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  • LSL Game Control is a way for scripts in vehicles and attachments to use game controller inp '''👉 For information about the LSL event and writing scripts that use game control see: [[game_control]].'''
    1 KB (211 words) - 23:34, 1 March 2024

Page text matches

  • {{LSL Constant/ja |value={{LSL Hex/ja|0x2}}
    247 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x20}}
    248 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x1}}
    246 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10000000}}
    257 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    247 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x40000000}}
    260 bytes (33 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x8}}
    248 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x100}}
    253 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x200}}
    254 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10}}
    246 bytes (32 words) - 19:27, 22 May 2010
  • |func_desc=({{LSLG/ja|llTakeControls}} で取得された) 入力の横取りを停止し、キューに残っている {{LSLG/ja|control}} イベントを全て消去します。 {{LSLG/ja|PERMISSION_TAKE_CONTROL |also_functions={{LSL DefineRow||{{LSLG/ja|llTakeControls}}|}}
    662 bytes (59 words) - 08:07, 7 May 2010
  • ...inputs (that were taken with [[llTakeControls]]), dequeues any remaining [[control]] events. If [[PERMISSION_TAKE_CONTROLS]] was previously granted, it will b ...t can affect the controls of other script which has also captured the same control bit on the same agent.
    713 bytes (96 words) - 12:45, 12 April 2012
  • ...in Second Life. LSL scripts can control the behavior of in-world objects. LSL has syntax inspired by {{Wikipedia|https://en.wikipedia.org/wiki/C_(program All information about the Linden Scripting Language is available in the [[LSL Portal]].
    396 bytes (57 words) - 03:12, 19 December 2022
  • |p2_type=integer|p2_name=accept|p2_desc=真偽値。 {{LSLG/ja|control}} イベントが発生するかを指定します。
    3 KB (217 words) - 06:30, 25 February 2016
  • LSL Game Control is a way for scripts in vehicles and attachments to use game controller inp '''👉 For information about the LSL event and writing scripts that use game control see: [[game_control]].'''
    1 KB (211 words) - 23:34, 1 March 2024
  • {{Help |Glossary=*}}A scripted object whose movement you can control. Typically, a Resident will sit on/in the vehicle and use it as a form of t * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    460 bytes (70 words) - 09:35, 17 August 2009
  • |event_id=15|event_delay=0.05|event=control |constants={{LSL Constants/Controls/ja}}
    3 KB (197 words) - 09:58, 21 February 2016
  • {{LSL Constant |value={{LSL Hex|0x2000}}
    1 KB (171 words) - 09:53, 12 October 2023
  • |constants={{LSL Constants/GameControlButtonFlags}} {{LSL Constants/GameControlAxisIndices}} |also_events={{LSL DefineRow||[[control]]|}}
    3 KB (360 words) - 18:51, 16 January 2024
  • |inject-2={{Issues/SCR-97}}{{Issues/SVC-3187}}{{LSL Function/avatar|id|}} |event_id=15|event_delay=0.05|event=control
    3 KB (378 words) - 07:55, 9 October 2023

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