User:Pedro Oval/Uniform random rotation

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Revision as of 19:30, 26 August 2014 by Pedro Oval (talk | contribs) (Reuse r2 to prevent using another local)
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Based on a "graphics gem" by Ken Shoemake [1]

<lsl> rotation UniformRandRot() {

   // Method from Graphic Gems 3, "Uniform Random Rotations"
   // by Ken Shoemake, p.130
   float r2 = llFrand(1.0);
   float a1 = llFrand(TWO_PI);
   float a2 = llFrand(TWO_PI);
   float r1 = llSqrt(1.0 - r2);
   r2 = llSqrt(r2);
   return <r1*llSin(a1), r1*llCos(a1), r2*llSin(a2), r2*llCos(a2)>;

} </lsl>