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  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * Fixed a bug that caused Ripple Water to affect your avatar's eye color
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font> ...ehow managed to control the camera so you could take a right-eye then left-eye snapshot</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...color=#00c589><b>TankMaster Finesmith</b><nowiki>: ok, baker, ill keep an eye out for it</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...a script crasher. BlueSteel and LeTigre are looking good but we'll keep an eye on them. * New LSL function integer [[llSetRegionPos]](vector position)
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...or=#0000b2><b>Kallista Destiny</b><nowiki>: 1% is btter that a poke in the eye with a sharp stick</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...d is on the same code, but the RCs will get updated tomorrow. I'll keep an eye out for similar reports, Kitto</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ***: <code>llSetLinkCamera(integer link, vector eye, vector at)</code> Equivalent to calling both <code>llSetCameraEyeOffset</c *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    34 KB (4,339 words) - 19:29, 11 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • * [15:32] Sigma Avro: I feel a lot of interaction parameters remain to tune, but this week was short, hehe * [15:46] Oskar Linden: keep an eye on the forums Monday afternoon
    37 KB (5,315 words) - 16:33, 12 April 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ***: <code>llSetLinkCamera(integer link, vector eye, vector at)</code> Equivalent to calling both <code>llSetCameraEyeOffset</c *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...ser:Soft Linden|Soft Linden]]: Now you've got prim avatars with 1024x1024 eye textures. ...e expected behavior... it's the same when you transfer land it resets most parameters... it keeps parcel media URL and parcel image but the rest goes.
    42 KB (6,103 words) - 08:33, 6 October 2009
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf ...brand our products showing them RLV compatibility that eliminates the SL "Eye in Hand" that has some restrictive usage rights. With the publication of th
    68 KB (7,752 words) - 18:25, 3 June 2021
  • |width=100% style="padding:0 6px;"|will keep an eye on that as well, thanks nalates :-) |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values?
    225 KB (28,294 words) - 14:15, 13 August 2012

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