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  • {{LSL Header/it}} || [[llRefreshPrimURL/it|llRefreshPrimURL]]
    5 KB (494 words) - 07:23, 30 May 2010
  • ...ript used for setting the pin for a prim, so you can later send scripts to it with llRemoteLoadScriptPin.
    9 KB (560 words) - 03:13, 8 October 2023
  • |func=llSetRemoteScriptAccessPin ...a prim to have scripts remotely loaded via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod.
    939 bytes (142 words) - 13:41, 4 March 2021
  • ...o {{LSLP|running}} with a {{LSLP|start_param}} only if {{LSLP|target}}'s [[llSetRemoteScriptAccessPin|pin]] matches {{LSLP|pin}} |p3_type=integer|p3_name=pin|p3_desc=Must match pin set by [[llSetRemoteScriptAccessPin]]
    8 KB (921 words) - 20:55, 1 April 2019
  • |func_footnote=If {{LSLP|destination}} is an object then it must be in the same [[region]].<br/>If {{LSLP|destination}} is an avatar th ...in, or the script is recompiled). To send a running script to a prim use [[llSetRemoteScriptAccessPin]] and [[llRemoteLoadScriptPin]].
    4 KB (629 words) - 09:19, 19 March 2023
  • // Give me credit by leaving it in the script I created. { if (gPayloadPIN) llSetRemoteScriptAccessPin(gPayloadPIN);
    3 KB (308 words) - 16:31, 24 January 2015
  • The delay is measured in seconds (it's a float value). || [[llSetRemoteScriptAccessPin]]
    5 KB (451 words) - 09:16, 19 December 2012
  • // Give me credit by leaving it in the script I created. { llSetRemoteScriptAccessPin(gPIN);
    13 KB (1,264 words) - 14:00, 24 January 2015
  • // Check if it's more than one llSetRemoteScriptAccessPin((integer)str);
    8 KB (1,018 words) - 15:29, 24 April 2016
  • || [[llSetRemoteScriptAccessPin|Remote Script Access Pin]] || Yes || Yes || ? || ? It should be noted that when a script (in an object) moves from one simulator
    5 KB (758 words) - 10:38, 4 September 2023
  • // I don't think I actually derived anything from it... // Give me credit by leaving it in the script I created.
    9 KB (905 words) - 14:54, 24 January 2015
  • llSetRemoteScriptAccessPin(PIN); // This program is free software: you can redistribute it and/or modify
    19 KB (2,236 words) - 04:54, 19 April 2016
  • ...hard on trying to get everything on aditi in two weeks. I can't guarantee it (my parents are coming to visit and I have a couple days off between now an [12:07] <font color=#c5001d><b>ANSI Soderstrom</b><nowiki>: llSetRemoteScriptAccessPin wont work anymore with negative pins</nowiki></font>
    40 KB (6,312 words) - 09:20, 14 October 2013
  • ! Who is working on it ? ...tAccessPin|llSetRemoteScriptAccessPin]] || [[llSetRemoteScriptAccessPin/fr|llSetRemoteScriptAccessPin]] ||Ales Beaumont ||Done ||08-07-22
    34 KB (3,514 words) - 01:46, 24 September 2010
  • It's main use would be for billboards, although it could substitute some texture changers. These programs are distributed in the hope that it will be useful, but '''WITHOUT ANY WARRANTY'''; without even the implied wa
    19 KB (1,921 words) - 08:49, 25 January 2015
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llSetRemoteScriptAccessPin</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.241. llSetRemoteScriptAccessPin</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013