Difference between revisions of "User:Jesse Barnett"

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==Rant about the forums==
==Rant about the forums==
LL opened the grid to all users everywhere in the world. Doesn't matter if they have access to a credit card or paypal to show payment info. Some may disagree, but I am fine with that. I welcome everyone to come and learn.
Still waiting for LL to update the forum software!


But what I vehemently disagree with is the fact that unless you have payment info on file, you can not access the SL Forums. The forums are the greatest repository of knowledge by far there is in regards to content creation; Texturing, Animations, Building & Scripting. An army of volunteers are there 24 hours a day just waiting for someone to ask a question. We care!!!!!!
<<< Thank you SuezzaneC!! Yep info was out of date>>>


Come on Linden Labs! Show a little compassion and open the forums to everyone with at least Read Access!!!!
==Outside Editors==
 
*[http://www.lsleditor.org/Download.aspx LSLEditor] Love it!
Hey while you are at it, please upgrade VBulletin! We are seriously tired of waiting and excuses. What's the excuse this week??????????????????
 
3 Scripts! This is what I have listed here but I do a dozen or more a week in the forums.


<<< Hi Jesse. Just noticed that your rant about the forums being closed to NPIOF users is out of date; all SL users have been able to access the forums for a while now. I'm not sure when; the change escaped my notice at the time. ~SuezanneC Baskerville>>>
*[[User:Jesse_Barnett/Scite|My SciTE  page]] Professional duty scripting workhorse. Script in multiple languages, compiles through Visual Studio C++ allowing you to use includes, define your own global variables, customise auto-indent, syntax check with [https://github.com/Makopo/lslint lslint], customise wiki help, customise shortcuts, tabbed files, add bookmarks, opens files in LSLEditor for testing. '''NOTE:''' Actively updating SciTE pages 8/07/09


==Outside Editors==
==For people just starting to script==
*[[http://www.lsleditor.org/Download.aspx LSLEditor]] Love it!
*[[User:Jesse_Barnett/Script_Anatomy | Anatomy of a Script]] :: Basics showing the layout and some components of a script.
 
*[[User:Jesse_Barnett/Scite|My Scite page]] Professional duty scripting workhorse. Script in multiple languages, compiles through Visual Studio C++ allowing you to use includes, define your own global variables, customise auto-indent, syntax check with lslint, customise wiki help, customise shortcuts, tabbed files, add bookmarks, opens files in LSLEditor for testing.(Page is under construction)


==Scripts & Snippets==
==Scripts & Snippets==
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*[[High Altitude Rezzer|High Altitude Rezzer]] :: Create a vehicle that goes straight up to a set altitude and then rezzes a work platform, garden, private spot or whatever else you put in it's contents.
*[[High Altitude Rezzer|High Altitude Rezzer]] :: Create a vehicle that goes straight up to a set altitude and then rezzes a work platform, garden, private spot or whatever else you put in it's contents.
*[[Multi Item Rezzer|Multi Item Rezzer]] :: A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object. Allows the owner to change the rez offset and has a scanner inside, if no one is around the rezzed object will derez and the rezzer will return to it's start position.
*[[User:Jesse_Barnett/SandBox_Blox|SandBox Blox]] :: Highly addictive and fun. Blocks you can stick together by touch. Good example to learn about one of the new Detected Touch functions and has some interesting math.
*[[Sim Map Particle Projector|Sim Map Particle Projector]] :: Creates a floating map of the sim that the script is in. Demonstrates how to work with the map api.
*[[User:Jesse_Barnett/Slurl_TP_HUD|Slurl TP HUD]] :: Check it out. I love my newest TP HUD. Has a couple of different tricks for the newer scripter to learn from.




*[[Teleport HUD|Teleport HUD]] :: NOW IT WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
*[[Teleport HUD|Teleport HUD]] :: NOW IT WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.

Latest revision as of 19:05, 28 January 2023

About: Jesse Barnett

Scripter. You can find me in Aditi or the scripting forum.

Rant about the forums

Still waiting for LL to update the forum software!

<<< Thank you SuezzaneC!! Yep info was out of date>>>

Outside Editors

  • My SciTE page Professional duty scripting workhorse. Script in multiple languages, compiles through Visual Studio C++ allowing you to use includes, define your own global variables, customise auto-indent, syntax check with lslint, customise wiki help, customise shortcuts, tabbed files, add bookmarks, opens files in LSLEditor for testing. NOTE: Actively updating SciTE pages 8/07/09

For people just starting to script

Scripts & Snippets

I made em. You learn from em. Don't sell em!

  • 3D Radar :: Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.



  • High Altitude Rezzer :: Create a vehicle that goes straight up to a set altitude and then rezzes a work platform, garden, private spot or whatever else you put in it's contents.


  • Multi Item Rezzer :: A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object. Allows the owner to change the rez offset and has a scanner inside, if no one is around the rezzed object will derez and the rezzer will return to it's start position.


  • SandBox Blox :: Highly addictive and fun. Blocks you can stick together by touch. Good example to learn about one of the new Detected Touch functions and has some interesting math.


  • Sim Map Particle Projector :: Creates a floating map of the sim that the script is in. Demonstrates how to work with the map api.


  • Slurl TP HUD :: Check it out. I love my newest TP HUD. Has a couple of different tricks for the newer scripter to learn from.


  • Teleport HUD :: NOW IT WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.