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  • |inject-2={{Issues/SVC-3306}}{{LSL Function/Pass|pass|{{LSLGC|Touch|touch}}|Touches|default=PASS_ALWAYS|tf=*}} |func=llPassTouches|p1_type=integer|p1_subtype=pass|p1_name=pass
    760 bytes (97 words) - 12:07, 3 November 2017
  • |inject-2={{Issues/SVC-3306}}{{LSL Function/Pass|pass|{{LSLGC|Collision|collision}}|Collisions|default=PASS_IF_NOT_HANDLED}} |func=llPassCollisions|p1_type=integer|p1_subtype=pass|p1_name=pass
    956 bytes (110 words) - 22:22, 1 January 2016
  • |constants={{!}}{{LSL_Constants/Pass|table=*|pass|{{LSLGC|Passable}}|Passables}}
    563 bytes (72 words) - 20:03, 2 January 2016
  • |desc=The applicable event group will always be triggered in the the root prim. Whether or not is handled in the child p |constants={{!}}{{LSL_Constants/Pass|table=*|pass|{{LSLGC|Passable}}|Passables}}
    581 bytes (73 words) - 20:02, 2 January 2016
  • |constants={{!}}{{LSL_Constants/Pass|table=*|pass|{{LSLGC|Passable}}|Passables}}
    579 bytes (73 words) - 20:02, 2 January 2016
  • | L$, Group Slot || Membership Pass || | Membership Pass || L$ || Group Slot
    10 KB (1,475 words) - 11:49, 14 April 2009
  • |p2_type=string|p2_name=pass|p2_desc=Optional pass phrase to delete protected keys. ...list is the number of keys that could not be deleted due to a non-matching pass phrase.
    2 KB (241 words) - 12:50, 13 July 2023
  • |func_desc={{LSLG/ja|Primitive|プリム}} の項目 pass-collisions を設定します。
    1 KB (102 words) - 06:05, 6 May 2010
  • 2 KB (129 words) - 12:44, 22 November 2023
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (244 words) - 14:34, 16 November 2008
  • params += "some value to pass to new version of object"; params += "another value to pass to new version of object";
    3 KB (469 words) - 03:23, 21 April 2007
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (252 words) - 23:09, 11 September 2008
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (254 words) - 14:34, 16 November 2008
  • ...lVolumeDetect]] that allows avatars to become phantom. This means, you can pass through all objects and avatars solid. It is a known bug, and I put it on t ...better to take a copy first. After you stand back up, you will be able to pass through anything.
    2 KB (228 words) - 18:40, 25 January 2009
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (255 words) - 14:33, 16 November 2008
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (257 words) - 14:33, 16 November 2008
  • ...to be passed. If quorum is not reached, the proposal will not be able to pass despite how many yes votes are cast for it. Quorum must be larger than 0 a <b><tt>Majority</tt></b> - The fraction of members voting that is needed to pass the proposal once quorum is met. A value of 0.0 is a simple majority, 1.0 i
    2 KB (257 words) - 15:45, 24 January 2007
  • | Option to pass, including leading dash | Pass specified option to the configuration command. Passed "as is," so don't for
    1 KB (138 words) - 11:28, 19 March 2015
  • // This is meant only as an example of the land ban and pass management functions. // /5 pass:full_avatar_name
    3 KB (259 words) - 14:34, 16 November 2008
  • |func_desc=Removes all residents from the land access/pass list. // This is meant only as an example of the land ban and pass management functions.
    3 KB (271 words) - 14:29, 22 January 2015

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