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  • |func=llVolumeDetect|p1_type=integer|p1_subtype=boolean|p1_name=detect *It can only be applied to the root prim (which will make the entire object Vol
    3 KB (430 words) - 07:45, 20 November 2023
  • * <code>[[llVolumeDetect]]([[TRUE]])</code> objects get trigger [[collision_start]] and [[collision_ ...s=<syntaxhighlight lang="lsl2">//Will turn phantom when someone bumps into it if on the list
    2 KB (248 words) - 15:29, 24 August 2022
  • Would you like your creation to make noise when someone clicks on it? llVolumeDetect(TRUE);
    3 KB (360 words) - 15:38, 25 January 2015
  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} ...bove the height (like, walking up a prim ramp), llSetHoverHeight will pull it back down, unlike the similar [[llGroundRepel]]
    3 KB (416 words) - 21:38, 17 February 2024
  • ...s|agent|An [[Viewerhelp:Glossary#agent|avatar]], as the [[simulator]] sees it.}} ...with it. Scripts in a nonphysical object can detect [[collision]]s (unless it is [[#phantom|phantom]]). Set with the [[Viewerhelp:Build Tools - Object|ob
    2 KB (312 words) - 19:25, 23 July 2011
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> *Any call of llCollisionFilter in the same event as [[llVolumeDetect]] changing (not just being called, but actually moving from [[FALSE]] to [[
    3 KB (441 words) - 19:26, 21 May 2020
  • ...ct interpenetrates the object the objects scripts will be notified (unless it is another volume detect object). * Don't enable physics on your object unless you are prepared for it to immediately fall to the ground.
    2 KB (275 words) - 17:49, 21 December 2013
  • * Place prim where avatars will walk through it at least 1 second per file ahead of where the sounds will trigger. ...are hitting memory issues due to the number of files in a single preloader it would be better to split the load between multiple preloaders staggered aro
    4 KB (528 words) - 18:06, 24 January 2015
  • # No special instructions. It operates stand alone once installed. // This library is free software; you can redistribute it and/or
    5 KB (484 words) - 10:18, 28 October 2015
  • This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
    3 KB (437 words) - 10:18, 25 January 2015
  • ...volume detect]] it doesn't collide with terrain. ''Unlike'' volume detect, it will not register {{LSLGC|Collision|collision}} events.
    4 KB (482 words) - 02:12, 27 December 2013
  • // Give me credit by leaving it in the script I created. llVolumeDetect(TRUE);
    4 KB (466 words) - 15:11, 24 January 2015
  • This is a shell for a [[HUD]] Dispenser. It detects an [[avatar]] by the [[collision]] event, then rezzes an object tha llVolumeDetect(TRUE);
    6 KB (682 words) - 15:33, 24 August 2022
  • ...29%20Rausch/145/89/26 Combat (sandbox) Rausch] and the two regions next to it. ...he bot. This technology works well against less sophisticated weapons, but it can and has been defeated.
    4 KB (732 words) - 10:01, 30 November 2010
  • /* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it
    8 KB (832 words) - 18:14, 30 May 2023
  • ...and they will collide at the lower LOD until the RCCS automagically raises it ...the single Action instance will migrate with the script that first created it; the other piece of the object will have no Action.
    5 KB (710 words) - 22:47, 14 August 2012
  • There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a re 3D spatial free flight is at present unavailable. We can however fake it but one of the following methods:
    8 KB (1,057 words) - 15:34, 25 January 2015
  • ...r some time, so am posting it here so it's intended purpose/person I wrote it for doesn't get completely forgotten (by me). ...with this prim, they will be sent home, and banned for the number of days it will take till they are old enough to come back.
    10 KB (1,415 words) - 17:57, 24 January 2015
  • ...2 - When I purchase Linden Dollars, I have to close the viewer and restart it in order for the Lindens to appear in my account. - {{User|Ashley Shi}} * {{jira|SVC-3166}} - Votes: 4 - llVolumeDetect collision_start/collision_end undependable - {{User|Vex Streeter}}
    4 KB (577 words) - 09:35, 28 April 2010
  • [11:59] <font color=#5800b2><b>Imaze Rhiano</b><nowiki>: nuuuu... it is UI's fault</nowiki></font> ...n the ground, then it's the person's fault for it not doing what they told it to do?</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011

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