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  • * [[LSL Browser HUD]] ** [[ Shape parameters ]]
    6 KB (629 words) - 13:20, 21 December 2013
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 B (107 words) - 16:21, 22 January 2015
  • ...s, [[color]], [[alpha]], and attributes ([[shiny]], [[full-bright]], and [[bump-map]]). The texture properties that each face can have are: texture, textur ...ts. A given prim will have some subset of this list depending on its shape parameters. The face number of a prim face is determined by its position in the face l
    7 KB (1,116 words) - 18:01, 2 April 2012
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...er than rigid, and behaves according to the 8 parameters listed below. The parameters have arbitrary scales. The base of the unrotated object stays fixed while t
    23 KB (3,883 words) - 11:16, 25 May 2011
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...also get a user's UUID from when they do things such as speak in chat, or bump into something, or sit on something. And there may be times when that is ap
    20 KB (2,964 words) - 15:44, 13 August 2018
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...41] <font color=#b20000><b>Liisa Runo</b><nowiki>: There are plenty of new LSL features we desperately need. Rescale is not one of them since we can alrea ...#330026><b>Andrew Linden</b><nowiki>: I think were were talking about prim parameters that cannot be modified by scripts.</nowiki></font>
    45 KB (7,000 words) - 09:27, 10 March 2011
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    43 KB (4,156 words) - 20:06, 24 January 2015
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012
  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
    57 KB (8,961 words) - 09:01, 28 February 2012
  • | What would help solve this issue is bump maps ;) Just as an aside | well, to be fair, custom bump maps do help substantially
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: It works like this ... type out the LSL function you want, double click it, wait for the tooltip, press tab, and yo
    41 KB (6,500 words) - 17:54, 17 July 2012
  • ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font> ...lor=#990000><b>MartinRJ</b><nowiki>: Andrew I have a feature request for a LSL function "llGetActiveScreenArea() in pixels", please. </nowiki>https://jira
    48 KB (7,414 words) - 17:21, 7 September 2012
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...] M├Žstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    8 KB (1,048 words) - 22:48, 13 September 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,202 words) - 12:01, 19 September 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,207 words) - 08:52, 24 September 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    10 KB (1,329 words) - 00:16, 5 October 2013
  • ...font color=#3388ff><b>Siwo</b><nowiki>: I'd like to know... why prims with bump and shine maps get such insane land impact?</nowiki></font> [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...argithe: oh btw, a question about textures fetching- does the viewer fetch bump maps and specular maps etc, even when advanced light is turned off? [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer ...Alpha masking does not work when ALM is enabled if the object has a legacy bump set.
    10 KB (1,535 words) - 11:58, 12 October 2015
  • ...commands and values, separated by comma and space chars. The commands and parameters are ...s in the list, probably the first occurance will win (this depends how the LSL processor searches for strings in a list.)
    18 KB (2,289 words) - 18:44, 30 May 2016

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