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  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...aterials enabled will kick up in LI like crazy. Were any of the prims with material textures on them?</nowiki></font> ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon
    37 KB (5,815 words) - 09:06, 19 March 2014
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an
    46 KB (7,344 words) - 14:31, 31 January 2012