From Second Life Wiki
ResetOtherScript
llResetOtherScript
Description
Function: llResetOtherScript( string name );
Resets script name
| • string
| name
| –
| a script in the prim's inventory
|
|
On script reset...
- The current event/function is exited without further execution or return.
- All global variables are set to their defaults
- The event queue is cleared, and recurring events are stopped.
- The default state is set as the active state
Caveats
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
Examples
integer menu_channel = -2345;
default
{
state_entry(){
llListen(menu_channel, "", "", "");
}
touch_start(integer total_number){
llDialog(llDetectedKey(0), "Reset database script?", ["Yes", "No"], menu_channel);
}
listen(integer channel, string name, key id, string message){
if (message == "Yes"){
llSay(0, "Reseting script...");
llResetOtherScript("Database_script"); // The script must be in the same prim and doesn`t have to be active
} else
llSay(0, "Operation canceled");
}
}