Yava Script Pods
NOTE: THIS ARTICLE IS IN PROGRESS. ESTIMATED FINISH DATE: MAY 1ST 2014
The Yava script pods are automated, convertable, scheduled vehicles that can be seen on Corsica, Gaeta 1, Gaeta 5, Heterocera, Jeogeot, Nautilus, Sansara, Satori and occasional in Zindra. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).
Design and features
These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.
The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don't affect nearby residents with unwanted noise and they don't create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. While moving on railways, they are not affected by switch changes.
The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.
Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.
These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the GSLR Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in Heterocera along the railway).
Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.
Pod vehicles are rezzed at some specified bases.
- Heterocera, Calleta City, Calleta sim, on the GSLR, close to the juction with main railway, not far from Calleta infohub. -
- Heterocera, Bembecia City, Hooktip sim. -
- Zindra, Kama City, Bronlen sim, not far from Kama Center. -
- Sansara, Snowlands Subcontinent, Durango sim, visible from road. -
Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.
H1 - Transcontinental is a special pod that connects Heterocera with Sansara. It is launched every 30 minutes, departures are at each hour past 10 and 50 in Heterocera and at past 00 and 30 in Sansara. The pod comes from Sansara in Cecropia sim, then follows the waterways to tuliptree. From there, it moves along the railway to Calleta. there, not far from pod base, it stops a minute and goes to East, along road 1. It follows the road along inner atoll coast, to the bridge that goes to Inner Atoll. There, it follows the coast (moving in anticlockwise direction) and the inner coast (along Caldera/Zaygena lake) in clockwise direction. After finishing this deviation, it returns to road 1 and follows it along the iner shore of outer atoll, all the way to the long wooden bridge.
After moving on the bridge, it returns to Calleta, but without entering pod base. In fact, it turns West along the coast line, reaching the South-Western end of the continent. It returns on a different route, making two deviations deeper inland. In the end, it reaches pod base in Calleta. A new pod is released there to reach Sansara pod base.
See the chapter about Sansara for the exact route inside that continent.
H2 - South East Heterocera This pod offers a trip along Heterocera Inner Waters and railway terminals, Tuliptree and Bhaga. It does not require too much time to complete, so it is a very good option for people with limited free time. The pod departs from Calleta base. It soon becomes a train and starts following the railway South to tuliptree. Then, when rail ends, it becomes a boat and starts a tour along the outer delta. It does not follow a direct route (like the one used by the VRC ferry), but a longer route, along the many navigable channels. It reaches Hyles infohub and at some point, it moves accross an island. Then, in Bhaga, it becomes a train and starts moving to North, along the railway, until it reaches road 1. From there, it follows the road and the wooden bridge, to return to pod base in Calleta. This pod is a very good way to have a close contact with Heterocera outer delta.
H3 - Heterocera Coast. It is probably the longest tour in Heterocera and also travels along the longest distance. It follows all the external coast of the continent. It is recommended for the incredible, breathtaking views of the shore. All along this pod line, water is not far. This is not seen often on other continents, where you have to travel a lot through verious private parcels to reach coast side.
The tour starts in Calleta, then the vehicle moves along road 1, through the inner coast. It takes a shortcut over the long wooden bridge, through the delta, then it continues East, along road 1, crossing the railway. The pod turns North, on road 2, close to the shore. It is a place with specific vegetation and many water views. There are a few bridges on the way. Unlike other later continents, Heterocera looks like a temperate place, with temperate vegetation. Then, from Melanthia to Spangle, the vehicle becomes a train and moves on the railway. This is the only coast railway in Heterocera. After a small entry in Plusia station, it enters a road to Satellite sim.
The North coast offers some rare landscapes. The presence of some coast altitude, highly detailed Geographic features and a lot of vegetation, is what makes this place amazing. Road itself is very different: There are places with wooden road, with pavement (of different types), asphalt and even road with a reffuge on its center. There are a few smaller roads that go further North, to the shores or to a lighthouse. The pod generously makes deviations to them. Landscape is very interesting all the way along the Northern and Western coast. It is a long journey, but it worths every second.
The last parts, on South-West, are more unpopulated. This might be partially linked with the death of West Atoll Railroad. Second Life Geography team proved many times, through studies, that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation to Lebeda sim. In the end, after passing over a few bridges, it returns back to Calleta base.
H4 - road 4 This is a good opportunity to have contact with all outer plain of Heterocera. It is a long route and from all pod tours, it has the longest distance of railway movement. The pod is detached in Calleta base. From here, it becomes a train and moves on the railway all the way to Neumoegen. Then, it becomes a pod again and enters Robin Loop, a road that connects many sims. The route is then continued to North. At some points, it has a common path with coast route. Road 4 actually begins somewhere in North. All the way, there are smooth hills, some plains and occasionally border mountains. Road is usually paved or sometimes asphalted. Then, form Yucca, the pod becomes a train for second time and moves al the way to Spectacle on rails, on a railway that was built in 2013. From Spectacle, it moves on road, but almost all way the railway can be seen nearby. And again, in the East, the pod enters again railway. This time, it moves to Crumbi Junction and then to the Mountain Railway, with taking a small loop in Hooktip railway maze. Then, from Pavonia, it follows railway, then an off-road way and then a road, to reach Heterocera Inner Waters. From that point, the pod becomes a boat and follows the waterways. The last part of the journey is made by road.
H5 - Cecropia Express. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the GSLR main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station.
This is probably the shortest way a pod moves on and the most frequent of all routes.
H6 - The Great Wall This pod follows a complex route, including roads, off-road sectors, waterways and of course railways. It is launched in Calleta, like all pods for Heterocera. It flies to the road bus station. After a small break, it moves North along road 1. then, it exits road and enters Heterocera Inner Waters, South to the great bridge. It goes accross the entire delta, on a route close to that used by the VRC ferry. Reaching Baga docks, the pod does not stop. It continues along the coast, to North, reaching in the end Vicina rail terminal. At Vicina, it exits water and becomes a train. From there, it follows the railway (Maritime Line), to Crumbi Junction. It goes a bit South, to Zale, then it returns to Crumbi. From here, the pod moves West, along the main line, to Crenulate and then, along the mountain line, to Paranthrene, close to Pavonia. From here, it turns south, to Pawpaw, then to the Bembecia - Hooktip railway maze, largest rail yard on the grid.
The pod exits railway in Saturnia sim, then it continues to North, along road 3, a beautiful illuminated route North of the great Mountains Of Heterocera (use this link to find about foot paths deeper inside the mountains). It is a long journey along this road. Then, at some point, the pod makes a large deviation to North, reaching the beautiful North coast of the atoll. After making a large bubble, it returns back on route 3. At some point, it turns South, following another asphalted and illuminated road to South, to Pyri office. Pyri is the gateway to Pyri Funfair, a place in Jeogeot, Mountains Of Jeogeot, with the largest cave on grid (see Caves & Mines). From here, the pod climbs the mountain and reaches the great wall.
Similar somehow to the Chinese wall, but with ancient Egyptean influence, the great wall is impressive, a massive construction that worths to be visited. It is very long, a few kilometers. Then, it is continued with a road, Robin Loop, that takes the pod to Neumoegen railway station. From there, it moves on rails all way back to Calleta.
P1 - Around the continent is n exception. This vehicle starts its route from Hooktip railway maze.
S0 - Amundsen this pod travels along the Amundsen road, South from pod base. It is departured every hour at past 2, 22 and 42 (so it circles 3 times every hour). This is a short journey, very good for beginners, to accomodate with these vehicles.
After departure, it moves South, along Amundsen Road. Soon, it turns right (West) to visit Chamonix city. This is a small Microcontinent, still under development. It is a good place for winter sports, but also it shows interesting features for a Geograph: mountains, an internal river, a frozen lake and forests. Another interesting feature is that sun is moving according to other rules then in the rest of Snowlands.
The vehicle returns from Chamonix and continues its journey South, along Amundsen Road, through a place where road has fallen into a deep valley. This is a hidden place, with unexpected landscapes. Another small deviation is on Hanson road, to an isolated place. Both road ends can be continued by foot, following mountain trails described at Snowlands Subcontinent.
S1 - Northwestern Departures is rezzed at every hour past 05 and 35. It is a good way to visit the Color Sims and many old places. The pod departs from the pod base in Durango, then it moves North, to Ganymede dam. Soon, it turns left and gives a good opportunity to visit Mountains Of Central Sansara. It follows a mountain road, in many parts suspended, accross some old sims. The road recently received a new modern layer of asphalt. For people who likes traveling, this is a good start point for mountain expeditions. Of high interest are a huge bridge and a robot sculpture. From here, the pod becomes a submarine and enters an underwater structure, a submerged symbol of Second Life, visible from map.
From this point, it turns North, along waterways, with an impressive speed, to reach Ethereal (in sims Teal and Slate). Ethereal is a place where you can see incredible things, like the cycle of life, a huge cave (see Caves & Mines and the particle laboratory. If you leave the pod (another one will arrive in 30 minutes), you can take a balloon ride along the area. After this, the vehicle enters Slate sim, to take a railway tour along GSLR, the oldest railway on the grid. Entering the rail from Slate, it goes West to Mocha, then it returns East to Purple Docks, gateway to Heterocera. It turns left, along North Sansara Sea Forts. Since the pod stays about 2 minutes at each fort, there is enough time to stop and visit them. After a sqeezing adventures along sharp channels in Celadon sim, it reaches Gulf Of Lauren, gateway to Bay City, where it reaches coast in Manyiminya, end point of Bay City Railway.
The vehicle is actually a boat all the way from Purple to almost the end of trip in Bay City, this is an incredible distance. And in the city, except for a small distance, it avoids roads. After a trip to the suburbs (Nova Albilon and Shemerville), it returns to Gulf Of Lauren. This is why, if you visit Bay City by road, you might never see a pod.
The most impressive part of the trip is returning route, through Color Sims. There are twisted and very sharp slices of Protected Land, the vast majority of them are not visible. A few sims have roads (in fact, they should be considered paths in majority of cases) and in some places there are small waterways. Access is very hard and the vehicle is moving very slow. There are not two identical places. A Geograph might say that the color sims have a more complicated Geography then all the new continents together. There is nothing similar here. Cloned Geography, used at creation of Premium Continents, does not apply here. Most probably the moles worked here much more then they did while creating two Eastern continents. This incredible diversity keeps the sims populated.
After a very tricky ride, with many turns to all directions and even small teleports, the pod reaches back Teal sim and becomes a boat, returning to Snowlands on a bit different route.
S2 - ONSR. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit Snowlands Subcontinent. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the ONSR. From Okemo Gorge, it walks along the rail tracks.
Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.
Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.
S3 - Southeastern Sansara departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with Altitude over 200 meters. Then it continues along Sutherland Basin 3.
In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.
Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with Mountains Of South-East Sansara. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.
After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the Void Ocean. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the SJRR, a resident-to-resident railway that is the start point for exploring Mountains Of South-East Sansara. Sutherland is one of the two highest Dams on the grid.
Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.
From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at Snowlands Subcontinent.
S4 - River & Mountains. Departure: every hour past 10 and past 40. This tour is not so long, but still very interesting. Vehicle departs from pod bass (Durango sim), then, after a very small distance on road, it becomes a boat and follows one of the main rivers of Snowlands Subcontinent. It moves along the river upstream untill it reaches Zermatt Lake, that is always frozen. Here, because of land restrictions (objects not allowed to enter on all parcels of Protected Land), the pod has to go through a multitude of teleports. This might affect travelers with low-performance network connections.
From Zermatt, the vehicle makes a deviation to East. It becomes a skilift vehicle, then, while returning (almost on the same way), it wears skates. Finally, the pod teleports a few more times and reaches Zermatt lake again. This is central point to start and explore by foot the increbible mountains found in the Snowlands.
From here, it enters the river again and follows it upstream, along the ONSR line, then it continues to East, reaching Sutherland Abyss basin 3. This is an inland sea. Water from here flows throug all rivers in Snowlands and at Sutherland Sugarolaf and Ganymede Dams it produces energy (virtual energy, of course). The pod moves under a bridge, then it returns above the bridge, to continue North.
The next part of the journey is along border line of Snowlands, sometimes in snow and sometimes in tundra. In the end, the pod gets close to Clarksberg Bridge, an important connection between Snowlands Subcontinent and Mountains Of Central Sansara. After following Ice Bay coast, it returns South on a high altitude road that in the end reaches again Zermatt Lake.
On the last part of the journey, the vehicle becomes again a boat and follows the river to West, to the waterfall, back to the pod station.
S5 - Northern Sansara is a good opportunity to visit the volcanic islands. It departs every hour at past 15 and past 45. It exits Snowlands very fast and after passing close to mount Tethys, it follows a wide road through a group of islands. This road has a reffuge in its center (probably it was made for a tram that was never finished) and is built with the help of a high number of bridges. Passing over many bridges (including a crashed one), the vehicle reaches road end. From here, it becomes a boat and continues forward through a group of small islands, unconnected by any road. They don't look like a tropical beach paradise, they look more like a swampy place, with a lot of vegetation around. They are more elevated then the islands of Heterocera Inner Waters and are not of coral origin.
After a tour of the islands, the pod returns to the road. Then, after traveling a bit back, it follows another road that leads to the volcano islands. Their Geography is described at Mountains Of Central Sansara. There is a road along the Eastern volcano island, followed by the pod. At some point, it leavs the road to follow a river much closer to mount G'al, the high volcano.
The vehicle becomes a boat and goes a bit to West, to some islands named by the tour guide 'Morthern Islands'. They are in fact remnants of an extinct volcano (with a big lake where the lava cauldron should be). The pod circles all the road around them, but if you want, you can climb to the top of the volcano very easy.
Then, it returns to the East Volcano Island. From there, vehicle continues its route along the roads that connect a multitude of islands, returning to pod base on another way. It follows the road South to Mount Tethys.
S6 - Northeastern. This pod is released every hour at past 20 and 50. It travels a very big distance and it is a really long trip. It goes very far in East, close to Linden Village. It exits Snowlands very fast. It goes North, through Tethis sim, where is located the highest mountain of Sansara (see Altitude for details). There are a few other very high mountains in this sim and nearby places. Then, it follows the tundra to East, close to the border with endless snow-coverd land.
Then, close to Clarksberg, it changes route to North-East. This road connects a group of long islands. Water channels are to left and to rignt. Altitude is not too high, but land is never complete flat. It is up to your imagination to decide if these channels are rivers or straights of salt, oceanic water. The high number of bridges is to be noted. Then, the pod makes a small stop at Waterhead infohub. This is a good place to meet people, since it is one of the most active of all infohubs, but also a very good place to drive any vehicles. After a small stop, the pod continues to North, to the end of road. This is the entrance to Linden Village. The village becomes a boat and returns by water to a place close to Waterhead, then it moves on road back. All this land is highly populated. The advantage of many Geographic features, combined with both road and water access, boosted development of this place even from the first days.
At some point, the pod turns South, on a bridge, to go East again. And it reaches the end of a road. From here, you can continue by foot on Linden-owned land, through a plain or low plateau. Terrain does not allow vehicles to enter. From here, the pod moves about 500 meters back, then it turns South, to Sutherland Dam.
Somewhere on the middle of the road, the pod makes a deviation, on a road that goes South-East. It is not a straight road, at some point it meets another one. That point can be considered a pod station, since both lins S6 and S3 travel through this place. Another point of interest is Warmouth infohub (not an official infohub), a great place to learn interesting things and skills. People can stop here and wait a few minutes until the pod returns from the end of the road.
After returning from this deviation, the vehicle continues its route to Sutherland. It passes under SJRR, a resident-to-resident railway and the starting place for trips in Mountains Of South-East Sansara. From here, it returns following the road to West, at the border between Sea of Fables in North and the highest plateau on the grid in South. It continues the same route, on an island that separates the Sea Of Fables and Ica Bay.
You might think that the pod will return to pod base on the same way it went here, but it will not. It uses another route, far to North, avoiding the sharp canyon at Tethys, close to Mountains Of Central Sansara. It passes over many bridges, then it finally returns back to Snowlands, to pod base.
H1 - Heterocera Connection This pod is released from Sansara at every hour past 00 and 30 and from Heterocera at every hour past 10 and 50. It follows the shortest road way to exit Snowlands, over Ganymede Dam. Then, it moves to a bridge, where it becomes a boat. After not a too long distance, it climbs on the West Volcano Islands (an extinct volcano) and follows the isolated roads found there all the way to the Color sims, close to GSLR. It circles at border land around these sims and finally enters ANWR channel, the most busy of all Transcontinental Channels, reaching Cecropia sim and from there, Tuliptree railway terminal. From here, it is described above, at the chapter about Heterocera routes.
When it returns from Heterocera, it moves directly from Calleta, by Water, on the shortest way. It does not enter any piece of land, taking the shortest route accross ANWR channel and at the border of Purple and Periwinkle sims. Then, it turns South, moving as a boat, on the shortest route, on the same way used by SLGI Trains (note that the convertable trains fly 110 meters above the sea). It does not enter any road until the bridge where it first departed from Sansara road network. From here, the route back to Sansara pod base is exactly the same used to go to Heterocera base, over Ganymede dam.
Z1 - Kama Centercircles around two sims, Kama Center and Bronlen. Departure is at every 10 minutes. The pod has a few stops.
Z2 - South Zindra is an unscheduled pod, released on command. Unfortunately, land does not allow vehicle entry, so that vehicles need passengers to move.