Talk:SLSquid Proxy

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I don't see the point of LL creating their own version of the commercial caching services that already exist. ?? —The preceding unsigned comment was added on 21:24, 9 July 2007 by Argent Stonecutter

Apart from taking development time and costing more, what is the advantage here? —The preceding unsigned comment was added on 21:24, 9 July 2007 by Argent Stonecutter

There are also problems with enabling BitTorrent or similar P2P programs. Many ISP's see use of these programs as against their fair use policy and will restrict users available bandwidth if that traffic is present. —The preceding unsigned comment was added on 13:28, 22 December 2007 by Fluf Fredriksson

  • P2P, in this sense, is used pretty general. Even the Internet technology is P2P, so the ISPs attempt to narrow what P2P means is limited since they are also based on P2P. There has been some discussion on SLDev about the breadth of this kind of caching. Dzonatas Sol 08:30, 22 December 2007 (PST)

I'm a little confused as to what the proxy is actually doing in this scenario. Currently I have a server set up that is running Squid, so what I'd like to know is; is it possible to get Second Life to work through my proxy which would speed things up considerably I'd feel, as I've noticed SL has a habit of downloading the same things over and over, where as here Squid would simply serve me the cached version from the server on my LAN instead. Is this actually possible with the way that SL currently works? --Enverex Sieyes 17:04, 25 October 2008 (UTC)