User:Toady Nakamura/Prim Contents Lister

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From an SL wiki entry which lists it to hover text.

  • For me it's easier to use if it outputs to the local chat, so I modded it to do that & to wait after saying the contents.
  • If it doesn't show all the items the first time it tells you touch the box and it will keep telling!
  • It works better if there's not too much stuff in the box, and if the file names are not large.


// FLOAT BOX CONTENTS  -- Rolig Loon -- November 2009
// //Modified Toady Nakamura 11/13/13 // Leave the header!! 
// Free to copy, modify, or distribute. 
// Please do not sell this script.  Be nice.
 
list contents = [];
default
{
    state_entry()
    {
        // this is a list of all the possible inventory types, as constants.
        list list_types = [INVENTORY_NONE, INVENTORY_TEXTURE, INVENTORY_SOUND, INVENTORY_LANDMARK,
        INVENTORY_CLOTHING, INVENTORY_OBJECT, INVENTORY_NOTECARD, INVENTORY_SCRIPT,
        INVENTORY_BODYPART, INVENTORY_ANIMATION, INVENTORY_GESTURE];
 
        // this list is of the string names corresponding to the one above.
        list list_names = ["None", "Texture", "Sound", "Landmark", "Clothing", "Object", "Notecard",
        "Script", "Body Part", "Animation", "Gesture"];
 
        integer all = llGetInventoryNumber(INVENTORY_ALL);
        integer i;
        for (i=0;i<=all-1;++i)
        {
        integer detected_type = llGetInventoryType(llGetInventoryName(INVENTORY_ALL,i)); // look up which type this object is.
        integer type_index = llListFindList(list_types,[detected_type]); // where in list_types is this type?
        string type_name = llList2String(list_names, type_index); // get the corresponding entry in the names list.
        contents += type_name + ": " + llGetInventoryName(INVENTORY_ALL,i) + "\n "; //Display type of content item and its name
        }
        llSetTimerEvent(1);  
        llOwnerSay("This box lists contents when you reset the script, add or take something from contents, and / or touch the box.");
    }
 
    changed(integer change)
    {
        if (change & CHANGED_INVENTORY)  // If something is added to or removed from box inventory
        {
            llResetScript();
        }
    }
 
    touch_start(integer numb)
    {
        llSetTimerEvent(1.0);
    }
 
    timer()
    {
        contents = llList2List(contents,1,-1) + llList2String(contents,0); // Move item 0 to the end of the list
        list temp = llList2List(contents,-8,-1); // Display only the last eight items 
        llOwnerSay("THIS BOX CONTAINS: \n " + llDumpList2String(temp,""));
        llSetTimerEvent(0.0);
    }
 
}


Visit my LSL wiki page for my library of simple scripts ! Toady Nakamura