From Second Life Wiki
Second Life Wiki > Advanced Water Editor - Settings
 |
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
 |
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
| Water Presets
|
| Choose a preset from the dropdown to instantly change the water. You can also import WindLight settings.
|
| New
|
| Asks you to name your customized water settings.
|
| Save
|
| Overwrites and saves the current water preset after confirmation.
|
| Delete
|
| Deletes the current water preset after confirmation.
|
Settings tab
| Water Fog Color
|
| Opens the Color Picker so you can change how underwater fog appears.
|
| Fog Density Exponent
|
| Controls how dense the water fog is and how far you can see underwater. Has no underwater effect when Underwater Fog Modifier is 0.00.
|
| Underwater Fog Modifier
|
| Boosts or lessens Fog Density Exponent when you're underwater. Has no effect on the water's surface.
|
| Reflection Wavelet Scale
|
| Controls the scaling of the three wavelets that make up the water. Changes may be subtle and are easier to see with low Fresnel Scale settings.
|
| Fresnel Scale
|
| Controls how much light is reflected at different angles. See Fresnel.
|
| Fresnel Offset
|
| Controls how much light intensity is reflected.
|
| Refract Scale Above
|
| Controls how much light is refracted from looking above the surface of the water.
|
| Refract Scale Below
|
| Controls how much light is refracted from looking from below the surface of the water.
|
| Blur Multiplier
|
| Controls how waves and reflections are mixed. Higher values appear brighter.
|