Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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# How far is LL with opening of SL, the offline sims for residents and teleporting to opensim? (from Youri Ashton)  
# How far is LL with opening of SL, the offline sims for residents and teleporting to opensim? (from Youri Ashton)  
# xstorm's weird ghosting prim problem
# xstorm's weird ghosting prim problem
# This is an addition to Youri's question, and is specific to the Linden graphics specialists at this Office Hour.  When residents of other grids eventually TP into SL, this will require that their avatar representations in SL reflect their assets used back in the home grid, or there will be no continuity of visuals.  Are you thinking of ways in which your avatar handling in the viewer can accomodate non-SL avatars arriving from other worlds?  (You can answer "No" to dismiss the question in one word, but I'm hoping for an answer that shows more foresight, and that identifies some ideas you're considering.) [This question is not about OGP, but about the viewer avatar designers' forward thinking.]

Revision as of 12:26, 9 September 2009

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: September 9, 2009.

Agenda

September 9, 2009

  1. VWR-6116 , VWR-13110 , DEV-32001
  2. How far is LL with opening of SL, the offline sims for residents and teleporting to opensim? (from Youri Ashton)
  3. xstorm's weird ghosting prim problem
  4. This is an addition to Youri's question, and is specific to the Linden graphics specialists at this Office Hour. When residents of other grids eventually TP into SL, this will require that their avatar representations in SL reflect their assets used back in the home grid, or there will be no continuity of visuals. Are you thinking of ways in which your avatar handling in the viewer can accomodate non-SL avatars arriving from other worlds? (You can answer "No" to dismiss the question in one word, but I'm hoping for an answer that shows more foresight, and that identifies some ideas you're considering.) [This question is not about OGP, but about the viewer avatar designers' forward thinking.]