LlResetOtherScript
From Second Life Wiki
| Languages: |
English • Deutsch • Español • ελληνικά • Français • עברית • Italiano • 日本語 • 한국어 • Nederlands • Magyar • Norsk • Dansk • Svenska • Türkçe • Polski • Português • Русский • украї́нська • 中文(简体) • 中文(繁體) |
| Volunteer translated pages are linked in blue, Google translated pages are linked in grey. Learn how to provide volunteer translations. | |
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
Summary
Function: llResetOtherScript( string name );| 249 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Resets script name
| • string | name | – | a script in the prim's inventory |
On script reset...
- The current event/function is exited without further execution or return.
- All global variables are set to their defaults
- The event queue is cleared, and recurring events are stopped.
- The default state is set as the active state
- If it has a state_entry event, then it is queued.
Caveats
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
- If the script is not running, this call has no effect, even after the script is set running again.
Examples
integer menu_channel = -2345; default { state_entry(){ llListen(menu_channel, "", "", ""); } touch_start(integer total_number){ llDialog(llDetectedKey(0), "Reset database script?", ["Yes", "No"], menu_channel); } listen(integer channel, string name, key id, string message){ if (message == "Yes"){ llSay(0, "Reseting script..."); llResetOtherScript("Database_script"); // The script must be in the same prim and doesn`t have to be active } else llSay(0, "Operation canceled"); } }
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

