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  • This page is about dynamic web textures, a feature to allow an LSL script to assign an image URL to a face and cause it to dynamically update == Potential LSL implementation ==
    13 KB (2,035 words) - 20:52, 30 July 2010
  • ...pply touch-up effects to come up with some radical variants of your source material. Caveats: it hasn't been updated in 6+ years and it's prone to crashing, bu ...ert an animated GIF file into a SL-compliant texture, and even outputs the LSL code you'll need to animate it on an object face. There are some known issu
    24 KB (3,878 words) - 11:11, 13 February 2014
  • ...uracies, and does not reflect the opinion or policy of Linden Lab. '''The material here regarding GPL is no longer pertinent to the current open source viewer == What about the in-client LSL documentation? ==
    7 KB (1,065 words) - 07:52, 11 July 2013
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} There are seven primitive [[material]] types that determine things like friction and default [[llCollisionSound|
    5 KB (749 words) - 04:45, 15 July 2013
  • #** A list of schools who are known to give classes on material they want to take. ...e of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes
    12 KB (1,822 words) - 05:36, 6 May 2011
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 B (122 words) - 16:44, 2 January 2016
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 19:31, 24 January 2015
  • The default building material at first looks like plywood. If you want a marble wall instead of a plywoo ...is a set of instructions in a language called Linden Scripting Langage, or LSL. Like everything else in SL, there are lots of scripts already available f
    9 KB (1,618 words) - 05:14, 16 July 2010
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''[[Material]]''' - Affects how the object reacts to gravity (mass) and collision sounds
    23 KB (3,883 words) - 11:16, 25 May 2011
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
    45 KB (6,485 words) - 16:38, 4 August 2011
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010
  • ...refer from the Knowledge Base, and how might you separate the introductory material from the gory details? march Korda: WIKI include about viewer-architecture, how to write LSL, but not include about appearance, about money,
    18 KB (3,232 words) - 15:29, 18 November 2009
  • | Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s" | Use case insensitivity when searching in LSL editor
    161 KB (20,526 words) - 15:08, 12 January 2018
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole ** Simulation parameters for material and responsiveness to gravity and wind
    34 KB (5,195 words) - 03:03, 23 December 2013
  • {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    4 KB (508 words) - 05:31, 28 July 2012
  • ***6.8.9.3 Review the options in the "Building Block Type" and "Material" dropdowns. ***6.10.3.4 In the ''Help'' menu, select "LSL Wiki Help…" Review the buttons and descriptors in the small window that
    77 KB (12,047 words) - 15:12, 1 July 2009
  • || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]
    4 KB (496 words) - 05:32, 28 July 2012
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • ...64k vertices per material is pre-empted by a limit of 21,844 triangles per material, which is presently reported as {{Jira|BUG-1001}}. (4/2014 - See [[Talk:Lim ...ial lists. So the moral of the story is to stay below 21,844 triangles per material, for now, if you want to avoid some unexpected effects.
    26 KB (3,949 words) - 05:08, 10 August 2019
  • * Instalación de material en el [[SL Volunteer Linguist Center/Spanish/es|Punto de Información en Es * [[LSL Portal Translation Project|Proyecto de Traducción del Portal de LSL]]
    7 KB (1,095 words) - 08:03, 10 December 2009
  • ==== LSL ==== ...presentado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de
    7 KB (1,190 words) - 10:04, 18 October 2010
  • {{#vardefine:material_const|{{LSL Const/ja|PRIM_MATERIAL|integer|2|c=プリムの素材を{{GetSet|{{{1|}}}| }}{{LSL Constant/ja
    4 KB (369 words) - 06:22, 25 February 2016
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (231 words) - 14:19, 22 January 2015
  • ...64k vertices per material is pre-empted by a limit of 21,844 triangles per material, which is presently reported as {{Jira|BUG-1001}}. (4/2014 - See [[Talk:Lim ...ial lists. So the moral of the story is to stay below 21,844 triangles per material, for now, if you want to avoid some unexpected effects.
    29 KB (1,569 words) - 08:01, 22 November 2017
  • ...terion Coen]]: but you will notice that a a machine b4 the 586 never have material issues (or barely) :) ...aijanai Kuhn|Saijanai Kuhn]]: like I said, headers adie, you can do it in LSL
    48 KB (7,143 words) - 13:28, 26 March 2010
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}} プリムの [[material|素材]] 属性には 7 種類あります。これらは摩擦やデフォ
    6 KB (221 words) - 06:20, 27 April 2010
  • | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? | style="white-space:normal;"|It was a good topic. Good reference material. :-)
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...[[User:Jeremy Linden|Jeremy Linden]]: It would be pretty easy to rig up an LSL script that checks the account ages of nearby avatars and teleports home th ...work on the Knowledge Base and other "how to use Second Life" educational material.
    49 KB (7,048 words) - 15:44, 18 November 2009
  • * [15:12] Maestro Linden: I believe llCastRay() is the only LSL wiki page that needs the awrning * [15:34] Maestro Linden: so, this region has some performance tweaks for LSL scripts
    41 KB (6,099 words) - 16:09, 1 September 2011
  • - Material: Glass - Material: Glass
    14 KB (2,270 words) - 12:07, 10 May 2012
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • | style="white-space:normal;"|Yeah, LSL scripts give better control over camera behavior than the actual UI. Heh. ...ce:normal;"|The issue of alleged privacy invasion using camera controls is material for 100 PhD theses in psychiatry. Really bizarre, but I guess YMMV.
    60 KB (7,921 words) - 17:57, 17 December 2009
  • ...thon Morales|Python Morales]]: Imaze, yes, basically using the normal ogre material system ...] [[User: Zetaphor Wirefly|Zetaphor Wirefly]]: If that were availible from LSL there would be even more uses
    106 KB (15,905 words) - 12:06, 2 March 2010
  • #** A list of schools who are known to give classes on material they want to take. ...e of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes
    12 KB (1,745 words) - 09:36, 24 April 2010
  • * [[Physics Material Settings test]] * Test LSL functions that interact with physics and size and textures.
    2 KB (356 words) - 22:22, 10 July 2014
  • ...rus Habilis: reed, so vertices, normals, uv coordinates, smoothing groups, material id, skinning weights, did i miss anything? ...more complete collada support in the future ? allowing scenes ... and with LSL-interface to the transforms of nodes ? :)
    50 KB (7,886 words) - 13:10, 15 September 2010
  • |width=100% style=" padding:0 3px;"|depends, things could be added to LSL to help more interesting effects be possible in a years time ...0% style=" padding:0 3px;"|i was actually making a NIALL implementation in lsl, but got sidetracked
    70 KB (8,572 words) - 14:21, 4 February 2011
  • ...f you to grab the mesh project viewer and play around with the new physics material properties * [16:02] [[User:Rex Cronon|Rex Cronon]]: we can't use lsl to set them:(
    47 KB (6,662 words) - 18:00, 4 November 2010
  • ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font> [16:41] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: yeah, LSL isn't that sweet</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: like the physics material properties (gravity etc) for an object,
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes
    44 KB (6,060 words) - 08:50, 19 December 2012
  • *** Fixed a performance issue with LSL sensors *** New LSL calls have been added to create/update/delete character behavior.
    70 KB (10,027 words) - 16:29, 7 January 2013
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    1 KB (131 words) - 12:17, 25 June 2013
  • Another challenge has been to recreate all the necessary teaching material for students. We have rebuilt most of that and we have supported the new [h ...n by ZHAO, however we soon noticed that, due to the state that the OpenSim LSL semantics are in, we were unable to successfully get the ZHAO animator to w
    27 KB (3,329 words) - 12:06, 21 March 2013
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...ims as material volumes and setting the walkability to 0 except for in the material volume which you'd set to 100...
    232 KB (29,006 words) - 17:09, 3 May 2012

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