Mesh/Archive/2013-06-10

From Second Life Wiki
Jump to: navigation, search

Agenda

  1. What's the current status of the mesh deformer? What features have been requested by content creators? Of these features, which are the most important and which could be omitted or postponed? Mona Eberhardt 15:42, 9 June 2013 (PDT)
  2. What are the progresses done on SUN-38, please ?... Henri Beauchamp 06:54, 10 June 2013 (PDT)
  3. Are there any plans for rigged objects? To be clear, not objects you wear, but objects with their own skeletons that are rigged and can be animated? Ivanova Shostakovich 12:00, 10 June 2013 (PDT)
  4. Is there any plans on a feature that we could replace the SL skeleton with own fully customized skeleton. This would open a lot of possibilities for content creators. Quenemue Cyberstar 11:41, 10 June 2013 (PDT)
  5. Are there any plans to enhance SL's build tools with capabilities from CSG (Constructive Solid Geometry) CAD applications like PTC's Pro Engineer (currently named "Creo")? Tools like chamfer, extrusion, more prim shapes, ability to drill a hole anywhere on the prim (and on any axis of it, tapering on the Z axis as well... I'm asking, because I saw some engineer friends of mine working with it in RL and was amazed at what it could do. Mona Eberhardt 12:07, 10 June 2013 (PDT)

Meeting Notes