Difference between revisions of "User:Tyken Hightower"

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= Scripts and Such =
= Scripts and Such =
<b>[[User:Tyken_Hightower/Slerping|Sort-of Slerp]]:</b> I'm not sure how spherical linear interpolation is actually supposed to work, but the functions I've seen around do some things I don't like. I see some that don't move with constant angular velocity, which is something I want, at least in my applications. So here's an implementation of that, along with a generic function to rotate 'upright', or without roll. This is a fully-working example that you can drop into a plywood box and observe.
<b>[[User:Tyken_Hightower/Slerping|Sort-of Slerp]]:</b> I'm not sure how spherical linear interpolation is actually supposed to work, but the functions I've seen around do some things I don't like. I see some that don't move with constant angular velocity, which is something I want, at least in my applications. So here's an implementation of slerp with constant angular velocity, along with a generic function to rotate 'upright', or without roll. This is a fully-working example that you can drop into a plywood box and observe.

Revision as of 18:12, 18 October 2008

Look! A User Page!

This is a page where much will be talked about. Most notably, I will talk about the following:

  • Stuff
  • Things

Other non-stuff and non-things-related subjects may also appear from time to time.


Scripts and Such

Sort-of Slerp: I'm not sure how spherical linear interpolation is actually supposed to work, but the functions I've seen around do some things I don't like. I see some that don't move with constant angular velocity, which is something I want, at least in my applications. So here's an implementation of slerp with constant angular velocity, along with a generic function to rotate 'upright', or without roll. This is a fully-working example that you can drop into a plywood box and observe.