Beta Server Office Hours/Minutes/2014-02-06

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[2014/02/06 14:59]  Jenna Felton: hello all
[2014/02/06 14:59]  Yuzuru Jewell: Hello, Jenna.
[2014/02/06 14:59]  Rex Cronon: hi jenna
[2014/02/06 14:59]  Yuzuru Jewell: Hello, Jonathan and Rex.
[2014/02/06 14:59]  Duckie Dickins: we're celebrating that the login server is working today.
[2014/02/06 14:59]  Maestro Linden: Hi everybody
[2014/02/06 14:59]  WhiteRabbit0: ohh  lol.
[2014/02/06 14:59]  Rex Cronon: hi yuzuru
[2014/02/06 14:59]  Rex Cronon: hi maestro
[2014/02/06 15:00]  Coyot Linden: hi, maestro!
[2014/02/06 15:00]  Yuzuru Jewell: Hello, Maestro.
[2014/02/06 15:00]  Yuzuru Jewell: Hello, Coyot!
[2014/02/06 15:00]  Coyot Linden: long time, no speak!
[2014/02/06 15:00]  Rex Cronon: i guess the new ceo fixed the login;)
[2014/02/06 15:00]  Coyot Linden: hey now
[2014/02/06 15:00]  Yuzuru Jewell: Hello, Inara.
[2014/02/06 15:00]  Coyot Linden: Hi, Yuzuru
[2014/02/06 15:00]  Inara Breen: Eeeps!
[2014/02/06 15:00]  Lucia Nightfire: has a new CEO been announced at all yet?
[2014/02/06 15:00]  Coyot Linden: yes
[2014/02/06 15:00]  Maestro Linden: which leads us to Coyot's news of his promotion.. ? :P
[2014/02/06 15:00]  Inara Breen: Yuo're 24 hours behind, lucia
[2014/02/06 15:00]  Coyot Linden: Do you want me to start?
[2014/02/06 15:00]  Maestro Linden:
[2014/02/06 15:01]  Lucia Nightfire: I've been busy on boring projects to keep up with any news
[2014/02/06 15:01]  Inara Breen: Also:
[2014/02/06 15:01]  Inara Breen: (toot! toot!)
[2014/02/06 15:01]  Yuzuru Jewell: Hello, Nalates.
[2014/02/06 15:02]  arton Rotaru: another european as CEO :p
[2014/02/06 15:02]  Nalates Urriah: Hi Yuz
[2014/02/06 15:02]  WhiteRabbit0: wait  Rod humble stepped down?
[2014/02/06 15:02]  Coyot Linden: Yeah, all the Europeans come to America for our health plans.  :P
[2014/02/06 15:02]  arton Rotaru: lol
[2014/02/06 15:02]  Inara Breen: /me snort her Pepsi
[2014/02/06 15:03]  Inara Breen: snorts*
[2014/02/06 15:03]  Rex Cronon: lol
[2014/02/06 15:03]  arton Rotaru: yeah Rod left last month
[2014/02/06 15:03]  Coyot Linden: as long as you don't snort your Coke
[2014/02/06 15:03]  Inara Breen: /me grins
[2014/02/06 15:03]  WhiteRabbit0: ahh I'm behind on the times .
[2014/02/06 15:03]  Lucia Nightfire: its teh whirly bird
[2014/02/06 15:04]  Duckie Dickins: So what's your new promotion?
[2014/02/06 15:04]  Coyot Linden: wait(Maestro);
[2014/02/06 15:04]  Maestro Linden: because coyot fixed it
[2014/02/06 15:04]  Maestro Linden: that was about the statement about the CEO fixing Aditi login
[2014/02/06 15:04]  Rex Cronon: :)
[2014/02/06 15:05]  Maestro Linden: Hm, I have some local chat lag today
[2014/02/06 15:05]  Maestro Linden: anyway, let's get started:
[2014/02/06 15:05]  Coyot Linden: Okay
[2014/02/06 15:05]  Duckie Dickins: The new boss needed a place where he couldn't broke the grid with his linden powers. :)
[2014/02/06 15:05]  Maestro Linden: So, I only have this week's updates in the agenda,
[2014/02/06 15:05]  Maestro Linden: but we may as well talk about last week's updates too
[2014/02/06 15:06]  Maestro Linden: last week, the RCs got a version which went to main channel this week
[2014/02/06 15:06]  Maestro Linden: this project just had a fix to llModifyLand in attachments or child prims, and a crash fix
[2014/02/06 15:06]  Maestro Linden:
[2014/02/06 15:07]  Maestro Linden: and last week, the main channel just got a crash fix update
[2014/02/06 15:07]  Maestro Linden: which is not to be confused with this week's RC update, which included a fix for a totally different crash:
[2014/02/06 15:08]  Maestro Linden: So that's server; crash fixes are always nice to have, but don't give us much to discuss (unless they somehow broke other things)
[2014/02/06 15:09]  arton Rotaru: how come it's just these little updates on the server side lately?
[2014/02/06 15:09]  Lucia Nightfire: change in management, change in priorities, heh
[2014/02/06 15:09]  arton Rotaru: I mean, are they working so well now, or is there something big in the pieline?
[2014/02/06 15:09]  arton Rotaru: pipeline even
[2014/02/06 15:09]  WhiteRabbit0: Uhm.. I'm actually curious
[2014/02/06 15:09]  Margithe: it's quite annoying , reading the list of bug fixes where i'm not permitted to view the bug at all. I wonder sometimes what the heck i'm doing in these meetings, when we don't get to know what is being rolled out.
[2014/02/06 15:10]  WhiteRabbit0: are you at liberty to discuss exactly what those changes in priorities are?
[2014/02/06 15:10]  Maestro Linden: Well, work is being done on projects, but I can't talk about all of them yet
[2014/02/06 15:11]  arton Rotaru: alrighty
[2014/02/06 15:11]  Coyot Linden: Neither can I. ;)
[2014/02/06 15:11]  Maestro Linden: Sorry about that
[2014/02/06 15:11]  Lucia Nightfire: dat black projects
[2014/02/06 15:11]  arton Rotaru: np
[2014/02/06 15:11]  Maestro Linden: We had some other non-sim updates that we can talk about though
[2014/02/06 15:11]  Coyot Linden: That sounds like my cue
[2014/02/06 15:11]  Maestro Linden: sure, talk about login, coyot
[2014/02/06 15:12]  Coyot Linden: As some of you may have noticed
[2014/02/06 15:12]  Coyot Linden: we redeployed the login servers this morning
[2014/02/06 15:12]  Coyot Linden: There was no change in functionality
[2014/02/06 15:12]  Coyot Linden: instead, we brought them up to a current OS version
[2014/02/06 15:12]  Coyot Linden: from one two years old
[2014/02/06 15:13]  Coyot Linden: newer versions of standard apps
[2014/02/06 15:13]  Coyot Linden: like webserver, caching app, etc.
[2014/02/06 15:13]  Coyot Linden: and all of the better functionality
[2014/02/06 15:13]  Coyot Linden: and security fixes that go with that
[2014/02/06 15:14]  Coyot Linden: but nothing has changed about the login code or proces
[2014/02/06 15:14]  Maestro Linden: The update itself wasn't blogged about, since it was totally seamless,
[2014/02/06 15:14]  Maestro Linden: which is a nice feature about web services
[2014/02/06 15:14]  Jonathan Yap: Is that why logins here a week ago were broken?
[2014/02/06 15:15]  Coyot Linden: no
[2014/02/06 15:15]  Maestro Linden: well.. related
[2014/02/06 15:15]  Coyot Linden: okay, fair
[2014/02/06 15:15]  Margithe: You know, it's all much smoother if the residents get a heads up
[2014/02/06 15:15]  Coyot Linden: that was a test version
[2014/02/06 15:16]  Maestro Linden: and Aditi only had one login server.. so if that goes down, logins do
[2014/02/06 15:16]  Coyot Linden: Margithe, if this was agni, I would totally agree with you.
[2014/02/06 15:17]  Margithe: I disagree, to the point that all mesh needs to be test-uploaded. So it screws over the people that work.
[2014/02/06 15:17]  Coyot Linden: yes, but it is our test grid, also.
[2014/02/06 15:17]  Margithe: :P nOOO oURS!
[2014/02/06 15:17]  Margithe: /me smirks
[2014/02/06 15:17]  Coyot Linden: lol
[2014/02/06 15:17]  arton Rotaru: lol
[2014/02/06 15:18]  Whirly Fizzle: How many login servers does Agni have?
[2014/02/06 15:18]  Coyot Linden: 15
[2014/02/06 15:18]  Rex Cronon: might be better to have a small program that allow u to test how mesh uploads locally?
[2014/02/06 15:18]  Coyot Linden: I can't speak to that, Rex
[2014/02/06 15:18]  arton Rotaru: opensim does, somehow
[2014/02/06 15:18]  Margithe: you never know how things come out once you try to stuff it into SL. Sadly.
[2014/02/06 15:18]  arton Rotaru: just no land impact numbers
[2014/02/06 15:18]  Lucia Nightfire: re-uploads make LL money, wink, heh
[2014/02/06 15:19]  Margithe: Sl is just... SPeshul
[2014/02/06 15:19]  Coyot Linden: What I can say, is that we are putting in another aditi login server, so a failure won't stop things here again.
[2014/02/06 15:19]  Margithe: yay!
[2014/02/06 15:19]  arton Rotaru: lol, now she's happy again
[2014/02/06 15:19]  Margithe: Yeah, i'm easily amused like that ;)
[2014/02/06 15:19]  WhiteRabbit0: Aditi is here with free money for test uploads.. why are you objecting lol.
[2014/02/06 15:20]  arton Rotaru: heh
[2014/02/06 15:20]  Kennylex Luckless: Sorry I'm late, you can start meeting now :-)
[2014/02/06 15:20]  Rex Cronon: u can read the log:0
[2014/02/06 15:20]  Lucia Nightfire: the meetin gis over, we're in snowball mode
[2014/02/06 15:21]  Maestro Linden: I wanted to say that there was one other update this week
[2014/02/06 15:21]  Maestro Linden: on Tuesday, there was 'voice maintenance' which was to update the vivox backend for voice
[2014/02/06 15:21]  Maestro Linden: which actually didn't involve changes on the simulators themselves, but did affect voice on all sims on agni
[2014/02/06 15:22]  Maestro Linden: the changes were just bugfixes and similar
[2014/02/06 15:22]  Maestro Linden: so specific voice bugs may now be fixed
[2014/02/06 15:23]  Whirly Fizzle: Is there a fix list somewhere?
[2014/02/06 15:23]  Lucia Nightfire: did that fix as I haven't tested i a while
[2014/02/06 15:23]  Maestro Linden: Hm, I haven't seen one; there may be a list of bugs that people had filed against the viewer for voice
[2014/02/06 15:23]  Maestro Linden: let me ask
[2014/02/06 15:23]  Whirly Fizzle: Lucia I think that one was fixed in bear actually
[2014/02/06 15:23]  Whirly Fizzle: Maintenance-RC
[2014/02/06 15:24]  Coyot Linden: me not bear
[2014/02/06 15:24]  Coyot Linden: me wolf
[2014/02/06 15:24]  Lucia Nightfire: identity crisis
[2014/02/06 15:24]  Coyot Linden: heh
[2014/02/06 15:24]  Whirly Fizzle: You furry :P
[2014/02/06 15:24]  Coyot Linden: ha
[2014/02/06 15:24]  WhiteRabbit0: Clearly he's definitely not Bltizcrank.
[2014/02/06 15:24]  WhiteRabbit0: =p
[2014/02/06 15:25]  Margithe: I gots a question- are library items pre-cached with the first download of the LL viewer?
[2014/02/06 15:25]  WhiteRabbit0: aaaand no one here plays league  o well  XD
[2014/02/06 15:25]  Margithe: 8or library textures, to be specific)
[2014/02/06 15:25]  Jonathan Yap: Sounds are pre-cached in the viewer download
[2014/02/06 15:26]  Jonathan Yap: Who can speak to textures?
[2014/02/06 15:26]  Lucia Nightfire: idt they are as I've had them load before I even log in, heh
[2014/02/06 15:26]  Lucia Nightfire: UI textures I mean
[2014/02/06 15:27]  Margithe: i mean starter content, like the default av's, and the first textures seen in the welcome area.
[2014/02/06 15:27]  Jonathan Yap: textures for widgets are in the viewer download
[2014/02/06 15:27]  Kennylex Luckless: I has a question why some land not can be flatten, my land in Minna is bumpy even I try to flatten it and Linden land near looks like hell.
[2014/02/06 15:27]  Lucia Nightfire: I've had them grey and load when I open the preferences>graphics menu
[2014/02/06 15:28]  Maestro Linden: Okay, I don't have a change list for the voice changes, but I did get clarification that they were mostly for quality enhancements for people using a recent version of the voice SDK
[2014/02/06 15:28]  Lucia Nightfire: the sliders specifically, mainly on teh first open
[2014/02/06 15:28]  Jonathan Yap: starter avatars and textures in welcome places can vary, so those are not in the viewer download
[2014/02/06 15:28]  Maestro Linden: and 'recent version' is significant because apparently most TPVs use a very old version of the SDK
[2014/02/06 15:28]  Maestro Linden: so TPV users wouldn't see much change from the update
[2014/02/06 15:29]  Margithe: it would make sense to have the "first time rez" places appear instantly. Same with the starter avatars. First impression matters a LOT.
[2014/02/06 15:31]  Margithe: some extra 100 megabytes of download doesn't take a lot of time. And the space will be filled out by cache either way eventually.
[2014/02/06 15:32]  Whirly Fizzle: Thanks for checking Maestro.
[2014/02/06 15:32]  Whirly Fizzle: I think all V3 based TPVs are on the same vivox version as V3 uses now.
[2014/02/06 15:32]  Jonathan Yap: Once the code for the Interesting project is in release you will see the scene load much more efficiently
[2014/02/06 15:33]  Coyot Linden: Well, my work her is done.
[2014/02/06 15:33]  arton Rotaru: yeah, lets merge HTTP with Interesting
[2014/02/06 15:33]  Coyot Linden: here*
[2014/02/06 15:33]  Maestro Linden: Whirly: Soft was under the impression that FIrestorm was using one from 2009 or so.  Maybe that's old information, though..
[2014/02/06 15:33]  Coyot Linden: have a good one everyone
[2014/02/06 15:33]  Inara Breen: Thanks, Coyot!
[2014/02/06 15:33]  arton Rotaru: tc Coyot
[2014/02/06 15:34]  Rex Cronon: tc coyot
[2014/02/06 15:34]  Coyot Linden: u2
[2014/02/06 15:34]  Maestro Linden: thanks coyot
[2014/02/06 15:34]  Whirly Fizzle: 4.4.2 release is using the old one. 4.5.1 beta is using same as v3
[2014/02/06 15:34]  Kennylex Luckless: tc
[2014/02/06 15:34]  Yuzuru Jewell: Thank you, Coyot.
[2014/02/06 15:34]  Jenna Felton: thank you Coyot :) have nice day too
[2014/02/06 15:34]  Maestro Linden: Ah, okay.  That's probably what he meant
[2014/02/06 15:34]  Whirly Fizzle: Voice Server Version: Vivox 4.5.0009.17865
[2014/02/06 15:34]  Kennylex Luckless: There is a voice/cam bug in Firestor, is it same in all viewers?
[2014/02/06 15:35]  Maestro Linden: Yep that's what I have with 3.6.13  release
[2014/02/06 15:35]  Whirly Fizzle: You mean when you cam about voice stutters badly?
[2014/02/06 15:35]  Kennylex Luckless: I do not get sound from cam pos but from between cam and focus point
[2014/02/06 15:35]  Kennylex Luckless: I some time her folk better when I zoom out.
[2014/02/06 15:36]  Lucia Nightfire: I can be at 2000 meters altitude and can barely hear stuff going on on the ground, heh
[2014/02/06 15:36]  Maestro Linden: bizarre, maybe the viewer is reporting a different cam pos than how it renders?
[2014/02/06 15:37]  Rex Cronon: 2km up and u can still hear? r u supergirl:)
[2014/02/06 15:37]  Maestro Linden: /me will remember that the next time he gossips near Lucia  ;)
[2014/02/06 15:37]  Lucia Nightfire: one of my sb regions has a ton of zyngo style machines on the ground and I can here them from 2000k
[2014/02/06 15:37]  Kennylex Luckless: I has seen latest time that there is many math bugs in SL, for example do 10/2 in build option become 9.99952
[2014/02/06 15:38]  Kennylex Luckless: sorry. 4.99952
[2014/02/06 15:38]  Maestro Linden: phew, that would've been a pretty huge error
[2014/02/06 15:38]  Kennylex Luckless: Over time it is.
[2014/02/06 15:38]  Margithe: you get the errors as well when you move objects, using the rulers.
[2014/02/06 15:39]  Margithe: or sometimes when you type in the numbers as well.
[2014/02/06 15:39]  Maestro Linden: hm when I enter scale = 10/2, I get 5.000
[2014/02/06 15:40]  Maestro Linden: are you measuring via script or do you have a viewer that's modified to show more digits?
[2014/02/06 15:40]  Lucia Nightfire: not talking abotu precision loss with building at high altitude are you?
[2014/02/06 15:40]  Kennylex Luckless: Well, there is more, in rotation you some time get way off like when you do 170+52 in rotation you can end up with 980 if you not clear the decimales.
[2014/02/06 15:41]  Kennylex Luckless: I shall take better notes to next time.
[2014/02/06 15:41]  Maestro Linden: ok
[2014/02/06 15:41]  Margithe: No, it happens on the ground too. Yes i'm using a viewer with more digits BUT you can usually see the error, too
[2014/02/06 15:41]  Margithe: i'll do some tests and come back to you next week i think.
[2014/02/06 15:42]  Jenna Felton: in firestorm beta, i right now set the cube height to 10/2 and got 5.0000
[2014/02/06 15:42]  Kennylex Luckless: But I think to hangs togheter with face flipping bug when you cut things, some where it is a math problem :-)
[2014/02/06 15:42]  Maestro Linden: I believe there's more room for error with rotations, since you're entering the data in euler format, which is converted to a quaternion internally
[2014/02/06 15:42]  Jonathan Yap: Moon Metty has solved some of those math error issues, maybe whirly can find the storm issue
[2014/02/06 15:42]  Maestro Linden: but some of the errors may not be visible in practice
[2014/02/06 15:43]  Lucia Nightfire: and otehrs are part fo teh 32 bit env iirc
[2014/02/06 15:43]  Margithe: right. There used to be a bug that mis-aligned prims when they were linked with a rotated root (and got aligned right again after unlinking) but i haven't checked it in a while, so i'll test it too
[2014/02/06 15:43]  Whirly Fizzle:
[2014/02/06 15:43]  Lucia Nightfire: rare erroneous retursn
[2014/02/06 15:43]  Maestro Linden: if it's rotated to 179.99992 degrees and 1m long, the positional error at the extremes will be very tiny (much smaller than a pixel)
[2014/02/06 15:44]  Maestro Linden: that STORM looks promising
[2014/02/06 15:44]  Kennylex Luckless: 140.0000+52=624.0000
[2014/02/06 15:44]  Margithe: My rotations were all between 45-90 degrees, i only noticed that i couldn't get textures aligned (because the root shot all other prims off)
[2014/02/06 15:45]  Kennylex Luckless: I know math errors when I see them.... I think.
[2014/02/06 15:46]  Maestro Linden: hm, what's it even doing to get 624.000 ?
[2014/02/06 15:46]  Maestro Linden: you mentioned that it goes away if you remove the decimal places behind 140 - parsing error, then?
[2014/02/06 15:46]  Rex Cronon: at least doesn;t divide by zer:)
[2014/02/06 15:46]  Rex Cronon: zero*
[2014/02/06 15:47]  Kennylex Luckless: Yes.
[2014/02/06 15:47]  Kennylex Luckless: 104+52=156.00000
[2014/02/06 15:48]  Maestro Linden: I can't reproduce it on my viewer.. I get 192.00
[2014/02/06 15:48]  Maestro Linden: I'm pasting '140.0000+52' into prim rotation (x y or z)
[2014/02/06 15:49]  Whirly Fizzle: I get 192.00000
[2014/02/06 15:49]  Whirly Fizzle: On FS 4.5.2 build
[2014/02/06 15:49]  Kennylex Luckless: it was in z and when I rotate linked objects around axis root
[2014/02/06 15:50]  Kennylex Luckless: I even claim I see a math error in LI calculation for mesh, but that I can not reproduce then it always give me different results.
[2014/02/06 15:50]  Maestro Linden: what viewer are you using, KennyLex?
[2014/02/06 15:51]  Whirly Fizzle: I see different LI each upload too, it can vary by a small amount.
[2014/02/06 15:51]  Kennylex Luckless: I had one mes before then when it was 2m was 49Le and at 1.999 m was 1Li :-)
[2014/02/06 15:51]  Whirly Fizzle: Thats always happened though
[2014/02/06 15:51]  Rex Cronon: what i don't like is that viewer changes the angles around all axis when u change the value for only one axis
[2014/02/06 15:51]  Kennylex Luckless: Sadly I did lose it here when the auto return did send it to the void
[2014/02/06 15:52]  Margithe: Thats why i wish i could save an upload setting, so i can re-do it on Agni... instead, i have a handy.... note... paper... pen... And then don't get the same LI anyways
[2014/02/06 15:52]  Maestro Linden: that may just be caused by gimbal lock
[2014/02/06 15:52]  Lucia Nightfire: get used to euler space, rex
[2014/02/06 15:52]  Rex Cronon: i can use it. i just don't like it
[2014/02/06 15:52]  Jenna Felton: i think it calculates the euler into rotation and then back into euler and produce so another euler value
[2014/02/06 15:52]  Maestro Linden: maybe the viewer should let you edit in quaternion .. it would be very educational if nothing else :P
[2014/02/06 15:53]  Lucia Nightfire: omg...
[2014/02/06 15:53]  arton Rotaru: the slm file takes care of that Margithe
[2014/02/06 15:53]  Jonathan Yap: Margithe, you can do a print screen to capture your upload settings
[2014/02/06 15:53]  Whirly Fizzle: errr.... no thanks :D
[2014/02/06 15:53]  Maestro Linden: I think Jenna is right
[2014/02/06 15:53]  Kennylex Luckless: Can we blame all bugs on the new CEO now?
[2014/02/06 15:53]  Margithe: i plan to chew him out in swedish.
[2014/02/06 15:53]  Jenna Felton: thins is a good idea Maestro, a switth to let you select you want quanterion or euler representation
[2014/02/06 15:53]  Lucia Nightfire: we can blame them on stragglers to meetings
[2014/02/06 15:53]  Jenna Felton: thisÜ
[2014/02/06 15:54]  Maestro Linden: haha
[2014/02/06 15:54]  Jenna Felton: grr, sorry, my keyboar runs aways from me and i hit wrong keys
[2014/02/06 15:54]  Maestro Linden: the meeting spots could be transformed into high speed trains, which leave right on time
[2014/02/06 15:54]  Margithe: yeah, the keyboars are horrid. i remember when it was just cats, stepping on your keyboards >.<
[2014/02/06 15:55]  Lucia Nightfire: wait I was a straggler Tue...
[2014/02/06 15:55]  Maestro Linden: and move at 400km through estates with restricted teleport
[2014/02/06 15:55]  Jenna Felton: hehe
[2014/02/06 15:55]  Maestro Linden: 400kph
[2014/02/06 15:55]  Whirly Fizzle: (nconsistent Land Impact calculation for mesh upload )
[2014/02/06 15:55]  Lucia Nightfire: yeah, if you have to correct soemthing in the upload window you're better off starting over
[2014/02/06 15:55]  Maestro Linden: for that particular case of 1.999m vs 2.0m, it may be legitimate if that's caused by physics
[2014/02/06 15:55]  Jenna Felton: /me would feel like astronaut on the centrifuge training
[2014/02/06 15:56]  Lucia Nightfire: ie, close the window, repopen
[2014/02/06 15:56]  Maestro Linden: the physics engine has thresholds for simulating collision shapes
[2014/02/06 15:56]  Maestro Linden: even the worst tortured prim will just be modeled as a box if its below a threshold
[2014/02/06 15:56]  Maestro Linden: er, below a size threshold
[2014/02/06 15:56]  Kennylex Luckless: But, if you twist a torus and aply material it can be 60 Li with prim and 200 with no physical shape.
[2014/02/06 15:57]  Zenith Subchair final p: whispers: Hi Inara Breen! Touch me for Menu. Say /1a to Adjust.
[2014/02/06 15:57]  Kennylex Luckless: And that prim had a convex hull
[2014/02/06 15:57]  Maestro Linden: due to streaming cost?
[2014/02/06 15:57]  Lucia Nightfire: phys cost
[2014/02/06 15:57]  Maestro Linden: no physics shape means that its' not a convex hull
[2014/02/06 15:57]  WhiteRabbit0: Yeah LI costs are bizarre
[2014/02/06 15:57]  Maestro Linden: set tori to none please :)
[2014/02/06 15:57]  WhiteRabbit0: but I mean...
[2014/02/06 15:57]  WhiteRabbit0: so is the rest of SL.
[2014/02/06 15:57]  Kennylex Luckless: ... You has to force Torley to do a video tutorial to explain that for us :-)
[2014/02/06 15:58]  Lucia Nightfire: alos idt it does that on its own, unless you add materials or a link
[2014/02/06 15:58]  Lucia Nightfire: plus size > 0.2 on any axii
[2014/02/06 15:58]  Kennylex Luckless: I shall show a fun thing
[2014/02/06 15:58]  Margithe: i know it all may be legitimate... But it's confusing to the users. SL should never aim to be a maze where only a handful of people can tell whats happening.. or even be able to guess.
[2014/02/06 15:58]  Lucia Nightfire: or physics mismatch
[2014/02/06 15:58]  Maestro Linden: by the way, I wrote this guide yesterday:
[2014/02/06 15:58]  Lucia Nightfire: lots of stuff
[2014/02/06 15:58]  WhiteRabbit0: Uhm.. if that's the goal.. we got a lot of work to do.
[2014/02/06 15:58]  Jenna Felton: Torley is torturing a prim formed to watermelon, coool idea
[2014/02/06 15:58]  Maestro Linden: some of the techniques may be useful to those of you who manage builds and such
[2014/02/06 15:59]  Kennylex Luckless: Torus with material = 35Li
[2014/02/06 15:59]  Jenna Felton: thank you Maestro
[2014/02/06 16:00]  WhiteRabbit0: Anyone who's seriously curious about Land Impact calcs can talk to me after.. I may be able to provide you with some insight.
[2014/02/06 16:00]  arton Rotaru: torus sucks, thats all
[2014/02/06 16:00]  Rex Cronon: and and similar mesh has only 1Li? lol
[2014/02/06 16:00]  arton Rotaru: it sucks without a material even
[2014/02/06 16:00]  Maestro Linden: yes, it's bad for performance at any time
[2014/02/06 16:00]  arton Rotaru: it just reveals it's real number with the mat
[2014/02/06 16:00]  Maestro Linden: it's just that the newer accounting system unmasks that
[2014/02/06 16:00]  Maestro Linden: er, what he said
[2014/02/06 16:00]  WhiteRabbit0: the LI calcs are based on a number of factors.. if you want a detailed explanation I can give them to you.. just not duing the meeting  XD
[2014/02/06 16:01]  Maestro Linden: Well, we're out of time anyway
[2014/02/06 16:01]  Lucia Nightfire: whats coming next week
[2014/02/06 16:01]  Kennylex Luckless: Torus with material = 10 Li if you cut it up and link 10 torus
[2014/02/06 16:01]  Jonathan Yap: take care everyone
[2014/02/06 16:01]  Maestro Linden: so far I don't have any news, Lucia
[2014/02/06 16:01]  Inara Breen: Thanks, Maestro
[2014/02/06 16:01]  Rex Cronon: tc all those leaving
[2014/02/06 16:01]  Lucia Nightfire: wah
[2014/02/06 16:01]  Maestro Linden: next week may not have RC rolls.. we'll see
[2014/02/06 16:01]  Yuzuru Jewell: Thank you, Maestro.
[2014/02/06 16:01]  rcdsQueChatLog: Rex Cronon, you can read the log here:
[2014/02/06 16:01]  Margithe: I read Drongles guides. They are good, but it's still not.. read once, and you know exactly what you get on upload. I spend days test-uploading things... there is just no really intuitive way
[2014/02/06 16:02]  Maestro Linden: thanks for coming, everybody!
[2014/02/06 16:02]  arton Rotaru: thanks for the meeting
[2014/02/06 16:02]  Margithe: Thanks for not running off before the end ;)
[2014/02/06 16:02]  Kennylex Luckless: take care MaLi
[2014/02/06 16:02]  Whirly Fizzle: I didn't knoiw my region was on Aditi, till I got this earlier... [15:03] Fern Meeroo: The Second Life Asset server created a duplicate Meeroo #105023. This extra one is being returned to the wild.
[2014/02/06 16:02]  Rex Cronon: i am going 2. tc everybody
[2014/02/06 16:02]  Rex Cronon: c maestro
[2014/02/06 16:02]  Maestro Linden: would you like us to disable that region, whirly?
[2014/02/06 16:02]  Kennylex Luckless: The, I go back to the evil maing grid now :-)
[2014/02/06 16:02]  Yuzuru Jewell: Thank you, Rex.
[2014/02/06 16:03]  Whirly Fizzle: No don't miond at all. Im going to go and look :D
[2014/02/06 16:03]  Maestro Linden: okay
[2014/02/06 16:03]  Whirly Fizzle: *mind
[2014/02/06 16:03]  Whirly Fizzle: My Too seems to have been duplicated anyway :P
[2014/02/06 16:03]  Maestro Linden: the script/DRM system should be able to tell which grid the meeroo is on, and ignore non-Agni grids
[2014/02/06 16:03]  Whirly Fizzle: *Roo
[2014/02/06 16:04]  Lucia Nightfire: if it was done correctly, lol
[2014/02/06 16:04]  Whirly Fizzle: Its just a Meeprt anyway, it doesn't matter
[2014/02/06 16:04]  Nalates Urriah: Thx Maestro - bye all
[2014/02/06 16:04]  Maestro Linden: if they're using llHTTPRequest, they should look at the X-SecondLife-Shard   header
[2014/02/06 16:04]  Maestro Linden: okay, just a PSA :)
[2014/02/06 16:04]  Lucia Nightfire: mainyl creators don't think about adding checks in or out aditi, heh
[2014/02/06 16:04]  Maestro Linden: bye!
[2014/02/06 16:04]  Inara Breen: Ciao folks! Bed calls!
[2014/02/06 16:04]  Whirly Fizzle: ahh Ill pass that on. Ta