Difference between revisions of "Mesh/Maya Walkthrough"
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Dan Linden (talk | contribs) (Created page with '== Basic workflow == === Create a box (or monkey or teapot or hippo) === === Reduce polygons === === Apply textures === === Scale to meters === === Export to COLLADA === === Impo...') |
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=== Apply textures === | === Apply textures === | ||
=== Scale to meters === | === Scale to meters === | ||
Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/> | |||
It is now scaled correctly in SL. | |||
=== Export to COLLADA === | === Export to COLLADA === | ||
=== Import to SL === | === Import to SL === |
Revision as of 13:10, 13 November 2010
Basic workflow
Create a box (or monkey or teapot or hippo)
Reduce polygons
Apply textures
Scale to meters
Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>
It is now scaled correctly in SL.