Difference between revisions of "Viewerhelp:Changing your appearance"

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{{Help Article Ready for Copy Edit}} __NOTOC__
{{Help Article Ready for Copy Edit}} __NOTOC__  


Your avatar can wear:
== What your avatar can wear ==


* '''Body Parts''' - Shape, skin, hair, and eyes item types. Each has a unique icon in your {{xref|inventory}}. You must ''always'' be wearing one of each type, which means ''can't'' take off a body part, but you can replace it with another.
* '''Body parts''' - Shape, skin, hair, and eyes item types. Each has a unique icon in your {{xref|inventory}}. You must ''always'' be wearing one of each type, which means you ''can't'' take off a body part, but can replace it with another.
* '''Clothing''' - Assorted types, and like body parts, each has a unique icon.
* '''{{xref|mesh clothing|Mesh clothing}}''' - Assorted types, and like body parts, each has a unique icon. There's also a special {{xref|alpha}} layer that can selectively render parts of your avatar invisible. This is useful for creative purposes, like being a ghost or a non-humanoid.
** There's also a special {{xref|alpha}} layer that can selectively render parts of your avatar invisible. This is useful for creative purposes, like being a ghost or a non-humanoid.
* '''Attachments''' - {{xref|object|Objects}} made out of {{xref|prim|prims}} designed to be worn. Necklaces, watches, and non-mesh hair and skirts (which provide more which provide more flexibility than their non-mesh counterparts). Attachment creators almost always pre-designate an attach point so you can simply wear it. For example, a hat usually goes on your skull.
* '''Attachments''' - {{xref|object|Objects}} made out of {{xref|prim|prims}} designed to be worn. Necklaces, watches, and hair and skirts (which provide more which provide more flexibility than the hair body type and skirt clothing type, respectively) Their creator often pre-designates an attach point: for example, a hat could go on your skull.


== What am I wearing? ==
== What am I wearing? ==
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== Wearing clothes ==
== Wearing clothes ==


You can wear a clothing item (or change a body part) in {{winlink|My Inventory - My Inventory}} by double-clicking the item. Its name becomes bold and '''(worn)''' appears next to it. Wait a few seconds for it to appear on your avatar. It will be fuzzy at first, then sharpen.
You can wear a clothing item (or change a body part) in {{winlink|My Inventory - My Inventory}} by double-clicking the item. Its name becomes bold and '''(worn)''' appears next to it. Wait a few seconds for it to appear on your avatar. It will be fuzzy at first, then sharpens.


== Wearing attachments ==
== Wearing attachments ==


Right-click any object in your inventory and choose '''Wear''' to attach it to the default attach spot. If you'd prefer to override this, choose '''Attach To''' and another attach spot. (Normally unless you're experienced at customizing your avatar, you don't need to do this.)
Right-click an object in your inventory and choose '''Wear''' to attach it to the default attach spot. If you'd prefer to override this, choose '''Attach To''' and another attach spot. (Normally unless you're experienced at customizing your avatar, you don't need to do this.)
 
{{KBtip|Every object ''can'' be worn, but not every object is ''designed'' to be worn. In [https://wiki.secondlife.com/wiki/Category:Culture Second Life culture], there are many funny stories of Residents wearing houses and running into a crowd for help. Of course, if it's your intention to customize your avatar in such a crazy way, have fun!}}


For more information, see [https://wiki.secondlife.com/wiki/Attachments Attachments links].
For more information, see [https://wiki.secondlife.com/wiki/Attachments Attachments links].
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* Right-click your avatar and choose '''My Appearance'''.
* Right-click your avatar and choose '''My Appearance'''.


Choose an item under the '''Body Parts''' or '''Clothes''' sliders, then drag the sliders to preview changes. You can also click the preview squares to increment the sliders in values of <code>10</code>. Some items have squares to change textures and tint. If you can't change an item, it's because it's {{xref|no-modify}}.
Choose an item under the '''Body Parts''' or '''Clothes''' headers, then drag the sliders to preview changes. You can also click the preview squares to increment the sliders in values of <code>10</code>. Some items have squares to change textures and tint. If you can't change an item, it's because it's {{xref|no-modify}}.


When you're happy with changes to an item, click '''Save'''.
When you're happy with changes to an item, click '''Save'''.
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== The Library ==
== The Library ==


The Library is a special folder shown in your inventory. It contains stock content added by Linden Lab including useful examples of content, such as other avatar choices. You ''can't'' modify the Library. To see the Library:
The Library is a special folder shown in your inventory. It contains stock content added by Linden Lab including useful examples of content, such as more avatars. You ''can't'' modify the Library. To see the Library:


# Click the sidebar's Inventory tab to show {{winlink|My Inventory - Inventory}}.
# Click the sidebar's Inventory tab to show {{winlink|My Inventory - My Inventory}}.
# Scroll down to the bottom and double-click the Library folder to expand it.
# Scroll down to the bottom and double-click the Library folder to expand it.



Revision as of 09:38, 30 March 2010

KBnote.png Note: This article is ready for copy editing.

What your avatar can wear

  • Body parts - Shape, skin, hair, and eyes item types. Each has a unique icon in your inventory. You must always be wearing one of each type, which means you can't take off a body part, but can replace it with another.
  • Mesh clothing - Assorted types, and like body parts, each has a unique icon. There's also a special alpha layer that can selectively render parts of your avatar invisible. This is useful for creative purposes, like being a ghost or a non-humanoid.
  • Attachments - Objects made out of prims designed to be worn. Necklaces, watches, and non-mesh hair and skirts (which provide more which provide more flexibility than their non-mesh counterparts). Attachment creators almost always pre-designate an attach point so you can simply wear it. For example, a hat usually goes on your skull.

What am I wearing?

Click the sidebar's My Appearance tab and click the Wearing tab. This shows My Appearance - Wearing.

Here, you can unwear items by right-clicking any item and choosing Take Off (if it's a clothing item) or Detach From Yourself (if it's an attached object).

Wearing clothes

You can wear a clothing item (or change a body part) in My Inventory - My Inventory by double-clicking the item. Its name becomes bold and (worn) appears next to it. Wait a few seconds for it to appear on your avatar. It will be fuzzy at first, then sharpens.

Wearing attachments

Right-click an object in your inventory and choose Wear to attach it to the default attach spot. If you'd prefer to override this, choose Attach To and another attach spot. (Normally unless you're experienced at customizing your avatar, you don't need to do this.)

KBtip2.png Tip: Every object can be worn, but not every object is designed to be worn. In Second Life culture, there are many funny stories of Residents wearing houses and running into a crowd for help. Of course, if it's your intention to customize your avatar in such a crazy way, have fun!

For more information, see Attachments links.

Editing appearance

You can change your basic appearance at almost any time and it's free. To open the Appearance editor, either:

  • Choose Me menu > My Appearance or
  • Right-click your avatar and choose My Appearance.

Choose an item under the Body Parts or Clothes headers, then drag the sliders to preview changes. You can also click the preview squares to increment the sliders in values of 10. Some items have squares to change textures and tint. If you can't change an item, it's because it's no-modify.

When you're happy with changes to an item, click Save.

You can also make an outfit folder with links to everything you're wearing by clicking Make Outfit and entering a name. Outfits appear in My Appearance - My Outfits, and allow you to retrieve an avatar look quickly. For example, you can transform from casual clothes to a formal gown in seconds.

For more information, see How do I change my avatar's appearance?.

The Library

The Library is a special folder shown in your inventory. It contains stock content added by Linden Lab including useful examples of content, such as more avatars. You can't modify the Library. To see the Library:

  1. Click the sidebar's Inventory tab to show My Inventory - My Inventory.
  2. Scroll down to the bottom and double-click the Library folder to expand it.

For example, if you open the Clothing folder, you'll see various avatar folders. You can wear one of these by dragging the folder on top of your avatar inworld — but make sure you've saved your current outfit first!

Feel free to explore the rest of your library.

Animations and gestures

Animations and Gestures each

  • Wearing clothes
  • Wearing avatars/changing shape
  • Getting new clothes/avatars (shopping & unboxing too)
  • Avatar Titles (Group tags)
  • Animations