Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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(→‎April 14, 2010: Added windlight)
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# More then one Mesh layer and texture layer to a prim.
# More then one Mesh layer and texture layer to a prim.
# Has any internal discussion been engaged regarding viewer 2.1+ implementing some type of Avatar Animation controller (site example of Emerald viewer)
# Has any internal discussion been engaged regarding viewer 2.1+ implementing some type of Avatar Animation controller (site example of Emerald viewer)
# Controllable Windlight? Scripting or estate functions.
# Add your topic here
# Add your topic here

Revision as of 12:03, 14 April 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: April 14, 2010.

Agenda

April 14, 2010

  1. The future of invisiprims: does Linden Lab need to keep invisiprims as part of rendering regression tests?
  2. megaprims
  3. Sculpty Phantom linking to non phantom prims.
  4. Robots, Food etc.:
    1. Rakes and the danger of leaving them where people can trip over them
    2. Canned food - Cannibalism?
    3. Sweet, sugary goodness - good for tiny bots?
    4. Rain - The dangers of rust! - Weather effects in Second Life
    5. Nuts. Brain food for you!
  5. Patch at VWR-17762 (adds "Add To Current Outfit" to Outfits sidebar) --Boroondas Gupte 15:54, 14 April 2010 (UTC)
  6. More then one Mesh layer and texture layer to a prim.
  7. Has any internal discussion been engaged regarding viewer 2.1+ implementing some type of Avatar Animation controller (site example of Emerald viewer)
  8. Controllable Windlight? Scripting or estate functions.
  9. Add your topic here