LlGetRegionCorner
From Second Life Wiki
Second Life Wiki > LSL Portal > Built-in Functions > LlGetRegionCorner (Redirected from LSL llGetRegionCorner)
| LSL Portal | | | Functions | | | Events | | | Types | | | Operators | | | Constants | | | Flow Control | | | Script Library | | | Tutorials |
Contents |
Description
Function: vector llGetRegionCorner( );| 199 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a vector in meters that is the global location of the south-west corner of the region the object is in. The z component is 0.0
Divide the returned value by 256 to get the region offset.
Examples
//calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math. default { state_entry() { llSetText("Touch me to get your position", <1,1,1>, 2.0); } touch_start(integer total_number) { vecrel = llGetRegionCorner() + llDetectedPos(0); llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel ); //for debugging before vector addition vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0> llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': "+ (string)llRound(vecrel.x) +",\t\t\t"+ (string)llRound(vecrel.y) +",\t\t\t"+ (string)llRound(vecrel.z) + "."); llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':"+(string)vecrel ); //faster but unformatted output } }
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

