Beta Server Office Hours/Minutes/2011-10-13

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This meeting was held on October 13th, 2011

Agenda

  • This is the big 100!! Today marks the 100th Server Beta User Group since Oskar has been running them. You have all put

Updates

  • TIMEWARP upgrades progressing still.
  • LeTigre RC Channel
  • This is the same "Agent inventory updates" project
  • Magnum RC Channel
    • This has a maint-server with lots of bug fixes.
    • Bug Fixes:
      • SCR-186 Collision detection does not work for some chilren of linked prim set
      • SVC-7251 remove automatic logout of agents that have been Away too long
      • SVC-7260 Phantom, unremovable prims
      • SVC-7297 'excessive instant message' throttle kicks in when it shouldn't
      • SCR-115 State changes considerably slower under Mono-LSL than LSO-LSL
      • SCR-22 "X-SecondLife-Owner-Name" sometimes set to '(waiting)' instead of ownername
      • SVC-7321 llRemoteLoadScriptPin() fails to add O:VMCT script to O:PERM_ALL atchmnt
      • SVC-7294 The simulator is too strict when llGiveInventory() adds restricted-permission items to fullperm attachments which already contained other restricted-permission items
      • SVC-7339 Performance issues on LeTigre 11.09.23.241511 (and Main Channel)
      • SVC-7289 llCastRay() returns RCERR_CAST_TIME_EXCEEDED on small parcels.
      • Fixed various server crash modes.
    • https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.10.11.242807

Upcoming Stuff

  • Maestro talks about the notecards issue


Transcript

Transcript of Oskar Linden's Beta Server Office Hour for October 13th, 2011:

  • [15:01] Oskar Linden: welcome ladies and gentlement, prims and scripts
  • [15:01] Oskar Linden: this is my 100th User Group
  • [15:01] Oskar Linden: yay
  • [15:01] Coyot Linden: haha
  • [15:01] Jonathan Yap: Woot
  • [15:01] Pagan Sunburn: Hi Oskar, lol.
  • [15:01] WolfPup Lowenhar: hey Oskar
  • [15:01] Jonathan Yap: Do you get a gold watch?
  • [15:01] Fancy Greeter: Maestro Linden has arrived!
  • [15:01] Squirrel Wood: Congrats :)
  • [15:01] Lucia Nightfire: free plate lunches for all, huh
  • [15:01] You decline 'Rocket Launcher' ( Morris (227,214,34) ) from Firework Launcher (drag to ground).
  • [15:01] Homeless: My clock will chime 100 times at the end of today's OH
  • [15:01] Motor Loon: no shit... so... cake & stripper to celebrate?
  • [15:02] Rex Cronon: greetings all
  • [15:02] Oskar Linden: i need some more fireworks
  • [15:02] You decline 'Rocket Launcher' ( Morris (228,217,34) ) from Firework Launcher (drag to ground).
  • [15:02] Oskar Linden: anyways
  • [15:03] Oskar Linden: I'm pretty excited to mee this milestone
  • [15:03] Oskar Linden: and that many of you ahve been here since the beginning when I started leading server qa stuffs
  • [15:03] Oskar Linden: that was almost 2 years ago now
  • [15:03] Oskar Linden: thigns were different then
  • [15:03] Oskar Linden: one server release per quarter
  • [15:03] Oskar Linden: hah
  • [15:03] Rex Cronon: your oh has interesting things:)
  • [15:03] Coyot Linden: We've only stayed together for the kids. :)
  • [15:04] TankMaster Finesmith: those where the days...
  • [15:04] WolfPup Lowenhar: that is for shure
  • [15:04] Oskar Linden: the good ol' days :-)
  • [15:04] Marigold Devin: Heck, I can feel a blues riff comin' on
  • [15:04] Oskar Linden: most things have changed for the better
  • [15:04] Kallista Destiny: Boy the way Glen Miller played
  • [15:04] Pagan Sunburn: Uh oh
  • [15:04] Coyot Linden: me too! Listening to the unplugged version of Layla...
  • [15:04] Pagan Sunburn: Lol, maybe Oskar should sing for us on the main grid, lol.
  • [15:05] Oskar Linden: I can't sing
  • [15:05] Oskar Linden: you know how some people sing bad but have no idea?
  • [15:05] Oskar Linden: well I know I sing bad
  • [15:05] Oskar Linden: so I don't
  • [15:05] Pagan Sunburn: lol
  • [15:05] Coyot LindenCoyot Linden hands Oskar his tune bucket
  • [15:05] Oskar Linden: anyway
  • [15:05] Oskar Linden: her eis the agenda : https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:06] Rex Cronon: if u wouldn't have know your limits maybe u could have tried your luck on american idol:)
  • [15:06] Pagan Sunburn: I wouldn't hear it anyway, I have sound off on here so I can hear things on the main grid.
  • [15:06] Rex Cronon: have known*
  • [15:06] Melvin StarbrookMelvin Starbrook sighs
  • [15:06] Oskar Linden: we're still rolling along with the kernel upgrades
  • [15:06] Vincent Nacon: will Falcon Linden be attending today?
  • [15:06] Oskar Linden: Coyot how is that progressing?
  • [15:07] Vincent Nacon: had to ask one more
  • [15:07] Coyot Linden: So, we have about a week left
  • [15:07] TankMaster Finesmith: vincent, you don't need to ask that ever 2 min
  • [15:07] Oskar Linden: what percentage have we completed?
  • [15:07] Coyot Linden: on the kernel upgrades
  • [15:07] Coyot Linden: hit a few snags, but nothing Evil
  • [15:07] Oskar Linden: one snag came Tuesday morning
  • [15:07] Coyot Linden: we should be done on schedule
  • [15:07] Oskar Linden: the roll hit a snag for about 2 hours
  • [15:07] Melvin Starbrook: pfff i never get those 2,x and 3,x viewer to wrk :./.
  • [15:07] Oskar Linden: care to elaborate coyot?
  • [15:08] Vincent Nacon: I know... but you'll be amazed that I have to
  • [15:08] Coyot Linden: that was unrelated to kernels
  • [15:08] Oskar Linden: it was a fairly quiet Tuesday morning
  • [15:08] Coyot Linden: we have infrastructure boxes
  • [15:08] Coyot Linden: that help with service and data discovery
  • [15:08] Coyot Linden: one went down and it impacted the roll for about two hours
  • [15:08] lonetorus Habilis: data discovery?
  • [15:08] WolfPup Lowenhar: i lost a couple of horses to those 'snags'
  • [15:09] Melvin Starbrook: my ao doesnt even work nor my key :everything stays grey... sculpties and mesh looks strange :/
  • [15:09] Coyot Linden: yes as in where the code we are deploying to lives
  • [15:09] Pagan Sunburn: *~*~rofl*~*~
  • [15:09] Pagan Sunburn: lag...
  • [15:09] Coyot Linden: Melvin: have you tried adjusting your monitor? :P
  • [15:09] Oskar Linden: other than that the Tuesday roll proceeded well
  • [15:10] Melvin Starbrook: i have lower settings as in the 1.x viewers..
  • [15:10] Pagan Sunburn: I am lagging a little right now, too much stuff going at one time.
  • [15:10] lonetorus Habilis: yeah there where a few and andrews oh who also lost content
  • [15:10] Oskar Linden: yeah I am lagging as well
  • [15:10] Melvin Starbrook: i use most settings at max in 1.x
  • [15:10] Oskar Linden: perhaps we need a clean up Morris day
  • [15:10] Coyot LindenCoyot Linden blames Falcon for the lag
  • [15:10] Marigold Devin: Oh great, litter picking !
  • [15:10] Pagan Sunburn: lol
  • [15:11] Vincent Nacon: that's why I was asking about him
  • [15:11] Oskar Linden: as far as new releases BlueSteel rolled this morning to give a little extra time to QA it before hand
  • [15:11] Motor Loon: supercute clock btw Homeless...
  • [15:11] Oskar Linden: i know i know!! you think we never qa beforehand :-p
  • [15:11] Homeless: thankx
  • [15:12] Oskar Linden: BlueSteel has the same code that Magnum had on it last week
  • [15:12] Pagan Sunburn: YOu all get plenty of that all of the time, Oskar.
  • [15:12] Marigold Devin: Look inside it Motor, its fab, got something running around on a little wheel and a computer and everything
  • [15:12] Homeless: you should be able to take a copy
  • [15:12] Motor Loon: I did °͜°
  • [15:13] Oskar Linden: BlueSteel has changes to the permissions system and to simulator configuration
  • [15:13] Marigold Devin: I'm gonna - thanks Homeless :-))
  • [15:13] Oskar Linden: but nothing visible
  • [15:13] Motor Loon: oh wonderful
  • [15:13] Oskar Linden: supposedly
  • [15:13] Oskar Linden: same as Magnum
  • [15:13] Fancy Greeter: Falcon Linden has arrived!
  • [15:13] Coyot LindenCoyot Linden scents a Falcon winging his way here
  • [15:13] Motor Loon: changes to permission system?
  • [15:13] Maestro Linden: oh, Bluesteel has 1 visible change
  • [15:13] Oskar Linden: what is that maestro?
  • [15:14] Maestro LindenMaestro Linden checks to see that we made it public...
  • [15:14] Falcon Linden: Just to help speed things along: yes, I broke everything.
  • [15:14] Pagan Sunburn: In the pool, lol.
  • [15:14] Sahkolihaa Contepomi: LOL Falcon
  • [15:14] Maestro Linden: oops, guess we didn't :)
  • [15:14] Falcon Linden: Yes, I did it to ruin your businesses and your lives and to make summers sad and winters painfully hot. :)
  • [15:14] Falcon Linden: And to make unicorns cry
  • [15:14] Kallista Destiny: Ahh as long as you admit it Falcon
  • [15:14] Falcon Linden: and such
  • [15:14] lonetorus Habilis: no guts no glory?
  • [15:14] Coyot Linden: That's our boy! :)
  • [15:14] Pagan Sunburn: o.o
  • [15:14] Maestro Linden: let me ask if we can share the change..
  • [15:14] Falcon Linden: Does that answer all your questions? :)
  • [15:15] Oskar Linden: whoa falcon is here?
  • [15:15] Pagan Sunburn: RIght in front of you.
  • [15:15] Falcon Linden: I was informed my presence was requested
  • [15:15] Kallista Destiny: Now is the Winter of our discontent made glorious summer by this son of Linden.
  • [15:15] lonetorus Habilis: no, i still want to know when you will implement dyson sphere as the sl land topology, so we can have more interesting gravity
  • [15:15] Oskar Linden: you never come when requested though
  • [15:15] TankMaster Finesmith: lol
  • [15:15] Rex Cronon: wouldn't be funny to see this quote in the local newspaper: "* [15:14] Falcon Linden: Yes, I did it to ruin your businesses and your lives and to make summers sad and winters painfully hot. :)"
  • [15:15] Rex Cronon: :)
  • [15:16] Coyot Linden: ugh
  • [15:16] Oskar Linden: well while Falcon is here...
  • [15:16] Oskar Linden: we might as well make use of his time
  • [15:16] Falcon Linden: You know, with the smiley at the end...maybe it would prove Lindens have a sense of humor?
  • [15:16] Oskar Linden: everyone ask questions at once
  • [15:16] Falcon Linden: (Please don't post it :P)
  • [15:16] Falcon Linden: By the way, Oskar, Congrats on 100!
  • [15:16] Kallista Destiny: TOS
  • [15:16] Oskar Linden: thanks falcon!
  • [15:17] Falcon Linden: For my 100th something I want to be made into a burning effigy (SL only! no real life burnings!)
  • [15:17] Kallista Destiny: Congratulations Oskar
  • [15:17] lonetorus Habilis: falcon, dyson spheres..
  • [15:17] Pagan Sunburn: Lindens are people too, even though they have a big role for SL, they often seem like they are not.
  • [15:17] Oskar Linden: I will burn my own effigy
  • [15:17] Rex Cronon: i personally have no intention
  • [15:17] Coyot Linden: So, Vincent, you had questions for Falcon, or so you said...
  • [15:18] Falcon Linden: Vincent: I hope you didn't make me fly all the over the to this grid for nothing! ;)
  • [15:18] Vincent Nacon: sorry, back, getting dinner
  • [15:18] Falcon Linden: Soon you'll be the boy who cried Falcon!
  • [15:18] WolfPup Lowenhar: lol
  • [15:18] Kallista Destiny: lol
  • [15:18] lonetorus Habilis: lol
  • [15:18] Motor Loon: hehe
  • [15:18] Vincent Nacon: found a problem with the havok update
  • [15:18] Falcon Linden: Oh?
  • [15:18] Oskar Linden: and you f9led a jira?
  • [15:18] Motor Loon: ooooh
  • [15:18] Vincent Nacon: any vehicle with banking got issue
  • [15:18] Oskar Linden: like a good tester?
  • [15:18] Falcon Linden: Vincent: I don't believe you.
  • [15:18] Falcon Linden: :)
  • [15:18] Motor Loon: lol
  • [15:18] Falcon Linden: wait
  • [15:18] Falcon Linden: maybe I do
  • [15:18] Vincent Nacon: no because havok isn't listed on there
  • [15:18] Oskar Linden: what's the jira vincent?
  • [15:19] Vincent Nacon: I didn't make one!
  • [15:19] Vincent Nacon: :P
  • [15:19] Coyot Linden: I think Vincent is banking on it. ;)
  • [15:19] Oskar Linden: oh vincent
  • [15:19] Gooden Uggla: list it under "physics"
  • [15:19] Vincent Nacon: yes I was
  • [15:19] Vincent Nacon: :P
  • [15:19] Kallista Destiny: BOOO bad puns
  • [15:19] Falcon Linden: I have a vague recollection that I had to touch the banking code...like the way it accessed some global zero constant...
  • [15:19] Pagan Sunburn: @_@ Oskar is on fire.
  • [15:19] Oskar Linden: we need a properly filed jira :-)
  • [15:19] Oskar Linden: step 1
  • [15:19] Falcon Linden: Vincent: indeed. Please submit the jira or it'll never get fixed. Mwahaha
  • [15:19] Vincent Nacon: also, it seem to have some kind of damping by few inches in collision
  • [15:19] arton Rotaru: has this region the ne havok?
  • [15:19] Vincent Nacon: which I don't think it's worth a JIRA report
  • [15:20] Gooden Uggla: someone go to falcion's desk and hunt thru his stickynotes
  • [15:20] Falcon Linden: ARton: yeah, we're running 2011.2 right here
  • [15:20] Pagan Sunburn: lol
  • [15:20] Coyot Linden: arton: yes
  • [15:20] arton Rotaru: the flying mode of my car is totally borked over here
  • [15:20] Rex Cronon: there is this saying: if u want something doen right u have to do it yourself:)
  • [15:20] Coyot Linden: Not always grue
  • [15:20] Coyot Linden: true*
  • [15:20] Coyot Linden: I want my septic tank cleaned right
  • [15:20] Coyot Linden: but I don't want to do it myself. ;)
  • [15:21] Squirrel Wood: I will be happy with havok once http://www.youtube.com/watch?v=sdUIqvkzfdQ works again :p
  • [15:21] Vincent Nacon: try sliding a physical block from the ground onto a prim platfrom that was raised from the ground by few inches
  • [15:21] WolfPup Lowenhar: is that why your rover would rotate along the x-axis when you were turning?
  • [15:21] arton Rotaru: yeah, I guess so
  • [15:21] Pagan Sunburn: That is why UI normally discuss things with Oskar, lol. I still want to show you what I have been talking about in group chat Oskar since you keep saying that it is impossible. It is a collision bug.
  • [15:21] Vincent Nacon: it should hit the edge of the platform but it tend to slide right ontop like it got damping springs
  • [15:21] arton Rotaru: it should bank, but it makes barral rolls now
  • [15:22] Falcon Linden: Squirrel: that works with the keyframed animation stuff
  • [15:23] Motor Loon: Sounds like we might need to add seatbelts to our vehicles...
  • [15:23] Vincent Nacon: motion
  • [15:23] Squirrel Wood: Falcon, this is totally physics based. not animated .)
  • [15:23] Falcon Linden: Squirrel: yeah, well that will never happen again if I have anything to say about it )
  • [15:23] Falcon Linden: :)
  • [15:23] Squirrel Wood: aww
  • [15:23] Falcon Linden: that's what animations are /for/.
  • [15:24] Squirrel Wood: havok 1 had some nice workarounds for it
  • [15:24] Squirrel Wood: no friction was nice
  • [15:24] Falcon Linden: you can do no friction now
  • [15:24] Squirrel Wood: how ?
  • [15:24] lonetorus Habilis: hmm, i seem to recall that making chains out of physical torii worked, but now they disconnect
  • [15:24] Sahkolihaa Contepomi: Build tools.
  • [15:24] Falcon Linden: anyhow, I trust you'll all be kind enough to submit clear jiras with simple repros and I'll look into them.
  • [15:24] TankMaster Finesmith: and no grav :3
  • [15:24] Vincent Nacon: llSetPhysicMaterial()
  • [15:24] Coyot Linden: olive oil
  • [15:24] Falcon Linden: Ionetorus: yes. I wrote part of the code to disconnect them. Don't use physical torii. I use them for stress testing the simulator :P
  • [15:25] lonetorus Habilis: yeah im aware its not a thing to do TM
  • [15:25] Oskar Linden: falcon needs jira's in plain english. like if you were explaining it to your mom
  • [15:25] Squirrel Wood: the way it worked in h1 was that on collision it would not slow down but keep its momentum..
  • [15:25] Kallista Destiny: Oh Popeye, Oh Oh!
  • [15:25] Vincent Nacon: he's not my mom
  • [15:25] lonetorus Habilis: but still wondered that its chnaged behaviour
  • [15:25] Falcon Linden: Actually, I just want any jiras involving scripts to use the simplest possible script
  • [15:25] Jonathan Yap: Does that mean someone can make an air hockey table now?
  • [15:25] Vincent Nacon: yup
  • [15:26] Falcon Linden: Squirrel: yes, and it could also cause the region to go into a "deep think" where it wouldn't respond for 5-10mins.
  • [15:26] WolfPup LowenharWolfPup Lowenhar has a Storm issue on hold casue need need server side part adjusted and tested
  • [15:26] Tomkin Euler: How:0)
  • [15:26] Falcon Linden: Anyhow, I need to run.
  • [15:26] TankMaster Finesmith: tc falcom
  • [15:26] Falcon Linden: Thanks for the bug reports. Please file them in jira :)
  • [15:26] lonetorus Habilis: oh wait, that means i can actually make my old project of Pong work?
  • [15:26] Sahkolihaa Contepomi: See you, Falcon.
  • [15:26] Maestro Linden: Ok, guys. It turns out I can talk about the new feature in Bluesteel
  • [15:26] Rex Cronon: tc
  • [15:26] Maestro Linden: well, one of them
  • [15:26] WolfPup Lowenhar: tc falson
  • [15:27] Kallista Destiny: Thank you Falcon
  • [15:27] Maestro Linden: are you ready for a beta user group exclusive?
  • [15:27] Motor Loon: yeeeees
  • [15:27] Kallista Destiny: yes please
  • [15:27] Sahkolihaa ContepomiSahkolihaa Contepomi nods. :o
  • [15:27] Nalates Urriah: Sure!!!
  • [15:27] Marigold Devin: always!
  • [15:27] Coyot Linden: LLNukeGrid() ?
  • [15:27] WolfPup Lowenhar: yep
  • [15:27] Homeless: always!
  • [15:27] lonetorus Habilislonetorus Habilis opens twitter
  • [15:27] Motor LoonMotor Loon jump up and down
  • [15:27] Maestro Linden: Features
▪ integer llManageEstateAccess(integer action, key id)
▪ Use to add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list.
▪ Only works for objects owned by the Estate Owner or an Estate Manager.
▪ Calls are throttled at a rate of 30 calls per 30 seconds.
▪ Returns TRUE is action is sent to the database.
▪ Returns FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
  • [15:27] Maestro Linden: Actions for llManageEstateAccess:

ESTATE_ACCESS_ALLOWED_AGENT_ADD: Add the agent to this estate's Allowed Residents list. ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: Remove the agent from this estate's Allowed Residents list. ESTATE_ACCESS_ALLOWED_GROUP_ADD: Add the group to this estate's Allowed groups list. ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: Remove the group from this estate's Allowed groups list. ESTATE_ACCESS_BANNED_AGENT_ADD: Add the agent to this estate's Banned residents list. ESTATE_ACCESS_BANNED_AGENT_REMOVE: Remove the agent from this estate's Banned residents list.

  • [15:27] Motor Loon: OOOH!
  • [15:27] Maestro Linden: pretty simple
  • [15:27] Maestro Linden: but should be useful
  • [15:27] Motor Loon: omg omg omg
  • [15:28] Motor Loon: and its not even xmas yet
  • [15:28] Jonathan Yap: woo hoo
  • [15:28] Sahkolihaa Contepomi: That could be extremely handy for the 8 sims I'm an EM of.
  • [15:28] Kallista Destiny: WOOT Estate owners will love you forever!!!!!
  • [15:28] Motor LoonMotor Loon wonders if he can kiss Maestro before he gets punched
  • [15:28] lonetorus Habilis: so thats the definite end of the ppl evading estate bans?
  • [15:28] Oskar Linden: oh we need to put that in the wiki!
  • [15:28] Coyot LindenCoyot Linden bets on Maestro
  • [15:28] Jonathan Yap: How do you do a check to see if some entry is in there or not?
  • [15:29] Maestro Linden: it's about the same as adding an estate ban via the viewer, Ionetorus
  • [15:29] Maestro Linden: the function doesn't support to see if they're already there, Jonathan. But nothing bad happens if you try to ban an avatar who's already banned or unban an avatar who isnt' banned, etc
  • [15:29] Motor Loon: about adding to "all" estates?
  • [15:30] Motor Loon: needs a script in each estate then?
  • [15:30] Maestro Linden: Oh, this function only works on a single estate, so yes
  • [15:30] Motor Loon: well... still a shitload better than what we got
  • [15:30] WolfPup Lowenhar: i would guess so and they would have to be able to talk to each other as well
  • [15:30] Maestro Linden: you'd need a network of them.. maybe they could poll a website or receive LSL email to be controlled
  • [15:30] Gooden Uggla: you've just managed to undo all the bad feelings generated by jack...
  • [15:30] Jonathan Yap: Hurrah
  • [15:30] Coyot Linden: for estate e in EstateList; ban Jon from e; done
  • [15:31] Gooden Uggla: it would be like server vendors
  • [15:31] Kallista Destiny: welll a little mor complexe than that bur yes...
  • [15:31] Gooden Uggla: in reverse
  • [15:32] Motor Loon: when will this be working?
  • [15:32] Gooden Uggla: any scripter that needs a estate to test a system, let me know
  • [15:32] Kallista Destiny: ban_from( uuid region server, uuid person to be banned);
  • [15:32] Coyot Linden: It is already on BlueSteel, Motor
  • [15:32] Motor Loon: wunderbar !
  • [15:32] Motor Loon: This will help ALOT to control our 200+ sims
  • [15:33] Rex Cronon: u guys add so many new lsl functions is hard to keep trakc of them. u should break them into packages:)
  • [15:33] Coyot Linden: Maestro: what happens if someone is in the whitelist and the blacklist?
  • [15:33] Vincent Nacon: it's never too many
  • [15:33] Rex Cronon: keep track*
  • [15:33] Maestro Linden: I think the blacklist trumps the whitelist, coyot
  • [15:33] Vincent Nacon: if it's too many... then C# and C++ isn't for you
  • [15:33] Coyot Linden: and that it should
  • [15:33] arton Rotaru: he will be cloned ^^
  • [15:34] Jonathan Yap: That should be documented
  • [15:34] Gooden Uggla: banlist overrides the whitelist,m just like it overrides homepoint
  • [15:34] Rex Cronon: c#/++ have classs and ackage:)
  • [15:34] Vincent Nacon: still
  • [15:34] Rex Cronon: packages*
  • [15:34] Kallista Destiny: C#/++ have enormous overhead at run time.
  • [15:35] Coyot Linden: Speaking of C, Dennis Ritchie just left for the server in the sky this week. :(
  • [15:35] Kallista Destiny: That is wht we need 6GB to have a machine run anything.
  • [15:35] TankMaster Finesmith: Dennis Ritchie?
  • [15:35] Kallista Destiny: Yes
  • [15:35] Coyot Linden: co-inventor of C, along with Kerniagn
  • [15:36] TankMaster Finesmith: ah
  • [15:36] Oskar Linden: return 1; /// RIP Dennis Ritchie
  • [15:36] Coyot Linden: err, Kernigan
  • [15:36] Tomkin Euler: yep.. I heard it on NPR..
  • [15:36] Coyot Linden: printf("Goodbye world!\n");
  • [15:36] Rex Cronon: eventually everybody goes there
  • [15:36] Kallista Destiny: http://www.washingtonpost.com/blogs/blogpost/post/dennis-ritchie-father-of-c-programming-language-and-unix-dies-at-70/2011/10/13/gIQADGNbhL_blog.html?tid=sm_twitter_washingtonpost
  • [15:36] Oskar Linden: these people always die in triplicate
  • [15:36] Oskar Linden: Steve Jobs, Dennis Ritchie...
  • [15:36] Oskar Linden: who is next
  • [15:36] Oskar Linden: Larry Wall :-(
  • [15:36] Coyot Linden: Al Davis ;)
  • [15:37] Vincent Nacon: Bill Gates?
  • [15:37] Rex Cronon: lol
  • [15:37] Pagan Sunburn: o.o
  • [15:37] Kallista Destiny: On can;t put Al 'Just win baby' Davis in the ame rgoupt with DMR
  • [15:37] Vincent Nacon: not that I'm wishing for
  • [15:37] Oskar Linden: so 23 minutes left
  • [15:37] Jonathan Yap: Maestro, are you going to talk about the Notecard/LM fix?
  • [15:37] Oskar Linden: in a minute
  • [15:37] Rex Cronon: whats teh name of the guy who made facebook:)
  • [15:38] Tomkin Euler: Z
  • [15:38] Oskar Linden: LeTigre has the same code it had last week
  • [15:38] Vincent Nacon: he's alive and young
  • [15:38] Coyot Linden: Kallista: Al did die this last week
  • [15:38] Melvin Starbrook: 127.0.0.1
  • [15:38] Kallista Destiny: Someone who should be shot?
  • [15:38] Maestro Linden: sure, we can talk about that notecard fix
  • [15:38] Oskar Linden: the Magnum RC has a TON of fixes
  • [15:38] TankMaster Finesmith: pimply faced youth, Rex :P
  • [15:38] Oskar Linden: Maestro want to talk about the fixes in Magnum first maestro?
  • [15:38] Gooden Uggla: al davis was dead for years, his zombie fooled everyone
  • [15:38] Maestro Linden: oh, there are a ton
  • [15:38] Vincent Nacon: like?
  • [15:38] Coyot Linden: Gooden: ha!
  • [15:38] Vincent Nacon: any big ones?
  • [15:38] Kallista Destiny: Yes I know, but htis not in the same league as DMR and Steve Jobs
  • [15:38] Maestro Linden: such as...
  • [15:38] Maestro Linden: SCR-186[c] Collision detection does not work for some chilren of linked prim set

SVC-7251[c] remove automatic logout of agents that have been Away too long SVC-7260[c] Phantom, unremovable prims SVC-7297[c] 'excessive instant message' throttle kicks in when it shouldn't SCR-115[c] State changes considerably slower under Mono-LSL than LSO-LSL SCR-22[c] "X-SecondLife-Owner-Name" sometimes set to '(waiting)' instead of ownername SVC-7321[c] llRemoteLoadScriptPin() fails to add O:VMCT script to O:PERM_ALL atchmnt SVC-7294[c] The simulator is too strict when llGiveInventory() adds restricted-permission items to fullperm attachments which already contained other restricted-permission items SVC-7339[c] Performance issues on LeTigre 11.09.23.241511 (and Main Channel) SVC-7289[c] llCastRay() returns RCERR_CAST_TIME_EXCEEDED on small parcels. Fixed various server crash modes.

  • [15:39] Flame of Jira: Status 404
  • [15:39] Vincent Nacon: ok... let's not talk about dead people right now...
  • [15:39] Melvin Starbrook: facebook is evil lol
  • [15:39] Maestro Linden: and some others
  • [15:39] Vincent Nacon: or facebook
  • [15:39] Coyot LindenCoyot Linden changes shirt
  • [15:39] Oskar Linden: that's a lot of bug fixes
  • [15:39] Bikey Bekkers: quite a list
  • [15:39] Kallista Destiny: I'm impressed
  • [15:39] Maestro Linden: we're pretty sure that the "giving inventory to attachemnts" bugs are fixed now, with the newest Magnum
  • [15:39] Gooden Uggla: actually kallista, the argumnet can be made that like jobs, al davis had a pervasive effect on US culture
  • [15:40] Pagan Sunburn: facebook isn't evil, it is the people that are evil.
  • [15:40] Maestro Linden: well, there are some weird cases still, but they aren't regressions compared to how permissions ever worked
  • [15:40] Oskar Linden: oh, and you will all be happy to know that Maestro has been rocking his bug triages SO HARD that he ran out of untriaged issues and started at the bottom and began looking at issues from 2008
  • [15:40] Melvin Starbrook: yes so i blocked facebook from my computer :P
  • [15:40] Oskar Linden: woohoo
  • [15:40] Marigold Devin: Yes, I saw some "resolved" fromMaestro woot woot ;-)))))
  • [15:40] Maestro Linden: oh yeah, and SVC-7339 is fixed. probably.
  • [15:40] Flame of Jira: [#SVC-7339] Performance issues on LeTigre 11.09.23.241511 (and Main Channel) https://jira.secondlife.com/browse/SVC-7339
  • [15:41] arton Rotaru: pony for maestro
  • [15:41] Rex Cronon: when u r dont with those, u start with issues from 2006:)
  • [15:41] Kallista Destiny: Al Davis is eble he took my Raiders back to oakland :( <- Lives in LA
  • [15:41] Rex Cronon: u r done*
  • [15:41] Melvin Starbrook: YAY!
  • [15:41] Gooden Uggla: maesttro, fix the estate ban if you have spare time...
  • [15:41] Maestro Linden: heh, those ancient jiras are pretty easy.. "nobody's talked about this in 2 years - is it still happening?"
  • [15:41] Homeless: Is the end near for the fly hieght limit?
  • [15:41] Vincent Nacon: muhaha!
  • [15:41] Lucia Nightfire: I'm can't accept SVC-7289 as fixed, yet.
  • [15:41] Flame of Jira: [#SVC-7289] llCastRay() returns RCERR_CAST_TIME_EXCEEDED on small parcels. https://jira.secondlife.com/browse/SVC-7289
  • [15:41] Gooden Uggla: kallista : i never said he wasn't a doddering old nutjob :)
  • [15:42] Maestro Linden: yeah, the resource limits have just chagned for llCastRay, really
  • [15:42] Kallista Destiny: there was axctivity on the one your marked as triaged today ((ban heights))
  • [15:43] Maestro Linden: well, we're not sure if we should 'fix' that ban heights issue or not, so we're bumping it off to somebody from product
  • [15:43] Maestro Linden: in that jira issue, there isn't agreement on how it should behave
  • [15:43] Vincent Nacon: best to leave it alone
  • [15:43] Oskar Linden: when in doubt... kick it out
  • [15:43] Kallista Destiny: I agree it is an isue that can be argued bot ways
  • [15:43] Vincent Nacon: yeah, just leave it alone, it would only waste more time
  • [15:44] Kallista Destiny: But people that pay for something should be given priority.
  • [15:44] Pagan Sunburn: I think it should work as high as the parcel of land allows.
  • [15:44] Coyot Linden: So, maybe we should have a JIRA auction, Kallista. :P
  • [15:44] Kallista Destiny: lols
  • [15:44] Lucia Nightfire: I don't see how explicit bans would interrupt anything legitimate no matter the ban height
  • [15:45] Vincent Nacon: LSL script can deal with the banned user over the height.
  • [15:45] Kallista DestinyKallista Destiny check her beta grid balance
  • [15:45] Pagan Sunburn: If you have a parcel and then there is a different piece of land that is above it in height, it should ban the person from the lower arrea but allow them on the higher piece of land/ or sim.
  • [15:45] Rex Cronon: no action. everybody that votes on jira has to pay as much as he/she thinks is worth:)
  • [15:45] Gooden Uggla: bans should be to the rezz limit of 4096 meters
  • [15:45] Kallista Destiny: as you can see it is q contentious argumnt
  • [15:46] Gooden Uggla: so griefers just don't drop things above the present limit
  • [15:46] Rex Cronon: no auction*
  • [15:46] Pagan Sunburn: Yes, I agree Gooden.
  • [15:46] Maestro Linden: Shall we talk about SVC-7354?
  • [15:46] Flame of Jira: [#SVC-7354] Simulator fails to load notecard asset (Intan won't read config card) https://jira.secondlife.com/browse/SVC-7354
  • [15:46] Jonathan Yap: yes!
  • [15:46] Coyot LindenCoyot Linden hides
  • [15:47] Jonathan Yap: LMs are also affected
  • [15:47] Maestro Linden: Ok, so we did some investigation after we got enough details about notecards that have the issue
  • [15:47] Gooden Uggla: the ability to allow 'drop object' on no build land is one quick tweak in the viewer
  • [15:47] Pagan Sunburn: *tosses a carrot to Oskar*
  • [15:47] Maestro Linden: and it turns out that the sims' local asset cache was being pruned prematurely
  • [15:47] Gooden Uggla: yes, fix that please
  • [15:47] Maestro Linden: causing notecards, landmarks, and other assets to be unexpectedly 'missing'
  • [15:48] Maestro Linden: it should be fixed now
  • [15:48] Coyot Linden: #%#$! relatime
  • [15:48] Jonathan Yap: The fix has already been deployed?
  • [15:48] Coyot Linden: yes
  • [15:48] Pagan Sunburn: o.o A Linden wants to cuss, lol.
  • [15:48] Oskar LindenOskar Linden noms his centennial carrot
  • [15:48] Gooden Uggla: definitely meets the definition of "showstopper"
  • [15:48] Maestro Linden: we traced the issue to a subtle change in linux kernel parameters that came with that upgrade to fix 'timewarp'
  • [15:48] Jonathan Yap: Thank you thank you
  • [15:48] Oskar Linden: oh you subtle linux kernel parameters
  • [15:48] Coyot Linden: but it did mean restarting *every* region today
  • [15:49] Maestro Linden: anyway, the fix was to change one of the background processes in the sims
  • [15:49] Kallista Destiny: Quick work, I am impressed
  • [15:49] Coyot Linden: so, now you know what my day was like
  • [15:49] Vincent Nacon: yup been there all the time
  • [15:49] Maestro Linden: we just needed to restart the regions because the caches were 'dirty'
  • [15:49] Vincent Nacon: and I think I'm in one right now
  • [15:49] Pagan Sunburn: How dirty were they?
  • [15:50] Coyot Linden: map != territory
  • [15:50] Gooden Uggla: thanks maestro
  • [15:50] Kallista DestinyKallista Destiny gets a box of Tide "This dirty"/
  • [15:50] Jonathan Yap: It was acting like things used a lot had this issue
  • [15:50] Maestro Linden: Yeah, that's what we found
  • [15:50] Vincent Nacon: quit advertising, Kallista
  • [15:50] Pagan Sunburn: Wait soooo....SL uses a Linux kernel right?
  • [15:51] Coyot Linden: yes
  • [15:51] Conover's Flight-Helper 6.3.3 (WEAR ME!): Flight-helper is ready and operational.
  • [15:51] Maestro Linden: the access pattern had an influence on whether the asset went missing from the cache unexpectedly..
  • [15:51] Kallista Destiny: Better than using Windoz...
  • [15:51] Coyot Linden: it has to do with the mount options, Pagan
  • [15:51] Pagan Sunburn: Hmmm......
  • [15:51] Coyot Linden: google "relatime" and "atime" and "mount"
  • [15:51] Pagan Sunburn: You mean Windblows, Kallista.
  • [15:51] Coyot Linden: for more deets
  • [15:51] Kallista Destiny: yeah
  • [15:51] Vincent Nacon: at least now they're doing it like professional
  • [15:52] Maestro Linden: anyway, it should be fixed. we'll know for sure by tomorrow morning.
  • [15:52] Gooden Uggla: are we at the point where fixing timewarp has caused more bugs than timewarp itself?
  • [15:52] Coyot Linden: no
  • [15:52] Jonathan Yap: I have not seen any complaints about it since the restart this afternoon
  • [15:52] Kallista Destiny: not by a long shot
  • [15:52] Gooden Uggla: just checkinbg
  • [15:52] Vincent Nacon: a wishful thinking
  • [15:52] Coyot Linden: Thanks, Jonathan
  • [15:52] Oskar Linden: there will be some smoothing wrinkles time
  • [15:53] WolfPup Lowenhar: i wonder if my two horses came back after the restarts totay then
  • [15:53] Jonathan Yap: I have been in a sim where the common LMs given out to many people were going bad hours after a restart, so good to know/see this is fixed.
  • [15:53] Oskar Linden: we're taking it one day at a tiem
  • [15:53] Oskar Linden: except for the weekend
  • [15:53] Oskar Linden: then we pretend we don't work here and get really drunk
  • [15:53] Pagan Sunburn: lol
  • [15:53] Motor Loon: Did we ever hear the % done on the kernel updates? (can't seem to see it in log but I may just be semiblind)
  • [15:54] Coyot Linden: we have a bout a week to go
  • [15:54] Motor Loon: ok
  • [15:54] Jonathan Yap: Now that you have a process in place will you be doing kernel updates more often?
  • [15:54] Pagan Sunburn: So we have another week of upgrades to the system?
  • [15:55] Gooden Uggla: seems like they're getting faster at it
  • [15:55] Coyot Linden: yes, but not to the same sims
  • [15:55] Kallista Destiny: I must admit that the kernel update have been much less intrusive that people thought the would be
  • [15:55] Maestro Linden: .. unless you restarted your sim and it moved to a host which doesn't have the update yet
  • [15:55] Vincent Nacon: not whole week but just this weekend
  • [15:55] Vincent Nacon: I hope
  • [15:55] arton Rotaru: only a "week" full of sims .p
  • [15:55] Motor Loon: If you've already been beated to the ground, they wont hit you again pagan °͜°
  • [15:55] Oskar Linden: I do appreciate your patience
  • [15:56] Gooden Uggla: some of us restart our sims every day or 2
  • [15:56] Jonathan Yap: Have you thought about adding the kernel version number to the packet that Help-About displays?
  • [15:56] Vincent Nacon: patience come from pulling my hair out
  • [15:56] Coyot Linden: Kallista: in part that's because we took so long in planning this.
  • [15:56] Oskar LindenOskar Linden is sure that after this there will never be any more issues at all with any SL service and we will all live happily ever after
  • [15:56] Motor LoonMotor Loon agrees with Oskar
  • [15:56] Oskar LindenOskar Linden dances off into a unicorn sunset
  • [15:56] arton Rotaru: boring
  • [15:56] Melvin Starbrook: wow
  • [15:56] Pagan Sunburn: So that is what happened to Oskar's hair, lol.
  • [15:56] Motor Loon: and Facebook will close, and all their uses will come to Second Life™
  • [15:56] WolfPup Lowenhar: in what utopia oskar :)
  • [15:56] Kallista DestinyKallista Destiny thinks that Oskar is a cockeyed optimist.
  • [15:56] Melvin Starbrook: eeek
  • [15:57] Pagan Sunburn: o.o
  • [15:57] Pagan Sunburn: Uh oh
  • [15:57] arton Rotaru: any news about SCR-225
  • [15:57] Flame of Jira: [#SCR-225] ERROR: Failed to set physics shape type https://jira.secondlife.com/browse/SCR-225
  • [15:57] Motor Loon: oh yes, pls fix that one real quickie
  • [15:57] Oskar Linden: well three minutes left and I will have spent 100 hours chatting in these meetings with you guys
  • [15:57] Oskar Linden: I say we make it a 180s dance party
  • [15:57] TankMaster Finesmith: fun times!
  • [15:58] Oskar Linden: someone play some music
  • [15:58] Gooden Uggla: how many hours you want back oskar? :)
  • [15:58] Kallista Destiny: we donlt want all those Facebook
  • [15:58] Maestro Linden: No 'news' on that one, arton. it should be an easy fix though.
  • [15:58] Pagan Sunburn: Why not have a party at your home Oskar?
  • [15:58] Oskar Linden: I gave these hours willingly
  • [15:58] Pagan Sunburn: lol
  • [15:58] arton Rotaru: ok, hope it will be done soon
  • [15:58] Maestro Linden: it just checks for modify permission when you set that parameter, when really that shouldn't be necessary
  • [15:58] arton Rotaru: yeah
  • [15:58] Gooden Uggla: arton are you sure that one wasn't fixed already?
  • [15:59] Motor Loon: I say we all put a minute into a hat and give Oskar atleast some time back
  • [15:59] arton Rotaru: I am gooden
  • [15:59] Pagan Sunburn: When will it be fixed so that people don't have to relog when you are given modify rights to someoenelse?
  • [15:59] Gooden Uggla: nm, that's different from prim shape
  • [15:59] Pagan Sunburn: *someone else
  • [15:59] Entering god mode, level 200
  • [16:00] Oskar Linden: Oskar Linden: MUAHAHAHAHAHAHA!!!
  • [16:00] Marigold Devin: Are you in pain, Oskar,on fire like that and the tub already fullof people?
  • [16:00] Gooden Uggla: *smiles at oskar*
  • [16:00] TankMaster Finesmith: pagan, didn't LL already fix that?
  • [16:00] Maestro Linden: I'm not sure on that one, Pagan. I think the web profiles team will need to fix it.
  • [16:00] Bikey Bekkers: Will Falcon be at any meeting soon?
  • [16:00] Oskar Linden: Oskar Linden: GOD SHOUT: Have a great weekend!!!!!!!!!!!! ^_^
  • [16:00] Pagan Sunburn: No
  • [16:00] Melvin Starbrook: bye oskor :)
  • [16:00] Rex Cronon: we usually get that mesage before everybody is kicked off the sim:)
  • [16:00] Gooden Uggla: cool, the entire grid heard that one
  • [16:00] Oskar Linden: falcon was already here
  • [16:00] WolfPup Lowenhar: tc oskar
  • [16:00] Marigold Devin: God Shout ! Arf. Wonders what the rest of us would do if we were god for a day
  • [16:00] Gooden Uggla: so us and 4 other people...
  • [16:00] Pagan Sunburn: o.o
  • [16:00] Rex Cronon: u 2 oskar
  • [16:00] Bikey Bekkers: oh i missed him
  • [16:00] Kallista Destiny: thank you Oskar and Maestro
  • [16:01] Pagan Sunburn: Have a great weekend Oskar.