Difference between revisions of "User:Tyken Hightower"

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<b>[[User:Tyken_Hightower/SimRez|Sim Rez]]:</b> This is a simple implementation of warpPos for rezzing objects, so that you can rez an object and have it teleport somewhere in the sim immediately, without the need for using chat to tell it where to go.
<b>[[User:Tyken_Hightower/SimRez|Sim Rez]]:</b> This is a simple implementation of warpPos for rezzing objects, so that you can rez an object and have it teleport somewhere in the sim immediately, without the need for using chat to tell it where to go.
<b>[[User:Tyken_Hightower/TouchColoring|HSV (or HSL?) to RGB]]:</b>

Revision as of 18:26, 18 October 2008

Look! A User Page!

This is a page where much will be talked about. Most notably, I will talk about the following:

  • Stuff
  • Things

Other non-Stuff and non-Things-related subjects may also appear from time to time.


Scripts and Such

Sort-of Slerp: I'm not sure how spherical linear interpolation is actually supposed to work, but the functions I've seen around do some things I don't like. I see some that don't move with constant angular velocity, which is something I want, at least in my applications. So here's an implementation of slerp with constant angular velocity, along with a generic function to rotate 'upright', or without roll. This is a fully-working example that you can drop into a plywood box and observe.

Sim Rez: This is a simple implementation of warpPos for rezzing objects, so that you can rez an object and have it teleport somewhere in the sim immediately, without the need for using chat to tell it where to go.

HSV (or HSL?) to RGB: