Attachment
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This article is about attachments. For LSL related information about attachments, see Category:LSL Attachment. For opensource specs, see Attachment (OS).
An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object. The default location otherwise is the right hand.
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to.
The following is a list of attachments and the bones they are attached to.
- Bone: CollarLeft
- Left Shoulder
- Bone: ShoulderLeft
- L Upper Arm
- Bone: ElbowLeft
- L Forearm
- Bone: WristLeft
- Left Hand
- Bone: HandRing1Left
- Left Ring Finger[1]
- Bone: CollarRight
- Right Shoulder
- Bone: ShoulderRight
- R Upper Arm
- Bone: ElbowRight
- R Forearm
- Bone: WristRight
- Right Hand
- Bone: HandRing1Right
- Right Ring Finger[1]
- Bone: HipLeft
- Left Hip
- L Upper Leg
- Bone: KneeLeft
- L Lower Leg
- Bone: AnkleLeft
- Left Foot[4]
- Bone: HipRight
- Right Hip
- R Upper Leg
- Bone: KneeRight
- R Lower Leg
- Bone: AnkleRight
- Right Foot[4]
Footnotes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Added with the Bento Skeleton, December 2015
- ↑ 2.0 2.1 The alternative eye bones do not have saccades like the default eyes. They remain still unless animated.
- ↑ 3.0 3.1 The "pec" attachment slots are unfortunately named, as they attach to the central bone of the avatar's torso, and the pectoral muscles are associated with the upper or chest bone.
- ↑ 4.0 4.1 Note: The leg bone hierarchy is Hip -> Knee -> Ankle -> Foot -> Toe. Foot and toe are not rigged in the default avatar, as the mesh foot is rigged to the ankle bone. Custom rigged mesh that use the foot bone may cause unexpected issues with unrigged attachments.