Difference between revisions of "User:Blakar Ogre"

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(linking the jira tasks)
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''Particles''<BR>
''Particles''<BR>
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.<BR>
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.<BR>
JIRA issues:<BR>
JIRA issues I've patches for:<BR>
{{jira|VWR-418}}<BR>
{{jira|VWR-418}}<BR>
{{jira|VWR-983}}<BR>
{{jira|VWR-983}}<BR>
{{jira|VWR-1609}}<BR>
{{jira|VWR-2164}}<BR>
{{jira|VWR-2164}}<BR>



Revision as of 17:03, 21 September 2007

Currently working on:

Particles
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.
JIRA issues I've patches for:
VWR-418
VWR-983
VWR-1609
VWR-2164

Currently on hold:

Performance profiling of Second Life viewer
I profile the Second Life viewer using AMD's CodeAnalyst. Once I've identified hotspots I check whether these can be improved in order to gain more performance. As particles eat a lot of CPU I'm profiling that particular area still while fixing all the particle bugs I can find.

Sculpted prim technical documentation
Current Wiki page seems to be sufficient for now.

Sculpted prim source code patching
Not trying anything before lossless compression has been introduced for sculpt textures

Past work:

VWR-881 patch
VWR-1612 patch
VWR-1613 patch