11:20] Andrew Linden: Mandy, the only way to be sure is to try it.
  • [11:20] Arawn Spitteler: Are waves still a problem?
  • [11:20] Mandy Marseille: it generates 20-100 collisions per item
  • [11:20] Andrew Linden: For best results use only convex parts for your trucks.
  • [11:21] Mandy Marseille: okie, the cargo area is convex, ty
  • [11:21] Mandy Marseille: the best would be if diffierent materials had different weights tho:)
  • [11:22] d like to see scriptable hardness
  • [11:22] Andrew Linden: Yeah Mandy, I thought about how hard it would be to add different densities in the Havok4 transition.
  • [11:22] JB Hancroft: Andrew - is flat (surfaces aligned in a plane) considered a similar computational weight as convex?
  • [11:23] Andrew Linden: It is possible to do... but it will break stuff. My experience tells me (and I've been burned alot) that there is some content out there that has been carefully tweaked to rely on the constant density.
  • [11:23] Arawn Spitteler: I think it's just concavity that varies by lag. Holes in prims dont always hole
  • [11:23] Andrew Linden: So the only way to go forward is to somehow have the different densities optional.
  • [11:24] VMNF Korpov: Sorry to ask: I would like to know how can I find using LSL SIM type: Mainland / Private Full / homestead :-) . Thank YOU!
  • [11:24] Janet Rossini: andrew do you think a lot of people have built mixed-material physical items?
  • [11:24] Andrew Linden: Arawn is correct. If the lag gets bad then concave objects might go convex temporarily.
  • [11:24] Janet Rossini: i'd have thought most of the world was default material
  • [11:24] patmamu Sandalwood: i know i have been lazy and done it
  • [11:24] JB Hancroft: Janet, I have, in order to help trip and balance physical items
  • [11:25] JB Hancroft: (*trim)
  • [11:25] Andrew Linden: Janet, no not mixed material objects... just physical objects that require their current density in order to work right.
  • [11:25] Andrew Linden: For instance, someone probably has a balance somewhere, and they picked the materials for their friction purposes rather than density.
  • [11:25] Arawn Spitteler: Force v Weight? I've never figured that out.
  • [11:26] Janet Rossini: yes could be
  • [11:26] Andrew Linden: If we suddenly change the density of the legacy materials then things will break.
  • [11:26] Simon Linden: VMNF - I'm not sure that's available via LSL
  • [11:26] Andrew Linden: Perhaps not a lot, but enough for someone in QA to get on my case and fail the change.
  • [11:26] Rex Cronon: can u add new materials?
  • [11:27] Andrew Linden: That is the only way forward Rex.
  • [11:27] Arawn Spitteler: All sims are on Estates, but Mainland is the largest estate
  • [11:27] Opensource Obscure: noob question: what is density in LSL? what functions relate to it?
  • [11:27] Janet Rossini: could imagine an LSL call llVariableDensity(T/F)
  • [11:27] patmamu Sandalwood: what about the opiton to make custom materials instead of adding preselected
  • [11:27] VMNF Korpov: Does anyone know an external API... I'm getting mini-map tUUID hrough subnova...
  • [11:27] Simon Linden: It will affect the weight of objects, which is essentially volume * density
  • [11:27] VMNF Korpov: I'm building a Performance / lag metter...
  • [11:27] Andrew Linden: Opensource, all objects in SL currently have the same density.
  • [11:28] Geo Meek: that mean we get lag faster?
  • [11:28] JB Hancroft: But different friction... ah, ok.
  • [11:28] Andrew Linden: And it isn't a proper density. It is approximately the density of aerogel.
  • [11:28] patmamu Sandalwood: exactly maybe an llsetfriction or something
  • [11:28] Janet Rossini: still doesn't float
  • [11:28] Janet Rossini: :)
  • [11:28] Andrew Linden: We didn't get the units right at first, and then never fixed them.
  • [11:29] Andrew Linden: Aerogel doesn't float in air.
  • [11:29] Janet Rossini: i was thinking water. sorry.
  • [11:29] Morgaine Dinova: Not sure that water has a density here :-)
  • [11:29] Arawn Spitteler: If you set buoyancy, it floats on water
  • [11:29] Andrew Linden: And the water in SL is a viewer effect only ==> it has a density of zero.
  • [11:29] Geo Meek: i was thinking sope
  • [11:29] Moon Metty: :)
  • [11:30] office hours is half over
  • [11:30] Andrew Linden: The next phys engine overhaul was scheduled for 2012 on that speculative roadmap.
  • [11:30] Mandy Marseille: uh
  • [11:30] Arawn Spitteler: Comic
  • [11:30] Andrew Linden: Who knows, the roadmap might change when we get more devs. It is speculative.
  • [11:30] Morgaine Dinova: Give air and water viscosities.
  • [11:31] JB Hancroft: Andrew - what's closer in... 2009/2010?
  • [11:31] Simon Linden: Someone has to try and sort the huge pile of tasks...
  • [11:31] Andrew Linden: In the past we didn't bother to make roadmaps because we knew we couldn't forecast more than 6 months.
  • [11:31] Morgaine Dinova: Well it's not going to get any easierfor you if Cyn+Blondin keep alienating the open source community.
  • [11:32] Arawn Spitteler imagines Andrew, filled with love, watching the ants seperate the tasks for all the new devs
  • [11:32] Rex Cronon: more devs doesn't really mean faster development
  • [11:32] Moon Metty: hey Latif :)
  • [11:32] Latif Khalifa: hi :)
  • [11:32] Morgaine Dinova: Hi Latif
  • [11:32] Geo Meek: try a forcast of say 3 weeks
  • [11:32] Opensource Obscure: do you think LL will get more devs in the next 6 months?
  • [11:32] VMNF Korpov: Anyone? (on getting SIM type :-P )
  • [11:33] Arawn Spitteler: Only keep the ones that fix their first bug in the first week?
  • [11:33] Andrew Linden: Sigh, that is true Rex. More devs does not necessarily mean faster deploy of features and bug fixes.
  • [11:33] Morgaine Dinova: It might lose devs, if the FOSS-supporting ones get disenchanted.
  • [11:33] Moon Metty: yes, VMNF, we need a way to see the sim-type
  • [11:33] Andrew Linden: However, atm we're not working on some stuff because we don't have devs. I expect more devs to help us move faster.
  • [11:34] Andrew Linden: ? SIM type? You mean being able to query sim type via LSL?
  • [11:34] Arawn Spitteler: It works like this, you assign a dev to a stask he should be able to do, and find him so frustrating, that you show him how fast it can be done.
  • [11:34] Simon Linden: Sounds like there should be a generic 'get sim property' LSL function, with a tag passed in and it returns the value. There probably are some other attributes that would be good to expose
  • [11:34] Moon Metty: yeah, that would be useful
  • [11:34] Simon Linden: Like sim region size, etc :)
  • [11:34] Moon Metty: at the moment we can only guess by looking at a benchmark
  • [11:34] Arawn Spitteler: Get Sim Owner
  • [11:35] Andrew Linden: Opensource, yes we're going to get more devs. One started on my team just yesterday. We've got another who will join in mid Nov.
  • [11:35] Arawn Spitteler: Ah, the sim might have a key, of which there'd be an owner
  • [11:35] Andrew Linden: er... another dev for the server in mid Nov.
  • [11:36] Andrew Linden: Add it to Misc-3077
  • [11:36]
  • [11:36] Andrew Linden: If it isn't there already.
  • [11:36] Opensource Obscure: cool!
  • [11:36] Moon Metty: Andrew, i started making a list with event-related scripting issues
  • [11:37] Opensource Obscure: ( I assume all of you Lindens are fine with me blogging about what you say during meetings )
  • [11:37] Moon Metty: do you think it's worth making a jira entry for that?
  • [11:37] Moon Metty: the kist is probably not complete
  • [11:37] Moon Metty: list*
  • [11:37] Arawn Spitteler: Has Andrew resumed posting the transcript?
  • [11:38] Andrew Linden: Thanks for that list Moon. I'd like to take a swing at fixing some changed events stuff.
  • [11:38] Moon Metty: yeah, that's what you said a few weeks back
  • [11:39] Andrew Linden: Yeah, probably. I'd like to do a lot of stuff.
  • [11:39] Moon Metty: :)
  • [11:39] Janet Rossini: :) lot of that going around andrew
  • [11:39] Bump detector: bumped by demitri Stradjinski
  • [11:39] Bump detector: bumped by demitri Stradjinski
  • [11:39] Andrew Linden: No, I haven't started posting the transcripts. Thanks for the poke.
  • [11:41] Andrew Linden: I really do expect to get back to fixing simulator bugs soon. This week or next. Someone here at LL was asking me about that... we've got larger pileup than usual.
  • [11:41] Arawn Spitteler: I wondr if thre's a way of imaging software functions, so people can coordinate development
  • [11:41] Janet Rossini: oh yes i would pay extra for pair programming in LSL
  • [11:41] Arawn Spitteler: Pair Programming?
  • [11:41] Andrew Linden: Also, I've got a new dev to help get up to speed. I'm going to give him a few bugs to help him learn the codebase.
  • [11:42] Janet Rossini: two people working on same program at same time
  • [11:42] Rex Cronon: arawn. is called UML:)
  • [11:42] Arawn Spitteler: Unified Markup Language?
  • [11:42] Rex Cronon: yes
  • [11:42] Arawn Spitteler: Or Unmentionable Language?
  • [11:42] JB Hancroft: Janet - working in the same script, or the same object?
  • [11:42] VMNF Korpov: Again about SIM type ... analysing parcel prim count and doing some math I can suspect of SIM type .
  • [11:43] Janet Rossini: i had in mind same script. pastebin isn't exactly wave of the future :)
  • [11:43] Arawn Spitteler: Oh, a NullSim Detector?
  • [11:43] VMNF Korpov: But at 15K prim ... I'm on mainland or private full ! (Becky started this ;-) ! )
  • [11:43] Geo Meek: Are there any plans of doing these meetings in voice?
  • [11:43] Ovaltine Constantine: 25+ people on voice at once?
  • [11:43] Geo Meek: ever?
  • [11:44] Arawn Spitteler: Voice doesn't transcribe well, nor translate
  • [11:44] Andrew Linden: yes, but still it is just a guess VMNF, as Moon pointed out earlier.
  • [11:44] Rex Cronon: no voice please
  • [11:44] demitri Stradjinski: verdade!
  • [11:44] s translator: true!
  • [11:44] Geo Meek: voice please
  • [11:44] Andrew Linden: Geo, these meetings are in text because at one time I was posting the transcripts.
  • [11:44] Andrew Linden: I'm still saving the transcripts but need to get back on the bandwagon for publishing.
  • [11:45] Opensource Obscure: i'd be fine with voice meetings if someone or something made realtime transcription
  • [11:45] patmamu Sandalwood: no thanks on voice three screaming kids in my background you would all kill me
  • [11:45] Simon Linden: Exposing the prim limit and/or current count also sounds like more useful info
  • [11:45] Geo Meek: you do know there are alot of people that cant see to read them
  • [11:45] Moon Metty: yes Simon
  • [11:45] Geo Meek: or cant read at all
  • [11:45] Janet Rossini: also people who can't hear. more of those here i'd have thought
  • [11:45] Rex Cronon: increase font size
  • [11:45] Geo Meek: so do both
  • [11:45] Moon Metty: Geo, text to speech :)
  • [11:45] Arawn Spitteler: In Text, almost anybody can here.
  • [11:46] patmamu Sandalwood: one can aslways get a text to speech reader
  • [11:46] VMNF Korpov: :-)
  • [11:46] Simon Linden: It would help us most if someone started a 'New LSL function for sim info" jira and then link it to MSC-3077
  • [11:46] Arawn Spitteler: Speech to Text is a lot harder
  • [11:46] Geo Meek: no one cant always
  • [11:46] VMNF Korpov: I think I'm too noob to do that :-) !
  • [11:46] Andrew Linden: It is probably easier to go text transcript to speech -- what Arawn said.
  • [11:46] Moon Metty: ok Simon
  • [11:46] Techwolf Lupindo: Would be nice to get parcel owner info for LSL.
  • [11:47] Opensource Obscure: ok let's move on : )
  • [11:47] Geo Meek: this kind of thinking leaves many out of the loop
  • [11:47] Simon Linden: I've seen some of Google's experimental phone voicemail to email transcriptions -- they can be pretty funny
  • [11:47] Moon Metty: how about a built-in benchmark for script spped?
  • [11:47] Moon Metty: speed*
  • [11:47] Arawn Spitteler: We hve blind people, in SL also, if Andrew's ever looking for a new job
  • [11:47] Geo Meek: so please enjoy you text crap
  • [11:47] Andrew Linden: Moon, what would that benchmark look like?
  • [11:48] Moon Metty: well, i have a scripted benchmark
  • [11:48] Moon Metty: but it loads the server
  • [11:48] Moon Metty: (a true benchmark always does)
  • [11:48] Arawn Spitteler: Sim Scripting might not be a bad idea
  • [11:48] Andrew Linden: You're benchmarking server load?
  • [11:48] Moon Metty: if it's server side, it can be made cheaper, and available for everyone
  • [11:48] Moon Metty: no, just script-speed
  • [11:49] Moon Metty: script speed is throttled independently from dilation
  • [11:49] Andrew Linden: Yes sorta... the script engine is shared by all the other scripts in the region.
  • [11:49] Andrew Linden: So the script speed is not independent of the region content.
  • [11:50] Latif Khalifa: it's more like determining script events per second?
  • [11:50] JB Hancroft: Some form of LSL-callable script speed throttling info would be helpful.
  • [11:50] Andrew Linden: Your benchmark will get different results, depending on what other scripts are sharing the resources.
  • [11:50] patmamu Sandalwood: second that
  • [11:50] Moon Metty: yes, and it depends of server type too
  • [11:51] JB Hancroft: It would at least let us write code that tries to behave well, or measures it's own "knee in the curve" points of diminishing return
  • [11:51] Moon Metty: of course a benchmark gives "just a number"
  • [11:51] Janet Rossini: oh here's a random question: are LL familiar with the (fairly) recent IEEE articles on performance ideas, and doing anything about those ideas?
  • [11:51] Andrew Linden: Perhaps instead of a benchmark you really want access to performance stats fo the script engine itself?
  • [11:52] Moon Metty: that's good too, but indirect
  • [11:52] JB Hancroft nods... yes, I think that's it, Andrew.
  • [11:52] VMNF Korpov: And colateral effects like the number of Avs or prims on region?...
  • [11:52] Andrew Linden: Yeah, but a server-implemented benchmark doesn't seem very helpful -- best that the benchmark be written in real LSL.
  • [11:52] Moon Metty: it's just an idea :)
  • [11:52] Moon Metty: but something like it would certainly be useful
  • [11:53] VMNF Korpov: They should be taken into account!
  • [11:53] Janet Rossini: yes ... we have some performance graphs running in lexicolo, showing how our scripts are affecting things
  • [11:53] Twisted Laws: if everyone has a script running to benchmark lsl, that would be bad tho :p
  • [11:53] Andrew Linden: If you had access to stats of the script engine then you could load the region with real scripts, then one script that queries the stats cheaply -- wouldn't contribute much to the load that is being measured.
  • [11:53] Moon Metty: yes
  • [11:54] Janet Rossini: yes, that would be v. useful
  • [11:54] Andrew Linden: I have a vague idea of what sorts of script engine stats would be interesting, but not specific ones.
  • [11:55] Andrew Linden: I'd have to study the code to see what would be useful.
  • [11:55] Morgaine Dinova: Talk to estate management scripters, get them to tell you what forces them to write zillions of scripts.
  • [11:55] office hours is almost over
  • [11:55] Arawn Spitteler finds http://jira.secondlife.com/browse/SVC-4944 to be somewhat sim specific, despite the frequent restarts of Burning Life
  • [11:55] Sit Action Objects, without Sit Targets, aren't working in my build.
  • [11:55] Moon Metty: well, the script throttle would be nice
  • [11:55] Moon Metty: the global throttle, i mean
  • [11:56] Andrew Linden: I wonder what Babbage Linden would think, and how such an idea would fit within his plans for the script engine.
  • [11:56] Arawn Spitteler: Anyone know a cheap Sculptor?
  • [11:57] Rex Cronon: how low does a cheap one go:)
  • [11:57] Andrew Linden: By "sculptor" you mean an expert at making sculpties?
  • [11:57] JB Hancroft: Do you actually want someone who gives you a delivered product? there are several below that... ;)
  • [11:57] Simon Linden: I know there's some work going on about gathering script resource usage, so hopefully that will evolve into the controls we need
  • [11:57] Arawn Spitteler: Yeah, someone's asking fo a sculpty to be done for less than L$1000
  • [11:57] Moon Metty: yes Simon
  • [11:58] Rex Cronon: if u want a shpere i can do one for 500:)
  • [11:58] Janet Rossini: i specialize in cubes. getting good at it.
  • [11:58] Melchizedek Blauvelt: Can do a banana for 300
  • [11:58] JB Hancroft: Rex... selling yourself like that! ;)
  • [11:58] JB Hancroft continues to struggle with the torus.... *sigh*
  • [11:59] Rex Cronon: i was pulling his leg:)
  • [11:59] Arawn Spitteler: I couled probably do a knot without sculpties
  • [11:59] JB Hancroft: sounds like we're done...
  • [11:59] JB Hancroft: take care, all :))

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