Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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(July 21, 2010)
(July 21, 2010)
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# VWR-6713:  Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking)
 
# VWR-6713:  Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking)
 
# [12:26] Vickie Greenwood: Okay.. what measures is LL taking to improve content creation for builders that is NOT mesh
 
# [12:26] Vickie Greenwood: Okay.. what measures is LL taking to improve content creation for builders that is NOT mesh
 +
# Every Linden who has voiced an opinion agrees that SL terrain is a bit of a prehistoric calamity and badly needs upgrading.  Is there any available dev resource for such work after the cutbacks, which devs would control such a project, how can we talk to them, and is there any likelihood of progress on it prior to 2027?
 
# your topic here!
 
# your topic here!

Revision as of 12:38, 21 July 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: July 21, 2010.


Agenda

July 21, 2010

  1. 2.1 UI (PLEASE bring a UI person. Despite UI person's presence at Monday's Triage, they didnt actually allow discussion of UI)
  2. VWR-6713: Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking)
  3. [12:26] Vickie Greenwood: Okay.. what measures is LL taking to improve content creation for builders that is NOT mesh
  4. Every Linden who has voiced an opinion agrees that SL terrain is a bit of a prehistoric calamity and badly needs upgrading. Is there any available dev resource for such work after the cutbacks, which devs would control such a project, how can we talk to them, and is there any likelihood of progress on it prior to 2027?
  5. your topic here!