Difference between revisions of "Mesh Shape Changing test"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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Test all methods of changing the mesh shape of an object. | Test all methods of changing the mesh shape of an object. | ||
= Choosing a mesh shape from the Sculpt Texture swatch = | == Choosing a mesh shape from the Sculpt Texture swatch == | ||
* Edit your mesh object | * Edit your mesh object | ||
* In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape. | * In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape. | ||
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* '''Verify''' the object changes to the new mesh shape for all observers. | * '''Verify''' the object changes to the new mesh shape for all observers. | ||
= Test dragging meshes onto mesh objects. = | == Test dragging meshes onto mesh objects. == | ||
== | === Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical === | ||
* Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32 | * Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32 | ||
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* '''Verify''' the object is no longer physical | * '''Verify''' the object is no longer physical | ||
=== Mesh Shape changes for all observers === | |||
* If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side. | * If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side. | ||
* Drag a mesh shape onto a prim. | * Drag a mesh shape onto a prim. | ||
** '''Verify''' the object changes to the new mesh shape for all observers. | ** '''Verify''' the object changes to the new mesh shape for all observers. | ||
* Drag a mesh shape onto a root and child mesh | * Bump into the object. | ||
** '''Verify''' the physical shape of the object changed. | |||
* Drag a mesh shape onto a root and child mesh objects in a linked set. | |||
** '''Verify''' the object changes to the new mesh shape for all observers. | ** '''Verify''' the object changes to the new mesh shape for all observers. | ||
* Bump into the object. | |||
** '''Verify''' the physical shape of the object changed. | |||
* Attempt to drag a mesh shape onto an attachment. | * Attempt to drag a mesh shape onto an attachment. | ||
** Verify you are not allowed to do this. | ** Verify you are not allowed to do this. |
Revision as of 09:55, 8 December 2010
Purpose
Test all methods of changing the mesh shape of an object.
Choosing a mesh shape from the Sculpt Texture swatch
- Edit your mesh object
- In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.
This doesn't work. This opens a texture picker, not a mesh picker.
- Verify the object changes to the new mesh shape for all observers.
Test dragging meshes onto mesh objects.
Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical
- Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
- Rez the simple mesh object and set it physical.
- Drag the complex mesh asset onto the simple mesh object
- Verify the object is no longer physical
Mesh Shape changes for all observers
- If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.
- Drag a mesh shape onto a prim.
- Verify the object changes to the new mesh shape for all observers.
- Bump into the object.
- Verify the physical shape of the object changed.
- Drag a mesh shape onto a root and child mesh objects in a linked set.
- Verify the object changes to the new mesh shape for all observers.
- Bump into the object.
- Verify the physical shape of the object changed.
- Attempt to drag a mesh shape onto an attachment.
- Verify you are not allowed to do this.
- Attach a mesh object, edit it, open the Object tab of the Edit tools, then drag a mesh onto the Sculpt Texture swatch.
- Verify the object changes to the new mesh shape for all observers.
- Link 2 meshes together and wear it.
- Drag a mesh shape onto the the Sculpt Texture swatch of the attachment root object.
- Verify the object changes to the new mesh shape for all observers.
- Drag a mesh shape onto the the Sculpt Texture swatch of the attachment child object.
- Verify the object changes to the new mesh shape for all observers.
- Upload a mesh that has Skin weights
- Wear the Mesh
- Verify the attachment animates with your avatar.
- Drag a mesh shape (that does not have skin weights) onto the the Sculpt Texture swatch of the attachment.
- Verify the attachment does not animate with your avatar.
- Drag a mesh shape that has Skin weights onto the the Sculpt Texture swatch of the attachment.
- Verify the attachment animates with your avatar.