User:AeronAoife Grigges

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Use of DAZ Products in Second Life or other Online World

Please note that this page is not an official DAZ notice. Please contact DAZ directly for their official position, including any game licensing.

In real life, I am a tech writer and used to write most of DAZ's software documentation. In Second Life, I was the Estate Manager for the DAZ Island but now that the islands have been closed, I still act as their representative in SL - so feel free to drop me a notecard with any questions and I'll help as much as I can. That being said, please utilize the user forums at DAZ3D.com as much as possible prior to asking me for help.

Software

  • Bryce
    • Bryce 5.5 is free and available at Download.com.
    • Bryce terrains can be used to create terrain files for islands. Create terrain in Terrain Editor then export the image from the Bryce 6 Terrain Canvas Options menu. Load saved image into Photoshop in the Red channel and save as a .raw file - see Default Private Region RAW Files for RAW files you can download and reuse. The former DAZ Island in SL, as well as the attached island, had terrains made in Bryce.
    • Build complex structures in Bryce then render to get a detailed texture that can be applied to a cube or plane in SL without having to use a lot of prims. Remember to render a mask image as well.
    • Render plants and trees and apply to planes in SL. Don't forget to render a mask image to go with them. For trees, make sure that you don't use the default trees created in Bryce. They must be modified by you before you use them as a texture base.
    • Use the Deep Texture Editor to create textures, apply to a terrain that has been "flattened" (click on New in Terrain Editor then paint a flat terrain using the paint tools), then export the terrain making sure the texture image is set to a fairly large size. Once exported, the texture can be opened in a paint program and made into a seamless texture using tools in the paint program.
  • Carrara
  • Hexagon
  • DAZ Studio
    • Use the BVH export to create motion and pose files
    • The latest version of DAZ Studio is available at Download.com and provides a fix for earlier issues with the BVH export from Studio.

Textures

Includes any texture sold on any Poser online store. Read the user license carefully for each product.

  • Figure textures cannot be converted to use on SL Avatars and the skins sold or given away unless the textures used are merchant resources which give this permission. However, the skin or clothing texture should be set to No Transfer as the purchaser does not own a license to redistribute the texture. Figure textures can be converted using the Texture Converter 2 program along with the TC2 - Second Life Avatar plug-in, however, the conversion is not perfect and some adjustments will need to be made to adjust seams, etc.
  • Background textures, such as for the Cyclorama, can be used for personal use but not sold or given away. Make sure properties are set to No Copy/No Mod/No Trans when using in game.
  • Same goes for textures used on props, buildings, hair, etc. Personal use only with properties set to No Copy/No Mod/No Transfer unless from a merchant resource which gives permission to modify and resell with No Transfer properties set on the texture. This includes textures for trees, plants, flowers, etc. such as Lisa's Botanicals.
  • Seamless and tileable textures purchased or found as free downloads cannot be sold or given away in their default format. Depending on the license, you can only use the textures to create textures for figures, clothing, buildings, etc. but the original texture cannot be extractable or transfered by the purchaser. Selling or giving away the textures as seamless and/or tileable textures is a violation of agreed to licenses.
  • Textures created in Bryce in the Deep Texture Editor are yours to do with as you wish as long as you personally created the texture. Do not try to pass off one of the default materials or textures that come with Bryce, or materials you purchased or downloaded, as your own.

Meshes

  • Meshes purchased and/or downloaded from DAZ, Artzone or other online sites cannot be imported in any manner (as mesh or sculpt), including re-modeling them based on the original mesh or renders of the mesh. This includes both licensed (purchased) and free downloads.

Poses and Animations

  • Poses and animations, free or purchased, cannot be used to create poses or animations and then resold in any online world.

If you believe that someone is illegally using DAZ or other online resource's products in any online world, please go to the DAZ3D website and fill out a support ticket with the details.