User:XylaAodha Resident/Camera

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About This Page

This is a personal page[1], not an official source from either LL or any viewer etc.

Camera Position

You can change the default position of the camera behind you, personally I like looking forward instead of down.

Changing the default camera position requires you access the Debug Settings. Be absolutely sure what you edit in here as it can be hard to find out what you did wrong if you change a parameter and forget its name. Now if you follow the guide here, and only do as mentioned here, you can always come back here to see what you changed.


There are 2 settings you might want to look at.

CameraOffsetRearView this is the position of the camera itself compared to your Avatar.

FocusOffsetRearView this is the point the camera looks at.


X: Is behind/in front. 0 is inside your avatar, - behind and + in front.

Y: Is left/right, 0 is behind Avatar, - to the right, + to the left.

Z: Is height, 0 is at your pelvis, - is lower, + is higher.


These settings update as you change them, so easy to just play around with them.

If you are typing in the field you need to hit Enter ↵ or remove the input focus from the field (fx by clicking in another field) before the changes take effect.

ESC ESC will move your camera to the default position.

It is common to be told to use Shift ⇧+ESC Shift ⇧+ESC to move camera back to it's set position, but this also resets your set position to default.

- LL Viewer

- Show Advanced Menu: CTRL+ALT+D or Me -> Preferences -> Advanced -> Show Advanced Menu

- Open Debug Settings Window: Advanced -> Show Debug Settings

- Firestorm

Method A: By menu:

- Show Advanced Menu: CTRL+ALT+D or Avatar -> Preferences -> Advanced -> Show Advanced Menu

- Open Debug Settings Window: Advanced -> Show Debug Settings

Method B: By ToolBar:

- Right click any Toolbar Button -> Toolbar buttons... -> drag and drop Debug settings to where you want it -> close Toolbar buttons window.

- Left click the Debug settings button

Notes for Firestorm:

Search for OffsetRearView will find both settings at once.

Shift ⇧+ESC Shift ⇧+ESC resets the camera settings.

- Singularity

- Show Advanced Menu: CTRL+ALT+D

- Open Debug Settings Window: Advanced -> Show Debug Settings

Notes for Singularity:

Enter OffsetRearView in the search box, will find both settings at once.

Singularity seems to like looking down more than the other viewers.


Other Camera Settings

Some other camera settings that might ease your Second Life.

Camera minimum zoom distance

By default your camera can not get close to things with zoom, I find this minimum distance way too large both when dressing and building things. It is not possible to adjust the distance[2]. but it can be completely turned off and let you zoom as close as you like, also past the surface and inside objects[3].

- LL Viewer

I have not found exactly where it is for this viewer.

- Firestorm

Enter Disable Min in Preferences Search, or Preferences -> Move & View -> View -> Disable minimum camera zoom distance

- Singularity

I have not found exactly where it is for this viewer.

Camera Constrains

By default the camera don't go under ground, or through walls

- LL Viewer

I have not found exactly where it is for this viewer.

- Firestorm

Enter Constrain in Preferences Search -> Move & View, or Preferences -> Move & View -> View

This search highlights Disable minimum camera zoom distance mentioned above as well as:

Disable Camera Constrains: Let you move camera into ground and far away. Handy if you don't like to use camera to examine build without running around, or if you build very large things.

Allow the camera to move without constraints through prims (requires restart): Let you move the camera through prims, handy to for example find things inside things when building or examine corners where objects meet.

- Singularity

I have not found exactly where it is for this viewer.

Footnotes

  1. ^ Project:Editing Guidelines#"User" namespace
  2. ^ Not possible using normal settings, the distance is probably accessible using Debug Settings.
  3. ^ See Camera Constrains for how to let camera go inside prims.