User:Q Linden/Office Hours/2007-09-24

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Transcript of Q Office Hours on Monday, 24Sep07, 7:30 AM PST

[7:45]Q Linden Hey, Jansen
[7:46]Jansen Miles Hiya. Hmm. First office hours?
[7:46]Jansen Miles Looks like you need to build a following. :)
[7:46]Q Linden Yup...but it wasn't well-announced. I failed to complete the wiki page properly ,and just figured it out this morning.
[7:46]Q Linden No biggie...I'll get it right next time. :-)
[7:47]Q Linden Did you just trip across it, or were you looking for office hrs?
[7:48]Jansen Miles No, I was checking office hours on the Wiki. I got up unusually early this morning and was wondering if any office hours coincided.
[7:48]Q Linden cool. anything in particular on your mind?
[7:48]Jansen Miles Nope. But I have some advice. You need to set out some chairs, or let us place our own. :)
[7:49]Q Linden see those? Those were supposed to be my chairs for the day.
[7:49]Q Linden I popped 'em up there this morning. :-)
[7:49]Jansen Miles Ah, okay. I didn't realize.
[7:50]Q Linden Or since there are so few people, we can go over to my gazebo
[7:50]Jansen Miles Maybe five or six chairs close to the campfire would seem more inviting.
[7:50]Jansen Miles So, you're a new Linden, but how long have you been on SL?
[7:50]Basic Chair Right click me and choose 'Sit Here' to sit down
[7:51]Q Linden just 2 months!
[7:51]Jansen Miles Oh wow.
[7:51]Q Linden So I'm really a n00b
[7:51]Jansen Miles You're even newer than me.
[7:52]Q Linden What attracted you to SL in the first place?
[7:53]Jansen Miles Well, I read Snowcrash in the 90s.
[7:53]Q Linden Heh. As did half this world, I think.
[7:53]Q Linden Did you have experience with other online communities?
[7:53]Jansen Miles And I'd heard about SL for a couple of years. It was on my list of things to check out and I finally got around to it.
[7:53]Jansen Miles No. Not really. I played MUDs in the 90s
[7:54]Q Linden Do you consider yourself a gamer?
[7:54]Jansen Miles And beta tested and played Asheron's Call 2.
[7:54]Q Linden ah, cool
[7:54]Jansen Miles I would say yes, but I'm definitely in the camp of "SL is not a game."
[7:54]Q Linden me too...on both counts
[7:54]Q Linden but I like to know what people have for background experience
[7:54]Q Linden as a reference
[7:56]Q Linden Do you build stuff in SL?
[7:57]Jansen Miles I do.
[7:57]Q Linden Code too?
[7:57]Jansen Miles Yep.
[7:57]Q Linden I'd be interested in hearing your thoughts -- what works well, what doesn't.
[7:58]Jansen Miles I have definite opinions although at this early hour (I'm PST remember), I don't know if I can say much that's intelligible.
[7:58]Q Linden :-)
[7:58]Jansen Miles I'm putting together a list of UI enhancements I think would be good.
[7:58]Q Linden We haven't invented virtual caffeine yet.
[7:59]Jansen Miles Mostly relating to the build tools.
[7:59]Jansen Miles Building is very primitive in SL. Pun not intentional.
[8:00]Q Linden Heh...yeah. A lot of my recent history has been spent making 3D construction tools, including tools for kids. So I care a lot about this area.
[8:00]Q Linden It's one place I hope to spend some of my development energy at Linden.
[8:00]Jansen Miles And the build editing tools are impressive as they're expressed in-world, but leave much to be desired when compared to what a professional content developer might expect from his/her tools.
[8:01]Q Linden Yeah
[8:01]Q Linden Do you have particular high points of pain?
[8:01]Jansen Miles Some of the problems are intractable at the moment. Such as the parent-child relationships of linked sets. I.e. one root only.
[8:01]Q Linden (when you say you're putting together a list, how do you plan to share that list?)
[8:02]Jansen Miles Through the JIRA.
[8:02]Q Linden excellent
[8:02]Q Linden do you know about the SL Dev mailing list for open source discussions?
[8:03]Jansen Miles ...that would require major re-working of the SL object system. To smaller issues like the lack of ability to change point of rotation when rotating an object or linked set.
[8:03]Q Linden Yup, that's a problem I encountered this morning
[8:03]Jansen Miles I'm vaguely aware of SL Dev group activity, but I'm not directly involved.
[8:04]Jansen Miles I've attended one or two open source office hours.
[8:04]Q Linden Who else's have you been to?
[8:05]Jansen Miles And I'm familiar with Dale Glass' work because I see him at half the office hours I attend.
[8:05]Q Linden yup, he's been pretty involved, at least I've seen him around quite a bit
[8:06]Jansen Miles Rob, Lindie, Benjamin bug triages. Qarl. Zero. Torley. Blue.
[8:06]Q Linden oh, by the way...since this has ended up being a private session, is it OK with you if I post the transcript?
[8:07]Jansen Miles And I'm actually a bit surprised not to see Wyn Galbraith here. She seems to usually hit all the office hours I attend, although that may have something to do with you posting the hours late.
[8:07]Jansen Miles If you like.
[8:08]Q Linden I'd just like to establish a tradition of being open about everything that happens in my office hours
[8:09]Q Linden There were a couple of people who said they'd come if I held office hours, but I think that the late notice was a problem.
[8:09]Jansen Miles More than likely that was it.
[8:10]Jansen Miles So, what, in fact, is your role at LL? Boston. You were part of the Windlight team that came over?
[8:11]Q Linden No, actually. I was the first non-Windlight dev hired in Boston. I'm a game developer who became interested in SL. I'm just finishing up my "training" phase and looking around for what I should be spending time on now. User content creation tools is one possible area, as is architecture.
[8:12]Q Linden architecture meaning the long-term system design
[8:16]Jansen Miles C++ and OpenGL?
[8:16]Q Linden My skillz? That and Python, Java if you make me.
[8:17]Q Linden That doesn't parse unambiguously -- I love python, not so much Java