WindLight/Office Hours/2008-01-08

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Daaneth Kivioq: Hello Pastrami & Jeremy
Jeremy Linden: Hello!
Pastrami Linden: Rex nice avie!
Daaneth Kivioq: What - he doesn't talk?
Jeremy Linden: Who?
Daaneth Kivioq: Pastrami
Jeremy Linden: Heh. He talks plenty :-)
Pastrami Linden: I'm here
Broken Kungfu: thanks Pastrami
Pastrami Linden: just waiting for my teamies to arrive
Daaneth Kivioq: juest checking
Summer Seale kisses the trex on the nose <3 cutie <3
Pastrami Linden: almost ready guys
Pastrami Linden: Daaneth Kivioq: I was wondering about atmsopsheric effects - at times they are WAY too intense, like noon - everyting gets washed out
Pastrami Linden: Daaneth, it's a well known issue we're working on- see the WindLight blog postings and surveys to see what I mean (search WindLight on our blog!)
Daaneth Kivioq: and at night, it can make it too dark
Daaneth Kivioq: good gald you guys are on it
Pastrami Linden: oh yeah
Daaneth Kivioq: other than that, I am loving windlight
Pastrami Linden: Summer Seale: i have some people asking me when you guys intend on releasing a decently stable Mac 10.5 windlight viewer which doesn't freeze up or crash every minute. =)
Pastrami Linden: today at 3:00pm, Summer :)
Pastrami Linden: no, just kidding-
Summer Seale: lol
Daaneth Kivioq: hey Imperial & tyler - would you take your scripting lesson elsewehre - we are trying to have ameeting here - thanks!
Pastrami Linden: Macs have been giving us a lot of issues and are now our #1 focus-
Pastrami Linden: the next release or two *should* have massive improvements
Pastrami Linden: it really is one of our last remaining "BIG" bugs
Summer Seale: ok
Summer Seale IMs another question
Pastrami Linden: Summer Seale: also, i know turning off avatar imposters fixes disappearing av's a lot of the time at high altitudes but soemtimes it doesn't work and i'm wondering if that will be fixed as well.
Pastrami Linden: HAHA, you touched on bug #2
Summer Seale: \o/
Pastrami Linden: of the biggies we're on
Summer Seale: i'm a genius for a blonde
Daaneth Kivioq: yes, 3, only on tuesday, and 22.6mph
agame Weston: hi tyler
Pastrami Linden: anyway, that is one of the remaining biggies- avs at altitiude
Summer Seale nods
Pastrami Linden: "AVS AT ALTITUDE! TONIGHT ON FOX NEWS!"
Summer Seale: lol
Pastrami Linden: You won't beleive what these Avs do when we turned on the cameras!
Summer Seale: lol silly =)
Summer Seale: was there any info you were gonna give us before we spam you with questions tho?
Daaneth Kivioq: AV"S GONE WILD!
Pastrami Linden: not really- most of our spamming is done on the blog :)
BigPapi Linden: spam away with questions. :)
Summer Seale: ok
Summer Seale: i have been =)
Keisha Ninetails: yes, they do exist :p
Pastrami Linden: Summer Seale: will particle glow be more controllable like prim glow in future versions of windlight down the road?
Pastrami Linden: what do you think BigPapi?
Summer Seale: because i work with particles a lot
Summer Seale: i'm a particle queen actually
Summer Seale: see?
Tyler2 Rieko: And i'm particle Overseer
Tyler2 Rieko: Lol
BigPapi Linden: Well
ImperialPhoenix Cale: Tyler, where you go
BigPapi Linden: glow and alpha don't play well together.
Tyler2 Rieko: I GOTA GO TO JS (John Stark)
BigPapi Linden: Which is a problem for particles.
Summer Seale: not if you don't give them an alpha
ImperialPhoenix Cale shouts: Hey Bigpapi
Summer Seale: i mean, alpha and alpha don't play well together either. but people still walk with prim hair in front of windows....
Summer Seale: i got a point, right?
Tyler2 Rieko: Lets knife a linden...
BigPapi Linden: That means you would only be able to have square shapped glowing particles.
Tyler2 Rieko: >_>
Summer Seale: how bad is glow with alpha? that bad?
BigPapi Linden: Which doesn't seem useful enough to warrant the developer time to implement for particles.
Summer Seale: is it as bad as alpha on alpha problems?
Summer Seale: ok that makes sense
Keisha Ninetails: even particles without alpha are treated as if they have alpha
BigPapi Linden: Meaning you cannot have both transparency and glow at the same time.
Summer Seale nods
Summer Seale: ok
BigPapi Linden: Anyways, that's why we've decided not to allow glow on particles.
Summer Seale: tha tmakes sense
Summer Seale: it does. i was just curious =)
Pastrami Linden: Zante Zapedzki: any news on speedtree, if so, what are the plans?
Keisha Ninetails hmmmmms and looks at Jeremys sign
Pastrami Linden: no news yest- speedtree is certainly the next "feature" on our list,
BigPapi Linden: One trumps the other I mean.
Pastrami Linden: but we have some stability work to do before we put in more features
Sougent Harrop: YAY! (yay!)
Tyler2 Rieko: 1 DUmb Question
Torley Linden: I'm so sorry I'm late, this wasn't on my calendar!
Torley Linden: Arhhhh!
Summer Seale: \o/ torley
Jeremy Linden: I don't put up the sign to avoid questions for myself- they just all gotta go somewhere so we can deal with them in an organized fashion :-)
BigPapi Linden: Oops, my mistake. Wrong issue.
Tyler2 Rieko: Teh Torley!
Torley Linden: Did anyone from the beginning have the whole transcript?
ImperialPhoenix Cale: gee, no one would believe me, say cheese linden,
Jeremy Linden: I should have it, Torley.
Summer Seale: pastrami did
ImperialPhoenix Cale takes snapshot
Torley Linden: Thanks Jeremy!
BigPapi Linden: Sorry confused particles and hud elements. DOH!!!!
Keisha Ninetails: wasn't refering to the sign for that reason Jeremy :p
Tyler2 Rieko: lol
Keisha Ninetails: was a reference for the alpha vs glow issue
Torley Linden: Good to see all of you here today... I was unable to login to WindLight viewer because of my loading screen being stuck so I'm just on the main viewer right now.
BigPapi Linden: Anyways, scratch my previous answer.
Tyler2 Rieko whispers:Which one of them should be kill'd?
Daaneth Kivioq: Hiya Torley - great to see you
ImperialPhoenix Cale: omg, another linden
BigPapi Linden: It might be fine to have glowing particles. Just have to check the code to make sure.
Tyler2 Rieko: It isn't LL its LPL - Linden Pwn Lab
BigPapi Linden: Though it would still need to be implemented (and we currently have bigger fish to fry).
Summer Seale: oh?
Summer Seale: really?
Tyler2 Rieko: FIsh!
Tyler2 Rieko: Can i have a piece?
Pastrami Linden: [13:21] Zante Zapedzki: when will we see LSL handlers for the glow modifier? ;p
BigPapi Linden: Tasty tilapia for example
Summer Seale: wait you mean the alpha prob with glow on particles is something you are maybe going to do?
Tyler2 Rieko: >_> lol
ImperialPhoenix Cale: lol, took picture, want to go to the turbo sandbox?
Pastrami Linden: Zate, probably around the time estate controls and presets-as-assets happen
Pastrami Linden: so in the next few months
BigPapi Linden: summer: we'd have to look into it. Make sure it has a public jira task and vote the hell out of it if you want to see it.
Zante Zapedzki: thanks :]
Tyler2 Rieko: K,thx bai!!!
Summer Seale: lol thanks bigpapi. =)
Summer Seale: \o/
ImperialPhoenix Cale: I surprise there isn;t a hell load of avatars here
Pastrami Linden: Imperial, it's cuz we write tight code
Pastrami Linden: :)
Torley Linden: Hehe, that's sayin' it, BigPapi!
Pastrami Linden: no, seriously, the attendees have been dropping of steadily- which is a GOOD sign
Torley Linden: I see the Kool-Aid man in the distance... OHHH YEAH.
Summer Seale IMs yet another blonde question./
Tyler2 Rieko: Pastrami, you should Hire Imperial as a Code writer, he's really good.
Pastrami Linden: [13:25] Summer Seale: Which will be the final override in WL? a person's personal WL settings or the sim/estate settings trumping it?
Pastrami Linden: BigPapi, take it away
Summer Seale does imagine personal settings but i'm curious how it will all work
ImperialPhoenix Cale: free lindens anyone?
BigPapi Linden: The sim /estate will override yours when you first arrive in a region
BigPapi Linden: BUT
Summer Seale nods ok
BigPapi Linden: YOu can then at any time override with your local settings.
Summer Seale: so unlike now when you have say noon override and tp, it won't stay noon but you can set it back to noon after you get there.
BigPapi Linden: So any time you TP into say a hawaii sim, you might see the pretty sunset they have setup.
Summer Seale nods. makesd sense
Torley Linden: It's more "automatic". :)
Summer Seale: ya
Summer Seale: ok
Summer Seale: thanks bigpapi =)
BigPapi Linden: But if you want to change it to a foggy morning you can do so at any time, but only you would see that.
Summer Seale: ya of course
BigPapi Linden: no prob
Tyler2 Rieko: Someone remind me to get Pastrami's av?
Pastrami Linden: [13:26] Keisha Ninetails: is there anyway to get the HUD attach points moved closer to the camera so in world objects don't get between HUDs and the camera so easily
Pastrami Linden: BigPapi?
Torley Linden: Oh, I recently imported that bug!
Summer Seale: i was about to ask that! \o/ thanks keisha!
Torley Linden: Lemme find it.
Blablablak Botha: hey imp
Torley Linden: https://jira.secondlife.com/browse/VWR-3371
Torley Linden: Internally it's DEV-8397.
Torley Linden: "WindLight: Inworld geometry obscures HUD objects"
BigPapi Linden: Hmm.
Summer Seale: yes it's happening to me too
Keisha Ninetails: answers that question then
Summer Seale: i didn't notice it on the last version but definitely this version
Pastrami Linden: Jack666 Carter: Will there be shortcuts for sunrise and midnight world environment setting too ?
BigPapi Linden: There are many solutions but I don't know how many in world HUD's there are that we'd have to account for.
Sougent Harrop: I've seen it too.
Pastrami Linden: sorry Jack666, give me a sec
Jack666 Carter: ok
Pastrami Linden: didn't realize this one was continuing
BigPapi Linden: So the easiest solution is to have hud elements not do the depth test and thus they would always draw on top of whatever is in the world.
BigPapi Linden: But, there may be huds that are designed to "be out there in the world" so we'd have to make sure we're not breaking anything.
Keisha Ninetails: would that cause conflicts for overlapping HUDs though?
ImperialPhoenix Cale: which to assasinate first >_> o,0
Torley Linden: BigPapi: Re: "huds that are designed to 'be out there in the world'", not that I'm aware of. I haven't seen one yet... anyone?
BigPapi Linden: Depends on how you define conflict... :)
Tyler2 Rieko: Perhaps Jeremy?
Jeremy Linden: What?
BigPapi Linden: The LAST drawn hud would take precedence for any overlap.
BigPapi Linden: there would be no z fighting.
Jeremy Linden: I'd rather not be assassinated, please.
Tyler2 Rieko: Lols
Keisha Ninetails: that works
Sougent Harrop: No, haven't seen any that aren't "one dimensional".
Sougent Harrop: Nor have I had to overlap any, or had any overlap that didn't cause trouble anyhow
BigPapi Linden: Then we can probably get away with disabling the depth test and thus making it impossible for any in world geometry to occlude a hut element.
Pastrami Linden: BigPapi you wanna just comment on the internal jira? It's currently assigned to Runitai
BigPapi Linden: occlude hud elements even
Summer Seale IMs yet another question about HUDS to Pastrami
Pastrami Linden: DEV-8397
Pastrami Linden: Jack666 Carter: Will there be shortcuts for sunrise and midnight world environment setting too ?
Pastrami Linden: you mean a keyboard shortcut?
Jack666 Carter: yes
Pastrami Linden: hmm, haven't thought about that-
Torley Linden: *remembers when Richard added the shortcuts for Noon and Sunset*
Pastrami Linden: I know we recently had to disable the envirionment shortcut
Jack666 Carter: hmmm... Richard seems not to be a friend of midnight...
BigPapi Linden: salted meat: just added a comment to the jira task.
Pastrami Linden: because it conflicted with some international shortcuts
Pastrami Linden: thanks BigPapi
Keisha Ninetails: user definable shortcuts for all menu items - hint hint :p
Torley Linden: Jack666: No, it wasn't that. It had more to do with historical context (if you remember when Force Sun was in Client, then-Debug menu). And also how Noon is very useful for builders, traditionally.
Pastrami Linden: so Jack, I wouldn't expect anything anytime soon
Summer Seale: yes, i always build with noon on.
Jeremy Linden: I'm a huge fan of dynamic shortcuts in GIMP.
Summer Seale: or, almsot always, yes
Jack666 Carter: *grmph* ok ;)
Jack666 Carter: thx
Spaghettee Oh: whats going on here?
Pastrami Linden: WindLight Offie Hours!
Torley Linden: Spaghettee, welcome to our WindLight Office Hour!
Pastrami Linden: Office even!
Torley Linden: You can learn more about WindLight here: http://wiki.secondlife.com/wiki/Windlight :)
Spaghettee Oh: oh, should i get on the windlight client?
BigPapi Linden loves Offie hours!!!
Pastrami Linden: WindLight Offie Hours teach mobsters how to Off politicians using pixels
Sougent Harrop: That was a quick go bye bye crash
Pastrami Linden: WindLight Office Hours teach you how to better light your worlds
Torley Linden: Spaghettee: If you can, sure thing!
Spaghettee Oh: I CAN
Spaghettee Oh: ARE YOU SAYING THAT YOU DONT THINK I CAN?!!??!?!
BigPapi Linden: he can haz windlight
Pastrami Linden: [13:32] Summer Seale: I also noticed that huds can be washed out or totally vanish with glow - is there a way to not make glow render affect HUDS? (i take it that this is part of the hud/alpha/glow problem that BigPapi was referring to earlier)
Pastrami Linden: BP take it!
Keisha Ninetails: Torley is just upset because he's on the regular client
BigPapi Linden: Yup. that was the question I was answering earlier by mistake... ;)
Torley Linden: Keisha: Yes, so true.
BigPapi Linden: See, I'm a psychic
Summer Seale: you sure are smartaru
Summer Seale: sorry, wrong game.
Summer Seale: ffxi thing =)
Jeremy Linden: Torley, if you try again it may work... I had to try a couple times before I got in with WindLight.
BigPapi Linden: Yes. that's a bug and we need to make glow not affect hud objects again.
Torley Linden: Jeremy: Same prob I was havin', aye.
Keisha Ninetails: payback time for all those blog posts you made with windlight pics when we couldn't download it! lol :p
Summer Seale: \o/ - nothing hurts more than glow washing out my Mysti.
Spaghettee Oh: is windlight the first look client?
Torley Linden: Right now, YES it is.
Spaghettee Oh: or do i have to scour the blogs again
Spaghettee Oh: okay
Torley Linden: Keisha, haha, yes, how glad I am you can enjoy it now, tho.
Spaghettee Oh: is voice forbidden?
Pastrami Linden: my queue runneth empty
BigPapi Linden: yeah, summer. That'll be fixed.
Summer Seale: linden meetings don't use voice because you can't log and post voice chat.
Spaghettee Oh: also, when are you guys going to enable sharing windlight settings
Summer Seale: thanks BP
Spaghettee Oh: or is it already
BigPapi Linden: you're more than welcome
Pastrami Linden: Spaghettee it'll be worked on once WL hits Release
Spaghettee Oh: :/
Pastrami Linden: [13:40] Dimitrio Lewis: Is there any possibility for contrast and saturation style sliders, to allow even greater freedom in fine-tuning?
Pastrami Linden: Haha, Dimitrio,
Pastrami Linden: funny you mention that
Pastrami Linden: when *we* first demoed WL to Linden
Pastrami Linden: we (specifically BigPapi)
Spaghettee Oh: brb
Pastrami Linden: integrated a whole host of post process effects
Pastrami Linden: saturation
Torley Linden: *remembers those early post-process sliders in an early WL build... the nightvision one was fun!*
Pastrami Linden: brightness,
Pastrami Linden: hue
Pastrami Linden: nightvision
Pastrami Linden: what else BP?
BigPapi Linden: contrast
Pastrami Linden: yeah
BigPapi Linden: saturation
Pastrami Linden: at this point though,
Pastrami Linden: we have to wait until we can support a broader materials framework
Pastrami Linden: PP effects are fun and all
Keisha Ninetails: those would be fun for snapshots
Pastrami Linden: but on ideal hardware
Pastrami Linden: you try getting them working on Intel 945! !!! :)
Summer Seale IMs two more ?'s to Pastrami
Dimitrio Lewis: Hopefully one day :)
Sougent Harrop grumbles because he has Intel video...
Pastrami Linden: [13:41] Summer Seale: is there any release date in the works for WL? any ball park figure? guesstimate?
Pastrami Linden: Q1 2008
Jeremy Linden: I want to say I used a reference to saturation in my documentation, but I think that was only in reference to sky color.
Pastrami Linden: [13:42] Summer Seale: oh! and is it just me or is there a cam bug in WL that when you zoom on something, itcan spin the cam up or down 180 degrees and totally mess up? is that known? i forgot to check.
Torley Linden: That sort of question is always indicative of anxious anticipation, which is joyful.
Pastrami Linden: known bug, fixed in upcoming release!
Torley Linden: Summer, yeah... I hate that one too!
Summer Seale: hehe
BigPapi Linden: We have a bunch of other post process shaders lying around, but we won't have time to bring them in for a while. :(
Summer Seale: it's like being on a megaprim cam bug problem a lot
Torley Linden: Always good to check our Known Issues, https://jira.secondlife.com/browse/VWR-3283 , as it sez, Fix Pending.
Jack666 Carter: ha... good... that answers my question too, Pastrami ... ;)
Jeremy Linden: There we go... the Blue Density slider affects the sky's color saturation.
Torley Linden: I know there are a lot of Known Issues, but that's why we're GOOD, we keep hunting them down! =)
Summer Seale: yes...but i've been sick with the flu. =(
Torley Linden: Aww hope ya do feel better soon Summer.
Pastrami Linden: we're like Predators. Jesse Ventura is our bugs
Torley Linden: Hahahahaha.
Summer Seale: almost better now thanks torley =)
Torley Linden: Whaddabout Arnie?
Pastrami Linden: and the chopper is our... servers?
Pastrami Linden: [13:41] Jack666 Carter: Does anyone have a clue when the focusing on linked objects works correct again? now I get the focus always on the root-prim (ctrl+alt+shift).
Summer Seale: but what about my other question? the first one: release date planned?
Pastrami Linden: guys did we get this one?
Pastrami Linden: Summer: Q1 08
Summer Seale: ok thanks =)
Pastrami Linden: Jack666, lemme look into that one
Brash/Jyzum Shoryuken: activated.
Pastrami Linden: we had a jira on it
Pastrami Linden: may have been solved...
BigPapi Linden: Don't remember about that bug, somebody else was on that one.
Torley Linden: Pardon, crashed!
Dimitrio Lewis: wb :)
Torley Linden: Thanx!
ImperialPhoenix Cale: Yeah
Spaghettee Oh: when are you guys going to make the reflective prims?
Summer Seale: hehe, as Qarl Linden said during a meeting when he once crashed: "....how embarrassing... :) "
Spaghettee Oh: shortly after windlight is finalized i hope?
Jack666 Carter: oh... Lindens can crash too....
ImperialPhoenix Cale: yeah, sure
Pastrami Linden: Spaghettee- not until we do a proper materials framework
ImperialPhoenix Cale: Well, peace out everyone, I;m out, by lindens
BigPapi Linden: What do you mean by relfective prims? But yeah pastrami's answer is probably right.
Spaghettee Oh: lemme find the screenshot
Spaghettee Oh: i think i have it on this av anyway
Keisha Ninetails: two new shiney settings would be nice, "Wet" and "Mirror"
Summer Seale: oh yes i was going to ask about shiny/reflection as well
Summer Seale: good question
BigPapi Linden: Keisha: better shiny functionality will not happen until materials.
Torley Linden: That sounds like it'd conceivably be part of our materials system, forthcoming?
BigPapi Linden: There's no way to be backwards compatible otherwise.
Keisha Ninetails: materials system? care to elaborate?
Pastrami Linden: Jack666, I believe your issue has been solved in the forthcoming release
Pastrami Linden: in fact I'm certain of it
Jack666 Carter: thanks, Pastrami :)
Pastrami Linden: yep!
BigPapi Linden: specular masks, normal maps, multiple textures, detail layers, etc. etc.
Keisha Ninetails: nice :)
BigPapi Linden: Next gen videogame materials.
Torley Linden: :D
Keisha Ninetails: so we can have true glass then!
Torley Linden: Lemme say hallelujah!
Spaghettee Oh: tell me that wouldnt be uber sexy with windlight
Summer Seale: wow
Summer Seale: ya that would make me moan.....
Summer Seale: oops. did i say that out loud?
BigPapi Linden: dynamic reflections is still in alpha, and won't really be worked on until post materials at the earliest.
Keisha Ninetails: mmmmmm, dynamic, does look good though
Summer Seale: RenderDynamicReflections TRUE doesn't seem to work with any WL viewer i have used so far. makes the screen go black as soon as the camera zooms any amount
BigPapi Linden: summer. that's why it's only a debug setting. :)
Summer Seale: i know =)
Torley Linden: Aye, it's a real mixed bag. o.O
Keisha Ninetails: thanks Spaghettee, seen it, have dynamic reflections on most of the time
Summer Seale: i'm just commenting =)
BigPapi Linden: :)
Summer Seale: gawwwd BP...i don't blame you guys for *EVERYTHING* =)
Summer Seale: hehe
BigPapi Linden: You are aware that I'm a fearsome dinosaur, don't you summer?
Summer Seale: lol
Summer Seale: and cute too =)
Vitious Demonia: ciao
BigPapi Linden: I'm the most fearsome collection of claws and teeth in the land.
Pastrami Linden: BigPapi you should have seen the massive TRex here a little while ago
Summer Seale: lol
Jack666 Carter: LOL
Summer Seale: i think he did
Pastrami Linden: he uses you guys as tooth picks
Summer Seale: i twas hard to miss, behind us there =)
Pastrami Linden: :)
Summer Seale: lol
BigPapi Linden: Yeah I saw him, I totally scared him off though.
Pastrami Linden: probably
Summer Seale: haha i loved his AV. it was really awesome =)
Torley Linden: You'd totally shank him with your teeth, BigPapi.
BigPapi Linden: totally
Pastrami Linden: hey random thought- what if a xenomorph laid an egg in a TRex?
Summer Seale: hehe
Summer Seale: lol
BigPapi Linden: Wouldn't be the first T-Rex I kill.
Torley Linden: :)
Torley Linden: Summer, those are really well-modeled guns.
Summer Seale: ya they're novums
Pastrami Linden: the spawn would be AWESOME
Torley Linden: I like the daisies on them, haha.
Summer Seale: i put the daisies on them
Torley Linden: last Novums I saw were deadly serious!
Torley Linden: Oooh nice texturing. :)
Summer Seale: i put it on their shotgun as well
BigPapi Linden: Yeah, a T-Rex alien hybrid would rule
Pastrami Linden: my God it would!
Summer Seale: i agree
Summer Seale: about the xenomorph-trex thingy. that would be super awesome
Pastrami Linden: speaking of which AVP2 is supposed to be suprisingly good
Pastrami Linden: man imagine that thing busting out of the TRex's stomach!
BigPapi Linden: The new movie that you were doubting?
Torley Linden: I like how Jeremy just starts building stuff spontaneously.
Torley Linden: Live here on stage. :D
Pastrami Linden: yeah BP
Summer Seale: imagine that thing's baby on your *Face*! =)
Torley Linden: Jeremy, did you ever play Primtionary back in the day?
Jack666 Carter: lmao
Summer Seale: Oh...my...God!
Torley Linden: I suspect you rocked at it, if you did.
BigPapi Linden: How dare you
Summer Seale: Why are you so tall??
Jeremy Linden: Heheh. All the time, Torley!
Summer Seale: hehe
Torley Linden: Hahaha niiiice.
Summer Seale: lol too cool
Pastrami Linden: anyother questions guys?
BigPapi Linden: Jeremy is in for a world of hurt.
Summer Seale: nah i think that's all i can think of right now
Jeremy Linden: !
Summer Seale: lol!!!
Pastrami Linden: besides which dinosaur would make the awesomest xenomorph host?
Summer Seale: Oh...my...God!
Summer Seale: rotflol
Spaghettee Oh: turn scripts back on at waterhead plox
Spaghettee Oh: in question form
Jeremy Linden: I never accepted a difficulty level lower than "Evil"
BigPapi Linden: I am the Houdini of Compsognathuses.
Pastrami Linden: hahahahha
BigPapi Linden: Or would it be Compsognathi?
Spaghettee Oh: you have the nobuild/script all mixed up
Pastrami Linden: alright all- I need to go prep the next release
Torley Linden: All this reminds me of the Dougall Dixon stuff I grew up reading.
Pastrami Linden: you guys are gonna like it
Summer Seale: is that the name of your speciii?
Summer Seale: hehe
Spaghettee Oh: undercover is supposed to be no build/script
Spaghettee Oh: and outside is supposed to be build/script
Torley Linden: Thanx all for coming to our WindLight Office Hour!
BigPapi Linden: Yeah, I'm a Compsognathus. Compy for short.
Pastrami Linden: Torley, emailing transcript
Summer Seale: thanks for having the office hours =)
Summer Seale: \o/
Spaghettee Oh: Woo!
Spaghettee Oh: Woo!
Spaghettee Oh: Woo!
Spaghettee Oh: Woo!
Spaghettee Oh: Woo!
Jack666 Carter: thx for answering my questions ;)
BigPapi Linden: Thanks you everyone!!! Glad you could stop by for the office hours!
Summer Seale: torley
BigPapi Linden: Happy Lighting!
Torley Linden: I'm headed to a Resident Experience meeting, enjoy WindLight!
Summer Seale: you have to try the faerie footsteps i sent you
Summer Seale: it has pink and green stuffs
Torley Linden: Yes Summer? Oh I hope to soon, I've been swamped lately but I'd like to try them out at a nice, relaxed time.
Torley Linden: I'm looking forward to it. =)
Summer Seale: oh i know it's okay
Summer Seale: take your time =)
Summer Seale: and btw i'm glad you liked the christmas village we made
Torley Linden: :D Great build!
Summer Seale: thanks =)
Summer Seale: woot
Summer Seale: ok!
Summer Seale: seeya all! <3
Torley Linden: I had a really good, magical time there. Bye for now. =o)
Torley Linden: *waves and smiles*
Summer Seale: thanks guys was awesome! <3
Summer Seale: \o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/
Summer Seale: Oh...my...God!
Summer Seale: you guys broke TP! =)
Summer Seale: lol
Summer Seale: imma try again
Jeremy Linden: See you later, all! Don't forget about Documentation Office Hours tomorrow in Beaumont, if you want to talk about the knowledge base or our help system :-)
Time Minder: You have been online for 1 hours.
Jack666 Carter: talk ? I don't even understand it ;) LOL