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  • {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.
    2 KB (350 words) - 03:43, 3 June 2016
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 10:02, 29 April 2019
  • {{LSL Header/ja|ml=*}} ...です。最初のスクリプトはグリッドの情報を受信する LSL プログラムです。2 番目のスクリプトは Perl スクリプト
    20 KB (1,807 words) - 09:43, 21 February 2016
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 13:30, 7 July 2011
  • ...down on the cost of needing something external to Second Life to maintain parameters which may be reset over a SIM restart or a SIM crash. ...same parameters after a sim restart or when the primitive containing it is de-rezzed. By broadcasting and replicating between primitives placed in differ
    50 KB (6,162 words) - 13:48, 24 January 2015
  • Another good example of this type of selection is found with mouse coat colors which I first stumbled upon fr ...days students could have their own object that they rez and set different parameters to observe the changes and quantify allele and phenotype frequencies over t
    75 KB (11,498 words) - 13:02, 19 April 2012
  • ...n by ZHAO, however we soon noticed that, due to the state that the OpenSim LSL semantics are in, we were unable to successfully get the ZHAO animator to w <lsl>
    27 KB (3,329 words) - 11:06, 21 March 2013
  • | s/time/type/ | I'll try to de-mystify a bit.... Geenz is being careful
    71 KB (10,535 words) - 15:46, 3 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 15:30, 26 July 2012
  • ...000><b>Qie Niangao</b><nowiki>: Siwo, try setting them convex hull physics type?</nowiki></font> [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
    53 KB (8,558 words) - 18:38, 17 December 2013
  • ...the build tool one enough times you should be able to get it to create the type you want and take that to inventory. Dunno if it will behave better.</nowik ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon
    37 KB (5,815 words) - 08:06, 19 March 2014

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