Beta Server Office Hours/Minutes/2014-03-13

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[2014/03/13 14:06]  Mæstro Linden (maestro.linden): Hi guys
[2014/03/13 14:06]  Whirly Fizzle: Oh you on a fitted mesh viewer with an ATI card?
[2014/03/13 14:06]  Rex Cronon: i see nalates as blue box
[2014/03/13 14:06]  Münchhausen (alexios.donardson): hello to all
[2014/03/13 14:06]  Inara Breen: Hi, Maestro
[2014/03/13 14:07]  Rex Cronon: hi maestro
[2014/03/13 14:07]  Whirly Fizzle: I see her as blue mesh over avi mesh actually
[2014/03/13 14:07]  Mæstro Linden (maestro.linden): I see Nalates as a normal avatar mesh overlapping with a solid blue rigged mesh
[2014/03/13 14:07]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/03/13 14:07]  Mæstro Linden (maestro.linden): same as Whirly, I guess
[2014/03/13 14:07]  Rex Cronon: hello alexios
[2014/03/13 14:07]  Nal (nalates.urriah): I'm wearing a test of a fitted mesh. It is the default avatar from AvaStar. If you viewer does not support fitted mesh it probably looks odd.
[2014/03/13 14:07]  Jenna Felton: hello :)
[2014/03/13 14:08]  Mæstro Linden (maestro.linden): Well, here's the agenda:
[2014/03/13 14:08]  Rex Cronon: ok. fitteed mesh is the problem. lol i thought my graphics card was crashing:)
[2014/03/13 14:08]  Mæstro Linden (maestro.linden): we don't have a whole lot of news this week
[2014/03/13 14:08]  Nal (nalates.urriah): It should be a very close match to my avatar. But, it has some large deviations and behaves differently when appearance sliders are changes.
[2014/03/13 14:09]  Whirly Fizzle: Fairly close match
[2014/03/13 14:09]  Mæstro Linden (maestro.linden): The main channel got the project that was on BlueSteel and LeTigre last week
[2014/03/13 14:10]  Mæstro Linden (maestro.linden): which we've discussed before.. aside from crash fixes, the most visible change is that server release notes links will load more reliably in 'about second life'
[2014/03/13 14:10]  Nal (nalates.urriah): Whirly, prev cam the breasts and my chin and you can see where the blue skin is not matching the SL original skin. Use mid day...
[2014/03/13 14:10]  Mæstro Linden (maestro.linden):
[2014/03/13 14:11]  Mæstro Linden (maestro.linden): The RCs are all on the AISv3 project this week (BlueSteel and LeTigre joined Magnum there)
[2014/03/13 14:11]  Mæstro Linden (maestro.linden): the only changes compared to last week's Magnum release was to include this week's SLS changes
[2014/03/13 14:12]  Mæstro Linden (maestro.linden): are any of you using the Sunshine viewer now?
[2014/03/13 14:13]  Rex Cronon: i am not
[2014/03/13 14:13]  Münchhausen (alexios.donardson): no
[2014/03/13 14:13]  Nal (nalates.urriah): not me
[2014/03/13 14:13]  Whirly Fizzle: No
[2014/03/13 14:13]  Mæstro Linden (maestro.linden): okay :)
[2014/03/13 14:13]  Yuzuru (yuzuru.jewell): no..
[2014/03/13 14:13]  Mæstro Linden (maestro.linden): it's in RC now
[2014/03/13 14:14]  Mæstro Linden (maestro.linden): I'm hoping that we can release it grid-wide soon, as it's been in server RC for a few weeks now
[2014/03/13 14:14]  Nal (nalates.urriah): With FS and Slink heads out there is too much to play with.
[2014/03/13 14:14]  Jenna Felton: Second Life 3.7.3 (287613) Mar  5 2014 19:41:31 (Second Life Test)
[2014/03/13 14:15]  Jenna Felton: i am a bit delayed this time :)
[2014/03/13 14:15]  Mæstro Linden (maestro.linden): group ban, eh? :)
[2014/03/13 14:15]  Mæstro Linden (maestro.linden): Whirly filed a bug; you can ban yourself from a group after all
[2014/03/13 14:15]  Jenna Felton: yes, stil that viewer for any cases
[2014/03/13 14:15]  Whirly Fizzle: \o/
[2014/03/13 14:15]  Mæstro Linden (maestro.linden): curiously, you can do it with the viewer but not when sending the message another way
[2014/03/13 14:15]  Mæstro Linden (maestro.linden): Baker and I had a lot of fun with that bug today
[2014/03/13 14:16]  Whirly Fizzle: hahaha you reprod it? He was having problems
[2014/03/13 14:16]  Mæstro Linden (maestro.linden): yeah, we both had problems earlier, because we were using a more manual method
[2014/03/13 14:16]  Mæstro Linden (maestro.linden): of just POSTing the data to the capability
[2014/03/13 14:16]  Rex Cronon: so even the owner can self-ban:)
[2014/03/13 14:16]  Whirly Fizzle: Oh see... cheats!
[2014/03/13 14:17]  Mæstro Linden (maestro.linden): the difference is something along the lines of.. the viewer is encapsulating the avatar uuid as a string instead of as a uuid
[2014/03/13 14:17]  Mæstro Linden (maestro.linden): and uuid != string so , "oh that agent didn't ban his own uuid - allow it!"
[2014/03/13 14:17]  Jonathan Yap: I thought a UUID was a string of characters? So it was some kind of type trouble?
[2014/03/13 14:18]  Whirly Fizzle: Yeah can someone unban me from the test group now? hahaha
[2014/03/13 14:18]  Mæstro Linden (maestro.linden): yeah, I think it was the type presented in the message
[2014/03/13 14:18]  Mæstro Linden (maestro.linden): heh sure whirly..
[2014/03/13 14:18]  Mæstro Linden (maestro.linden): oh wait, I think we removed you already
[2014/03/13 14:18]  Whirly Fizzle: Ok cool
[2014/03/13 14:19]  Whirly Fizzle: Yeah Im unbanned
[2014/03/13 14:19]  Mæstro Linden (maestro.linden): anyway, we're working on that bug
[2014/03/13 14:21]  Rex Cronon: its not a bug. its a feature:)
[2014/03/13 14:21]  Mæstro Linden (maestro.linden): There's a new server maintenance project that just arrived on Aditi
[2014/03/13 14:21]  Mæstro Linden (maestro.linden): yeah, it's not the end of the world in my mind, Rex :)
[2014/03/13 14:22]  Mæstro Linden (maestro.linden): for those of you interested in the viewer LSL syntax project, the new server maintenance project includes a new schema to fix
[2014/03/13 14:23]  Mæstro Linden (maestro.linden): the server change itself is just to change the LSL keywords file
[2014/03/13 14:24]  Mæstro Linden (maestro.linden): there are some other bugfixes too, but maybe I shouldn't talk about them until we know that they actually worked :)
[2014/03/13 14:25]  Mæstro Linden (maestro.linden): .. and with that, it's open floor time
[2014/03/13 14:26]  Fenix Eldritch: I got a question for you, Maestro, regarding an old JIRA...
[2014/03/13 14:26]  Mæstro Linden (maestro.linden): okay
[2014/03/13 14:27]  Fenix Eldritch: I'm seeing VWR-8789 happening. Where particles are produced slightly leading the origin when the emitter is physical. It was closed as won't finish.. I'm curious if there was an explanation?
[2014/03/13 14:28]  Fenix Eldritch: It was closed in feb last year
[2014/03/13 14:28]  Mæstro Linden (maestro.linden): Looks like Alexa set that resolution in 2009
[2014/03/13 14:28]  Fenix Eldritch: And if I should open a new jira, or append to that one
[2014/03/13 14:29]  Mæstro Linden (maestro.linden): then Sue Linden marked it as resolved in 2010 (not sure why?)
[2014/03/13 14:29]  Fenix Eldritch: eh? oops, I guess I read the wrong section
[2014/03/13 14:29]  Mæstro Linden (maestro.linden): Anyway, I woudln't file another one,
[2014/03/13 14:29]  Mæstro Linden (maestro.linden): Aeon Voom filed
[2014/03/13 14:29]  Mæstro Linden (maestro.linden): which is the same issue
[2014/03/13 14:29]  Mæstro Linden (maestro.linden): and we imported that one
[2014/03/13 14:30]  Fenix Eldritch: oh cool. (can't see it)
[2014/03/13 14:30]  Fenix Eldritch: Glad it's accepted then :)
[2014/03/13 14:30]  Mæstro Linden (maestro.linden): By the way, it's possible to set the visibility of your past BUG issues
[2014/03/13 14:30]  Mæstro Linden (maestro.linden): By editing the 'Security Level:' setting
[2014/03/13 14:31]  Fenix Eldritch: /me nods.
[2014/03/13 14:31]  Mæstro Linden (maestro.linden): for the most part, we're leaving that up to the reporters to change, if they're willing to share their bug report issue more widely
[2014/03/13 14:31]  Whirly Fizzle: I changed all mine :D (& spammed Alexa with 163 email updates from JIRA *looks innocent*)
[2014/03/13 14:31]  Mæstro Linden (maestro.linden): the reason we're doing it that way is because people previously filed BUG reports with the expectation of only a few people being able to see it
[2014/03/13 14:31]  Mæstro Linden (maestro.linden): and in some cases there are sensitive details
[2014/03/13 14:32]  Fenix Eldritch: that's reasonable
[2014/03/13 14:32]  Mæstro Linden (maestro.linden): like email addresses and conversations and whatnot
[2014/03/13 14:32]  Mæstro Linden (maestro.linden): and you can still new BUG Jiras to 'Triagers and Reporter' in case you have those privacy concerns
[2014/03/13 14:34]  Jenna Felton: that is good to know
[2014/03/13 14:37]  Rex Cronon: crickets?
[2014/03/13 14:37]  Mæstro Linden (maestro.linden): Oh, have you all seen this?
[2014/03/13 14:38]  Jonathan Yap: Any idea when the commercial version of the goggles is coming?
[2014/03/13 14:38]  Whirly Fizzle: Yesh. No rift :( I can't break that *sniffle*
[2014/03/13 14:38]  Mæstro Linden (maestro.linden): I don't know, but I can ask them at GDC next week :)
[2014/03/13 14:38]  Jonathan Yap: I read there is a parts stoppage and the developer version is going out of stock
[2014/03/13 14:38]  Fenix Eldritch: One step closer.... I hope the tech is ready to upload my brain to SL when I shed my mortal coil.
[2014/03/13 14:39]  Mæstro Linden (maestro.linden): yes I read that too, that the initial development version is out of stock
[2014/03/13 14:39]  Jenna Felton: /me starts planing a low-budget treadmill for OR SL users
[2014/03/13 14:39]  Rex Cronon: is that thing heavy?
[2014/03/13 14:40]  Rex Cronon: for how many hours can u wear it on your head without getting aches?
[2014/03/13 14:40]  Mæstro Linden (maestro.linden): nope, it's reasonably light compared to how it looks
[2014/03/13 14:40]  Mæstro Linden (maestro.linden): hmm, Voidpointer or Marissa could maybe answer that 2nd question, Rex
[2014/03/13 14:40]  Jonathan Yap: Is the rift viewer a cool experience?
[2014/03/13 14:41]  Mæstro Linden (maestro.linden): Yep
[2014/03/13 14:41]  Jenna Felton: Oculus Rift? i have not wore it yet but i believe it should not be harder to use than a bike helmet, just wired
[2014/03/13 14:41]  Mæstro Linden (maestro.linden): the resolution of the dev version is a little low though
[2014/03/13 14:42]  Mæstro Linden (maestro.linden): it reminded me of playing games at VGA resolution in the 90s
[2014/03/13 14:42]  Rex Cronon: there is something missing. we need lsl functions that allow a image to be shown on lo
[2014/03/13 14:42]  Mæstro Linden (maestro.linden): but Oculus has demo'ed higher res versions that I haven't tried yet
[2014/03/13 14:42]  Jonathan Yap: hmmzz, 3d tetris
[2014/03/13 14:42]  Rex Cronon: only left or right screen
[2014/03/13 14:43]  Jenna Felton: Please try to make the sim crossing more easy. because the OR is a great thing when you sail or use a vehicle, because than you will not leave your chair. and with a vehicle you cross very soon a sim boundary
[2014/03/13 14:43]  Inara Breen: /me is hoping the castAR / VR headset gets to a production status
[2014/03/13 14:43]  Inara Breen: (headset=glasses)
[2014/03/13 14:44]  Yuzuru (yuzuru.jewell): Does VR need new 3D controler?
[2014/03/13 14:44]  Rex Cronon: if u twist your head to left while wearing them, do others in sl see your ave twist its head?
[2014/03/13 14:45]  Mæstro Linden (maestro.linden): I think it behaves the same as mouselook / camera focus with the regular viewer, so yeah
[2014/03/13 14:45]  Fenix Eldritch: coool
[2014/03/13 14:45]  Mæstro Linden (maestro.linden): I think that should happen
[2014/03/13 14:46]  Yuzuru (yuzuru.jewell): Cool, Thank you, Maestro.
[2014/03/13 14:47]  Mæstro Linden (maestro.linden): Yuzuru, maybe they don't "need" a new controller, but I know a lot of people have been talking about using special controllers to improve immersion in games
[2014/03/13 14:48]  Yuzuru (yuzuru.jewell): Now I use 3DConnection but I need new controler.
[2014/03/13 14:48]  Jenna Felton: thanks Yuzuru, i was thinking what controller could it mean
[2014/03/13 14:48]  Jenna Felton: an input device :)
[2014/03/13 14:49]  Yuzuru (yuzuru.jewell): I want to use VR without keyboard.
[2014/03/13 14:49]  Jenna Felton: you will probably want also more floaters, that are transparent or so
[2014/03/13 14:49]  Jenna Felton: because you can build differently with OR
[2014/03/13 14:50]  Jenna Felton: other stuff will be probably also differently, like chat, and you need something like transparent HUD to support that
[2014/03/13 14:51]  Rex Cronon: so, any new/interesting things that sl is working on?
[2014/03/13 14:51]  Mæstro Linden (maestro.linden): the Rift SL viewer has a modified UI for 3d
[2014/03/13 14:52]  Jenna Felton: ok
[2014/03/13 14:52]  Mæstro Linden (maestro.linden): Hm, I just had that new server maintenance news..
[2014/03/13 14:52]  Duckie Dickins: I forsee a lot of people developing eye issues. :)
[2014/03/13 14:52]  Yuzuru (yuzuru.jewell): New UI! Cool!
[2014/03/13 14:52]  Duckie Dickins: Remember when the virtual boy came out from nintendo? lol
[2014/03/13 14:52]  Jonathan Yap: You can run that viewer and see at least that part of the changes?
[2014/03/13 14:52]  Jenna Felton: than i think you have thought about changed experience with rift :)
[2014/03/13 14:52]  Yuzuru (yuzuru.jewell): Duckie, Sure.
[2014/03/13 14:52]  Fenix Eldritch: aye.... I tried it in the stores... and it hurt
[2014/03/13 14:53]  Yuzuru (yuzuru.jewell): It is B/W Screen, isn't it?
[2014/03/13 14:53]  Mæstro Linden (maestro.linden): I'm not sure if the 3d UI is tied to the Rift rendering.. it might be
[2014/03/13 14:53]  Mæstro Linden (maestro.linden): but you can view it on a normal monitor
[2014/03/13 14:53]  Duckie Dickins: was red and black I caused a lot of eye strain.
[2014/03/13 14:53]  Mæstro Linden (maestro.linden): except, the screen will be divided into two distorted halves
[2014/03/13 14:54]  Mæstro Linden (maestro.linden):  like that
[2014/03/13 14:55]  Jonathan Yap: Does the framerate suffer since the rendering pipeline is now working harder?
[2014/03/13 14:56]  Mæstro Linden (maestro.linden): there's a bit of overhead, but I dont' know what the actual impact is, Jonathan
[2014/03/13 14:57]  Inara Breen: UI-wise, simon mentioned a while back that menus, etc., float overhead in Riftlook - is that still the case?
[2014/03/13 14:57]  Mæstro Linden (maestro.linden): Yeah, something like that
[2014/03/13 14:58]  Mæstro Linden (maestro.linden): it's either a cylindrical or toroidal projection
[2014/03/13 14:58]  Inara Breen: So you have to look up to see them, they don't interfere with the world view?
[2014/03/13 14:58]  Mæstro Linden (maestro.linden): (I forgot which.. I think toroidal, though..)
[2014/03/13 14:58]  Inara Breen: /me nods
[2014/03/13 15:00]  Duckie Dickins: I wonder who secondlife:///app/agent/4a38da2b-5a17-42e3-8ded-03aa42190586/about is. I see blocks with numbers and one for sale in the corner parcel.
[2014/03/13 15:00]  Duckie Dickins: /me pokes at them
[2014/03/13 15:00]  rcdsQueChatLog: Rex Cronon, you can read the log here:
[2014/03/13 15:00]  Rex Cronon: i g2g. tc everybody
[2014/03/13 15:01]  Mæstro Linden (maestro.linden): Marissa's trying to explain it to me but it's complicated, Inara :)
[2014/03/13 15:01]  Nal (nalates.urriah): bye
[2014/03/13 15:01]  Mæstro Linden (maestro.linden): lots of gesturing in 3d space :)
[2014/03/13 15:01]  Inara Breen: Not surprised :)
[2014/03/13 15:01]  Mæstro Linden (maestro.linden): but yeah, you can turn your head to see the UI
[2014/03/13 15:01]  Mæstro Linden (maestro.linden): vs the rest of the scene
[2014/03/13 15:02]  Mæstro Linden (maestro.linden): okay guys, it's time for me too
[2014/03/13 15:02]  Inara Breen: Yeah, sounds a reasonable approach
[2014/03/13 15:02]  Nal (nalates.urriah): Bye & Thx Lindens
[2014/03/13 15:02]  Mæstro Linden (maestro.linden): thanks for coming!
[2014/03/13 15:02]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/03/13 15:02]  Inara Breen: Thanks, Maestro, Caleb, Baker
[2014/03/13 15:02]  Fenix Eldritch: Thanks!
[2014/03/13 15:02]  Nal (nalates.urriah): bye all
[2014/03/13 15:02]  Jonathan Yap: Thank you Lindens
[2014/03/13 15:02]  Jenna Felton: thank you too, Lindens and all, have a god weekend
[2014/03/13 15:02]  Jenna Felton: good too
[2014/03/13 15:02]  Yuzuru (yuzuru.jewell): Thank you Caleb.
[2014/03/13 15:02]  Caleb Linden: yw