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  • #REDIRECT [[Viewerhelp:Water Presets]]
    38 bytes (4 words) - 15:11, 15 December 2011
  • #REDIRECT [[Viewerhelp:Water Presets]]
    38 bytes (4 words) - 05:15, 19 November 2012
  • *Additional Sky Windlight Presets *Completly new custom Sky and Water Presets
    2 KB (246 words) - 12:47, 21 April 2014
  • ...920/ Maroon]'''</strike> - By Miranda Kingmaker (link is broken, Miranda's presets can be found in Phoenix or Firestorm viewers) ...om/community/community/tnt/blog/2009/08/21/windlight-download-300-free-sky-water-settings released] (August 2009) with more skies and sorted categories!'''
    9 KB (1,439 words) - 18:45, 2 February 2016
  • The environment editor allows you to edit how the time of day, sky, and water features of the 3D view appear to you. '''''They do not change how it look '''Water Color''' - Sets the color of all water in the Region.
    14 KB (2,413 words) - 22:43, 13 September 2009
  • ** Investigating sky and water preset managers. * Task STORM-1200 (Create fixed sun presets):
    3 KB (465 words) - 00:00, 17 May 2011
  • ...e "day cycles" by name, and can not save "say cycles" or other environment presets between updates. - {{User|Argent Stonecutter}} * {{jira|VWR-5905}} - Votes: 1 - Terraform dots disappear in water in windlight - {{User|Gigs Taggart}}
    3 KB (503 words) - 13:17, 8 April 2008
  • '''Pastrami Linden:''' [8:17] Dimitrio Lewis: Will the water continue to be developed?<br> ...a question about shaders thats been rattling on my mind lately, since the water supports it are we going to get multitexturing on prims and shaders such as
    21 KB (3,713 words) - 06:55, 22 January 2008
  • * WLRS implementation: new way of saving/applying water/sky presets and day cycles to support the new Environment Settings floater.
    3 KB (385 words) - 23:39, 16 May 2011
  • **'''''[[Viewerhelp:Water Presets|Water Presets]]''''' &#9654; ...sphere]], [[Viewerhelp:Sky Presets - Lighting|Lighting]], [[Viewerhelp:Sky Presets - Clouds|Clouds]]
    17 KB (2,359 words) - 18:09, 6 January 2020
  • === Presets (pré-configurações) === ...ntas, cada combinação de sistema e de conta, terá a sua própria coleção de presets.
    12 KB (2,055 words) - 10:45, 6 December 2011
  • #*Disable ''Transparent Water'' #*Reduce ''Water Reflections'' to Minimal
    7 KB (1,059 words) - 01:41, 10 March 2021
  • Flezix Maddux: i'm talking water relections<br> '''Pastrami Linden:''' you mean just in the water reflection?<br>
    34 KB (5,943 words) - 08:36, 30 November 2007
  • * Drop-down option "Water Reflections:" (should be greyed-out if "Basic shaders" is unchecked); avail ...ly to their historic counterparts (reflecting terrain, avatars etc. in the water). Example at http://maps.secondlife.com/secondlife/Bug%20Island%202/114/117
    16 KB (2,356 words) - 16:03, 14 April 2017
  • * follow up with Nyx on windlight presets * Need a PO decision for STORM-326 (Persistent water/sky presets).
    5 KB (789 words) - 11:16, 3 March 2011
  • Shady Fox: Yeah, did some cool moonlight over water wandering. Was mega cool.<br> '''Pastrami Linden:''' yeah, I think they're too dark with the current presets-<br>
    38 KB (6,541 words) - 06:50, 13 March 2008
  • * follow up with Nyx on windlight presets * Need a PO decision for STORM-326 (Persistent water/sky presets).
    6 KB (942 words) - 15:40, 1 March 2011
  • '''Torley Linden:''' I like how that goes with the water reflections.<br> '''Pastrami Linden:''' do you know if we still have water ripple errors?<br>
    30 KB (5,300 words) - 03:44, 31 January 2008
  • ** ''Note:'' Now, custom sky and water presets will save to the location Documents and Settings\(username)\Application Dat ...ease/1.22#Known_Issues:|Known Issues]] for a bug that affects custom Water presets
    23 KB (3,453 words) - 23:00, 20 March 2009
  • * Need a PO decision for STORM-326 (Persistent water/sky presets).
    4 KB (599 words) - 10:53, 1 March 2011

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