GenericMessage
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Message Layout
{
GenericMessage Low NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
{ SessionID LLUUID }
{ TransactionID LLUUID }
}
{
MethodData Single
{ Method Variable 1 }
{ Invoice LLUUID }
}
{
ParamList Variable
{ Parameter Variable 1 }
}
}
Usage and Notes
Generic messages are used for short client/simulator communication through strings. These appear to have been used for only a very small number of situations where creating a new packet was avoided.(?)
Client sends this message for the following things:
| Use | Raw Method String | ParamList |
|---|---|---|
| Requesting avatar notes | avatarnotesrequest | Avatar ID |
| Requesting avatar picks | avatarpicksrequest | Avatar ID |
| Requesting avatar classifieds | avatarclassifiedsrequest | Avatar ID |
| Requesting avatar textures | avatartexturesrequest | Avatar ID |
| Requesting pick info | pickinforequest | Creator ID, Pick ID |
| Setting autopilot target | autopilot | Global X, Global Y, Z |
| Dumping list of temporary assets to simulator log (Gods only) | dumptempassetdata | List of avatar ID |
| Clearing dumped list of temporary assets from simulator log (Gods only) | cleartempassetdata | |
| Request online notifications resend | requestonlinenotification | List of avatar ID |
Client will process the following messages.
| Use | Raw Method String |
|---|---|
| Setting the mute list as loaded(possibly clears it) | emptymutelist |
| Clickthrough details for a classified | classifiedclickthrough |