From Second Life Wiki
RemoteLoadScriptPin
llRemoteLoadScriptPin
Description
Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );
Copy script name into target and if running start with start_param.
| • key
| target
| –
| A prim in the same sim
|
|
| • string
| name
| –
| a script in the prim's inventory
|
|
| • integer
| pin
| –
| Must match pin set by llSetRemoteScriptAccessPin
|
|
| • integer
| running
| –
| boolean, if the script is to be set as running.
|
|
| • integer
| start_param
| –
| value returned by llGetStartParameter in the target script.
|
|
Only works if the owner of the object this script is attached to can modify target.
Caveats
- This function causes the script to sleep for 3.0 seconds.
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
- start_param survives script reset, and will only be set to the default if the object is taken into inventory.